Desktop Dungeons

By: Derek Yu

On: December 9th, 2013

Desktop Dungeons, by QCF Design

Desktop Dungeons was finally released on Steam a month ago, after a long beta period. The roguelike-inspired puzzler was first introduced as a freeware game in 2010, when its popularity led South African studio QCF Design to turn it into a larger scope commercial title with numerous improvements, including a fully-realized town and, of course, more dungeons, monsters, character classes, and all that good stuff. The visuals and audio are completely new, as well.

If you never played the original, don’t be thrown off by its name and inspirations: aside from the fantasy theme and randomized levels, Desktop Dungeons bears very little resemblance to a traditional roguelike. The tightly-packed, single-screen levels, static monsters (who only attack when attacked), and transparent rules make the game feel more like a puzzle game than a dungeon crawl. But that’s not a bad thing – the freeware version was so fun that I made my own tileset for it, and this one is better in all respects.

  • alasta

    “better in all respects” isn’t really enough to convince me, while the graphics look nicer I’ve heard it’s more bloated in almost all respects and that the original is better designed.

  • Santiago Ontanon

    The original was simply easier to get into. The new one has a tough learning curve (and for a few weeks I was one of the people that thought the original was better!), since there are way too many things to do at the beginning. But once you know your way around, I like the new one much better!

  • beanis

    “don’t be thrown off by its name and inspirations: aside from the fantasy
    theme and randomized levels, Desktop Dungeons bears very little
    resemblance to a traditional roguelike.”

    This is supposed to be a point for it?
    Buncha CASUALS in this blog, lemme tell ya. I’m going back to my Incursion.

  • http://www.derekyu.com Derek Yu

    No, I just mentioned it because some people might be confused.

  • Pita

    Great game! My only complaint is the resolution, which mars otherwise superb artwork, but I can live with that.

  • Jabberwok

    Wow, that trailer was super creepy, especially towards the end…

  • sirmidor

    not true. it looks nicer, there are 10 times more features (that’s not an exaggeration) and there’s so much more depth. it expands on the original in every way. also, don’t just go by stuff like ”i heard…”, look up some reviews and watch some gameplay.

  • Mike Verdone

    This game would work perfect On Mobile

  • jajado

    LokLokApp.org, thank you for being a sanctuary of inspiration in the digital wilderness.

  • vifig

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