Posts from ‘iPhone’ Category

Edgy

By: Derek Yu

On: June 26th, 2009

Edgecrement

Mobigame’s Edge is available once again on both the US and UK App Stores. I shot David Papazian and the rest of the team an email to ask them if they could explain what happened, exactly, and will update this post if and when I receive a reply. Thankfully, I don’t see a “Used under license” notice anywhere on the site!

While you’re at it, you should check out the entries for the unofficial

Edge a competition for Games Competition

that some members started here on the forums. These games, which were made as parodies and solely for entertainment purposes, are pretty damn funny! Shown above is Edgecrement, an entry by well-regarded independent developers and artists Adam Atomic Burrito Farts, Pootoing, and Brandon McFartin.

Eliss

By: Brandon McCartin (BMcC)

On: March 19th, 2009

Here’s another grab from Brandon’s Blog — an iPhone game called Eliss, which has you splitting, merging, and moving colored planets to “keep up harmony in an odd universe.” Brandon does a lovely job of describing the experience, so I’ll just link you to that.

Up for this year’s IGF Mobile Design Innovation award, Eliss seems well deserving of it, with creative use of the iPhone’s hardware (particularly multi-touch) and super-slick style to boot. You can find it in the App Store here.

(Why, thanks again, Offworld!)

Unity 2.5: Unity For Windows!

By: Brandon McCartin (BMcC)

On: March 19th, 2009

Unity Logo: TIGS-Flavoured

Good news everyone! Unity, the rapid cross-platform game development tool used by the likes of Flashbang Studios and Infinite Ammo to create wonderful, technically advanced independent games has just been updated to version 2.5! Along with a slew of new features and improvements, the big news is that it is now available for Windows (being previously Mac-exclusive).

Unity features one-click deployment for Windows, Mac, Wii, Web, and iPhone, a great interface, full physics simulation, networking, and pretty much anything else you might need to painlessly make a full fledged, seemingly big budget 3D game. You can freely download a one month free trial of Unity from their website. For free!


Full Version 2.5 feature list here.
Alec’s thoughts on Unity here.

It might have a touchscreen, but it still uses ASCII…

By: Alehkhs

On: December 6th, 2008

Ah, new-age meets old-school!

rogue(iphone)

It’s Rogue for the iPhone/iPod Touch.

Free from Gandreas Software, this iteration of the father of dungeon crawling is advertised as being faithful to the original. This version is controlled via touch using a ‘Commands’ menu for actions such as opening doors and climbing stairs, although these actions also have a gesture-based ‘hotkey’ for those of us just barely patient enough to play a traditional roguelike.

Playable in both the original ASCII as well as a nice tileset.

rogue2(iphone)

Game Page
Download from iTunes

Tap Tap Dance

By: Brandon McCartin (BMcC)

On: December 4th, 2008

TIGSource’s own Mark “Golds” Johns has been crunching hard for a while now— during Gamma, even!— on Tap Tap Dance, the sequel to Tap Tap Revenge, the number one most downloaded free game for the iPhone (or so I’m told). And now his hard work has paid off.

I applaud Mark for the extra effort he gave in turning what would have been another Guitar Hero Cash-In with a ridiculous title into what is now a Legitimately Cool Game with a ridiculous title.* Ten thousand TIGS Points to you, sir!

Apart from the improved graphics and gameplay, Tap Tap Dance features exclusive tracks and custom Boss Stages for select songs. Kind of, like, interactive music videos. For example, Daft Punk’s Technologic takes you through a History of Technology as you play and Justice’s Phantom Pt II gives you a 2001-inspired laser light show. (Oh, and did I mention Cactus himself contributed a characteristically trippy stage?) Check it out.

* Seriously, though, there must have been better contenders than “Tap Tap Dance.” C’mon, now!

EDIT: Oops, I neglected to mention Kevin “Greater Beast” Coulton’s involvement in the project as well, because I am a big jerk. Go Kevin, go!