Tatsunami’s Hanano Puzzle is well designed and difficult. It reminds me of Sokoban but with significant differences: switching block positions, complications brought on by color requirements and gravity. It’s a challenging game I’ve found both enjoyable and frustrating.
The in-game instructions (selectable between English and Japanese) are to the point and explain the basics of how to get the colored blocks to touch their corresponding flowers to complete its 50 levels. Some early levels are also both basic and varied enough to teach new concepts without using any clues or hints to hold your hand.
Some have wondered, in the TIGForums’ Feedback, why the difficulty can go a bit up and down between some levels. Tatsunami, however, explained it as a design choice to “stimulate the player’s motivation.” What do you think?