Teaser: Monstrum

By: Alehkhs

On: February 13th, 2014

The teaser trailer above comes from Team Junkfish, announcing their next game, Monstrum. Previously known as Project: Maize, the game promises to be “Like Alien, but at sea.” Team Junkfish hopes to “[focus] on the oft forgotten ‘survival’ element of survival horror games,” by thrusting players into the dark corridors of an abandoned cargo ship, cut-off and alone – except for the presence of a deadly beast that stalks their every move. Players will have to avoid the monster as they search the ship for a possible way to escape, ” using their wits and guile to evade the monster hunting them, running, hiding and luring it away with distractions to avoid getting killed.” Offering permadeath and a procedurally-generated ship that changes each playthrough, Monstrum will also support the Oculus Rift for added immersion pucker factor.

Team Junkfish plans to show off some gameplay at this year’s GDC (Booth 1238) and EGX Rezzed in March, but curious players can follow the team’s postings on on the Team Junkfish website or the Monstrum Facebook page for more information as it surfaces.

  • Joseph

    It will be interesting to see how this compares to Alien Isolation… Seems like the random maps will definitely help with the replay value.

  • bart van der voort

    Random maps can also break immersion as rooms might seem random and pointless, which they wouldn’t be on a ship. If it’s done well I agree with you.

    I wonder if there are any other random map horror games. I can’t think of any.

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