[This is a guest post by ortoslon.]
Remember that pretty platformer that came with an intuitive level editor? Some of you liked the game enough to reach for user-made levels, coming regularly to Nifflas’ Forums and the Knytt Stories Level Archive, but ultimately turned away as gems became rarer and harder to find. Good news for you: nice Knytt Stories are still being made, and I’m here to show them.
(Make sure that you have the latest version of Knytt Stories, or these levels might not run correctly.)
1. Shipwrecked, by egomassive, is an episodic adventure with custom graphics, ambience, and carefully-chosen music. You end up on an island, befriend a crab, and find out that you’re not alone. This level isn’t very hard unless you go for one of the bonus endings. Playthrough.
2. The Valley, by green.cookie. Three keys are lost in the vast peaceful world, go find them, or just run around enjoying quirky textures until you get bored.
3. My Super Secret Basement, by Sergio Cornaga. Your basement turns out to be much larger, deadlier, and weirder than you thought. This level is unusual in its use of widely different tilesets and large animations. A couple of the challenges are very hard but also very close to savepoints. Playthrough.
4. Realms of the Pharaoh, by ozz, is a uniformly-challenging level with detailed graphics that takes place in a pyramid. Jump over deadly pits, look for secret passages, and flip through realms to join the pharaoh in one of them. Playthrough.
5. Key’s Curse, by Dave Germain, contains three similar small puzzles. All platforms are locks so think before you collect keys or you will unlock all the way to spiky death.
6. Pixeled, by Comhon, starts as a single screen, but then explodes into a large and moderately-hostile level. Time to climb huge pixels to get to the UNDO button. Playthrough.
And if you’re new to Knytt Stories, play through the official expansion, dessgeega’s list of not-so-recent good levels, and her own levels as well (scroll down or page-search for “dessgeega”).