Escape From Puppy Death Factory

By: Derek Yu

On: August 16th, 2011

Escape From Puppy Death Factory, by Arthur Lee and Glenn Forrester

Escape From Puppy Death Factory is my favorite Adult Swim game to date – even sweaty, nude car people can’t beat this mix of adorabubble puppies and smart design around an innovative block-swapping mechanic. Glen “Radix” Forrester developed the mechanic for Ssshifty and collaborated with Arthur Lee on early versions of Puppy Death Factory before the two split amicably and Arthur took control of the project. This game definitely includes all of the hallmarks of Arthur’s designs: funny dialogue, catchy tunes, and a cute nod to a classic game (Metroid, in this case).

The canine hero of Puppy Death Factory can fire a shot that swaps her position with whatever block it hits. There are some neat, timing-intensive applications of this, like flying through a line of blocks by swapping quickly with one after the other. Other obstacles – like moving platforms, laser beams, bombs, and mirrors – add depth to the puzzles, some of which are quite clever. Overall, it’s not a tremendously difficult game, but going for 100% completion offers a moderate challenge and it’s fun swapping your way through the game’s desolate locales to hear what each lovable pooch has to say when you rescue it.

TIGdb: Entry for Escape From Puppy Death Factory

  • Phubans

    I liked the graphics and theme but wasn’t all too crazy for the gameplay.

  • Phubans

    By far my favourite part was when I farted a few hours in. What a delicious smell.

  • Phubans

    lol, like I would spell favorite like that.

  • http://www.harisgamestudio.biz Haris Mujkic

    That menu dog bark song reminded me on intro Metallica – Nothing else matters :). Graphics are cute. I wouldn’t agree with Phubans, gameplay is very nice, but somehow game itself looks empty at the beginning.

  • Phubans

    lol, like any of my many self-glorifying personalities could be anything but bumfuck american.

  • Phubans

    lol, like any of my many self-glorifying personalities could be anything but bumfuck american.

  • Phubans

    Guys I made a new vidyogames, do you love me yet? Can someone introduce me to a woman? Pay my rent? Please???

  • Phubans

    HELLO????

  • Phubans

    HELLO????

  • Bob

    Are you by chance Duncan, A.K.A. Arther’s drunken persona?

  • Bob

    Are you by chance Duncan, A.K.A. Arther’s drunken persona?

  • Phubans

    Don’t know who those people are but I’m gald to meet you Bob. Do you have a sister? Is she for sale?

  • Phubans

    Don’t know who those people are but I’m gald to meet you Bob. Do you have a sister? Is she for sale?

  • http://twitter.com/HeroOfTheFSA Joseph Gibson

    Super Joe, Hero of the FSA and professional golfing legend here.I’d like to refute all insinuations by the uninformed that I may be phubans. An important diagnostic tool for telling the difference between myself and phubans is that I am sometimes funny. Hope this helps, Bob. God bless you and may angels bring your dreams to life upon their silver wings.

  • 9inchesOGallagher

    An important diagnostic tool for telling the difference between you and Phubans is that you are unpretentious and ironic whereas Phubans is pretentious and unironic.

  • Anonymous

    “the two split amicably” hahahaha

  • !!!

    you got the puppy

  • http://indiegamesource.com Matthew

    Escape from Puppy Death Factory, craziest name for a game i’ve ever heard.
    …Is it about a dog escaping from a death factory?

    favourite is the correct way to spell it. Canada. FTW

  • Nicholas Retallack

    Pretty awesome game.  I love the music and the Super Metroid feel, and the puzzles are pretty clever too.

    I got all the puppies and one kitty.  Does anything happen differently if you don’t get the kitty?  Or if you complete the game faster?

    One thing that bothers me — there are a few screens up there in the Destroyed City area that appear to have stuff in them but I can’t get to them.  The top tile, six from the right, for example, appears on the map to only have an entrance from the bottom.  I stacked up all the tiles in the room and leapt into it, but the bottom is all blocked off with tiles.  So I went to the room left of there and fiddled with the bridge until I could stack it up too, and leapt into the screen up there, and there is an entrance up there that is just one tile out of reach, but there were no tiles to stack on this screen to make it there.  So I went to the screen to the right of it, and stacked the two cans there until I could jump onto the ledge, but it was just open sky up there, and when I tried to land on the ledge it just pushed me back down.  This area is so tempting but yet so inaccessible.