Posts from ‘Competitions’ Category

TIGSource Versus Competition: Voting

By: Derek Yu

On: March 13th, 2011

The TIGSource Versus Competition has ended and voting has begun! There were 81 games submitted to the competition. Follow the link, try the games, and cast your votes for your favorites. Voting will last two weeks.

TIGCompo: Versus

By: Derek Yu

On: January 18th, 2011

TIGSource Versus Compo

At long last, a new TIGCompo approaches…

Many of the participants of last year’s TIGJam were treated to some late-night brawls between eager combatants in Paul Hubans’ MADHOUSE and Mark Essen’s NIDHOGG (as well as sporadic skirmishes in Street Fighter III: Third Strike and Super Street Fighter IV). At GAMMA IV, we engaged in the tragicomical four-player mayhem that is B.U.T.T.O.N. Truly, these battles instilled in us not only the warrior spirit and the joy of friendly competition, but also the sadistic pleasure that comes from watching other people pit themselves in mortal kcombat.

For the TIGSource Versus Compo, the rules are simple: make a game that pits at least one human player versus another human player. The rest is up to you!

Deadline: February 27th, Midnight

IGF Finalists and Student Showcase Winners

By: Derek Yu

On: January 11th, 2011

IGF 13
The finalists for the main competition of the IGF and the Student Showcase Winners have been announced on the IGF website. Also, it has been announced that Bytejacker‘s Anthony Carboni will be hosting the IGF award ceremonies… nude*.

Seumas McNally Grand Prize

Amnesia: The Dark Descent (Frictional Games)
SpyParty (Chris Hecker)
Desktop Dungeons (QCF Design)
Minecraft (Mojang)
Nidhogg (Messhof)

Honorable mentions: Neptune’s Pride (Iron Helmet Games); Super Crate Box (Vlambeer); Recettear: An Item Shop’s Tale (Carpe Fulgur); Bit.Trip Runner (Gaijin Games); Retro City Rampage (Vblank Entertainment).

Read the rest of this entry »

Indie Games! The Big Video Project

By: ithamore

On: November 21st, 2010

In an act of altruism for the indie community, Pixel Prospector has been running a contest to promote commercial indie games, called Indie Games! The Big Video Project, to help spread some love beyond the freeware, WIP-demo core of the site. The contest simply requires players to submit a 6 second clip of a commercial indie game for potential inclusion in a compilation video. Multiple entries for different games are allow per person, and the deadline is December 12th for submissions.

For the best videos among those selected, there are 185 prizes available: 15 copies of 4 versions of video recording software and 170 copies of 34 games. More details on the contest and its rules and prizes are available at Pixel Prospector’s announcement for the contest.

IGF 2011 Entrants Announced

By: Derek Yu

On: October 21st, 2010

IGF 2011

The entrants for the Independent Games Festival 2011 have been announced! This year there are a whopping 391 entries. As a fun reference, the number of entries for 2010-2007 were 306, 224, 173, and 143, respectively. Exciting stuff.

Jump straight to the list here.

A Game By Its Cover: Results

By: Paul Eres

On: September 14th, 2010

The results of the voting for the A Game By Its Cover contest are up. Seen above are all 67 entries in a video montage. The results of the voting can be found here, and the games can be found here.

A Game By Its Cover: Voting

By: Paul Eres

On: August 11th, 2010

Voting for the best AGBIC Compo game has begun. You can see screenshots and individual downloads of all the games made for the contest here, you can vote here, and you can get a torrent of all the games in one package here. I haven’t tried them all out yet, so I can’t make any specific recommendations of which of the 67 entries to play. Sadly, Star Cats IV is not among the finished entries, but I thought it was a great image to use with this post.

IGF 2011 Open for Entries, Changes Judging Process

By: Paul Eres

On: June 28th, 2010

The IGF 2011, also known perhaps as the cactus IGF, is now open for entries. Here’s the news post about it by Simon Carless, and here’s a letter from the new IGF chairman Brandon Boyer about the changes.

Instead of rating games with scores in each category, they’re going with juries, debate, and a nominations system, similar to how the Nuovo award finalists were chosen in IGF 2010. It’ll be interesting to see the results of this new process in the form of the finalists and winners chosen by it.

They also are now allowing mobile games into the main competition: previously iPhone games (etc.) were ineligible for the grand prize. And they are increasing the total number of finalists for the Nuovo award from five to eight.

A Game By Its Cover (competition)

By: Paul Eres

On: June 28th, 2010

This competition is being organized by Melly. The idea is to take some fake box art that someone else did (there are links to such collections in the thread) and realize that game. Deadline is July 31.

Ludum Dare 17 Results

By: Derek Yu

On: May 12th, 2010

Ludum Dare 17 wrapped up recently. The theme of the 48-hour competition was “Islands”, and there were 204 entries total! Retro Affect‘s Kyle Pulver won best overall with Gaiadi. In the game you have to build islands and fight off swarms of enemies while you try and complete your goal of planting 3 “seeds”. The timelapse of Gaiadi’s development is shown above.

You can see all of the top 20 games here. Some really impressive work for 48 hours.