Offspring Fling

By: Derek Yu

On: April 3rd, 2012

Offspring Fling, by Kyle Pulver

Offspring Fling is a new puzzle platformer from Kyle Pulver, the creator of Bonesaw and Depict1. You play a mother whose children have gone missing – the goal of each level is to bring your children to the exit and then exit yourself. True to the game’s title, you can fling your children horizontally to move them around and set off switches, among other things. Multiple children can be carried at once, which is sometimes necessary but limits the player’s freedom of movement.

The flinging mechanic is simple but is executed quite well – the timing and sound effects are quite satisfying. There are quite a few interesting things you can do with it, too, like stun enemies or perform mid-air catches. Throughout the game’s 100 unique levels you’re introduced to a lot of these concepts, and the finer properties of the game’s physics must be exploited to beat the developer’s speedruns (displayed as a black ghost during replays).

The one fault I find with the game is that it’s quite easy and doesn’t force you to use enough different tricks in each level. Even the final stages can feel like introductory ones, since many of them still revolve around a single concept. After beating Offspring Fling in a couple of hours, I couldn’t help but feel like some of the earlier levels could be combined to free up room for more tricky ones in the late game.

Still, there’s a lot of fun to be had here, and with the replay system and flower system I’ll definitely be enjoying the game for a while longer… especially since the graphics and Alec Holowka’s soundtrack are so delightful. Hopefully, a level editor or sequel will see the light of day so that more involved flinging can be done!

TIGdb: Entry for Offspring Fling

  • Martin Crownover

     Haven’t played yet, but the concept reminds me (a lot) of Yoshi’s Island.

  • ADude

    This game is pretty rad. If you get the dev times you are possibly a robot.

  • Super Ghosts

    Almost done with this – I agree about the simplicity of the majority of levels.  Never really was challenging until the rocks started showing up.  It’s still great to look at and Holowka’s score fits well.  Going to see if I can beat this tonight.

  • Gnome


  • Ethan Jones

    I was lucky enough to get a free copy of this from Newgrounds in a giveaway. I have to say, it’s very fun if you’re playing casually and it has some of the nicest graphics I’ve seen on an Indie game. The downside is of course it’s simplicity but that doesn’t stop it from being a fun game.

  • Jamagic

    Whoa, great cave story game! One of the best!

  • PypeBros

    I see “available on Apple and Windows” on the developer’s page … someone wants to comment why it is also found under the “linux” category here ?

  • Derek Yu
  • Guest

    unfortunately all game is unnecessarily easy