[This is a guest review by Pinky. If you’d like to write an article for TIGSource, please go here.]
His first game about drawing, Crayon Physics Deluxe, won the IGF Grand Prize in 2008 and since then, Petri Purho has been developing experimental games on a monthly basis. Cut It is his most recent project and features similar concepts seen in Crayon Physics, but also introduces new ideas and offers a solid concept from which the crayon master can draw on.
The gameplay is simple enough: use scissors to cut a straight line across various pieces of construction paper in order to make the white square land on the green paper and be at a standstill for a few seconds. There are multiple ways to complete each level, and apparently every level is possible to complete with a single snip. The gameplay itself is simple, offering no additional mechanics such as those seen in Crayon Physics Deluxe because it is only an experimental tech demo.
The levels themselves are difficult and require thought and practice to master. Luckily, the developer was smart enough to combat this by giving the player the ability to freely switch between any level at any time. Part of the difficulty may be due to the single cutting mechanic, or just me being bad at games.
Cut It features simple, yet functional design. Each level is constructed of construction paper and the objective is always clear, but requires experimentation to achieve. The game utilizes the Box 2D physics engine, so it’s no surprise that the physics are modeled accurately, but still feel a bit slidey. It is available on both PC and Mac and ran fine for me, without any noticeable bugs. Probably one of the most striking (or soothing?) aspects of the game is the gentle piano music that hums in the background and really sets a slow, relaxed mood for the game. I actually left the game on for at least an hour just listen to the single track.
Cut It is well worth your time. However, Petri Purho would likely have a hard time turning the concept into a full game due to the limited mechanics.