Trailer: LISA

By: Derek Yu

On: October 26th, 2014

A game about survival, sacrifice, and perverts…

Lisa is a quirky side-scrolling RPG set in a post apocalyptic wasteland. Beneath the charming and funny exterior is a world full of disgust and moral destruction. Players will learn what kind of person they are by being FORCED to make choices. These choices permanently effect the game play. If you want to save a party member from death, you will have to sacrifice the strength of your character. Whether it’s taking a beating for them, or losing limbs in a Yakuza style apology, or some other inhuman way. You will learn that in this world being selfish and heartless is the only way to survive…

LISA was successfully funded on Kickstarter on December 14, 2013.

Steam Greenlight: LISA

  • http://thelastcheckpoint.tumblr.com/ Pixoshiru

    I’m really curious to try it out, the concept is intriguing. I like the visual style too, clearly retro but more akin to Earthbound, which I don’t think I’ve seen all that much.

    (Not much to add until there’s a build to test but I really wanted to break off my long-time lurking stance on this blog I’ve been following since 2007. Excellent work. :) )

  • Name

    Inspiring. Uplifting. Sure to be like and yet unlike previous video games. No doubt everyone who plays it will learn just what sort of dehumanized person it is who plays it.

  • Name

    So let’s expand on that a little bit, in light of Maturity, Challenge, Art, and Games. To whom in may concern.

    Ignoring what movies or games is about is equivalent to firing reto-thrusters and deorbiting in a world where it is only possible to burn up in the atmosphere forever without ever landing or being consumed. What these things are about is much more important than how well they are executed. But neither one is nearly as important as whether or not the artist, and the audience, is trying to go up or is just fascinated by the intricacies of the various burning sensations.

    Reality has levels to it. Going up gives perspective on everything, and going down reduces the ability to perceive anything higher. I don’t know this because I have a particularly high perspective. I know it because *other* people do, and have reported back, and their perspective is the only one that makes any sense. I’m not referring to Roger Ebert here.

    We were never meant to land on the planet. The burning sensation is there so we learn something: Don’t go down. Go UP. Get OUT. Those who don’t eventually lose the ability and get lost in the nightmare with no way out.

  • http://www.derekyu.com Derek Yu

    Referring to this? http://makegames.tumblr.com/post/51029493563/maturity-challenge-art-and-games

    I didn’t take Ebert’s law to mean “ignore what movies/games are about”, but that there are a whole lot of great movies/games that are underrated or misunderstood because people can’t get over what they’re about. In the context of his Freeway review, it’s obvious that he cares a great deal about what Freeway is about, but only in the context of how it’s about it, if that makes sense. From what I know about Ebert, he liked a lot of different types of movies.

    To be honest, though, I don’t know what you mean by “going up”. That could mean a lot of things. If you’re talking about trying new things and making progress, I agree… but who wouldn’t?

    I’d love to hear a more straightforward take from you about this game and “going up”, because it sounds interesting. I feel like I have an idea what you’re getting at, but I’d rather let you take the floor than make assumptions.

  • https://mattohaira.bandcamp.com/releases Matt O’Haira

    Wow, so bizarre, I’ll be following your project!