Kerbal Space Program 0.12 – Now with more Mun

By: Alehkhs

On: November 25th, 2011

Kerbal Space Program‘s alpha has now reached release 0.12, which introduces a new goal for players: a moon (or “Mun,” as Kerbals spell it) now exists in the game, orbiting the Kerbal homeworld and daring players to try landing on it.

Even in its alpha state, KSP has already established a rather dedicated following, largely due to its ability to be easily modded. Fans are regularly making new parts, allowing for players to construct everything from historical rockets such as NASA’s Saturn V or Roscosmos’s Soyuz, to modern and near-future spaceplanes. Other notable fan contributions range from the game’s 2001: A Space Odyssey-inspired loading screen (done by Riess, of Our Intrepid Crew) to the amazing fan trailer seen above, by KSP fan Dippeggs.

0.12 is the second-to-last free version of the game (0.13 is planned to mostly be bug-fixes and optimization) and gives players a great taste of what’s to come. For players who purchase the game, the planned features beyond version 0.13 include more stellar bodies (such as planets and asteroids), space stations, trainable AI crew to man the missions, and even a “story mode,” which will challenge players to complete various goals on a limited budget.

If you haven’t yet played Kerbal Space Program, you can check it out here.

  • broAhmed

    KSP is a load of fun. It strikes a healthy balance between realism and accessibility, so you won’t have to plow through a long manual/article just to get off the ground; the included brief tutorial should do just fine. Expect to go through a series of explosive flops when launching your first rockets but you’ll make it past the atmosphere soon enough. Then it’s on to the moon!

    (For tutorials on how to get into orbit and/or to the moon, Youtube is your friend!)

  • http://www.gemfruit.com Matt Porter

    I found it a bit hard to get into at first, but was mildly addicted to it once I figured things out. The addition of a moon is awesome, and sure to give the game some more excitement. I wish it was a bit more optimized, as my machine (fairly good, dual core, 9600 GT) lags when I build crafts that are too big, even with low graphic settings and effects turned off. It’s still early though, and it’s pretty awesome, can’t wait to see it continue to grow.

  • http://www.gnomeslair.com/ gnome

    A pretty impressive little offering. Had missed it so far, so, uhm, thanks!

  • Arne Döring

    can-t watch it, video is not available. Something about UMG and GEMA.

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