Posts from ‘Macintosh’ Category

The Real Texas

By: Paul Eres

On: June 16th, 2012

[This is a guest post from Offal]

Developer Calvin French has released long awaited action-adventure game The Real Texas,
presently purchasable at a discounted early-release price. In the game, you follow the story of a vacationing cowboy who finds himself on an unexpected journey in a land full of strange happenings and peculiar personalities. You solve puzzles and explore the boundaries of a well developed overworld, and the deep challenging dungeons that lie beneath.

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Cortex Command Test Build 27

By: Derek Yu

On: June 5th, 2012

Cortex Command, by Data Realms

Cortex Command B27 is out for Windows and Mac. This build is the final public test release before the game hits 1.0, and includes a complete campaign mode that can be played against the AI.

In the following video, which was taken before the release, Dan “Data” Tabar talks us through a campaign as he plays through it:

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Frozen Synapse: Red

By: Derek Yu

On: June 2nd, 2012

“Red”, an expansion pack for the turn-based strategy game Frozen Synapse, has been been released and offers two-player co-op, a riot shield unit, a new “kill the hacker” multiplayer mode, three mutators, a 15-mission single-player campaign, 10 single-player challenge missions, new music from nervous_testpilot, and “Red Mode”, which lets you play the game with red environments. The $10 expansion is available from the Frozen Synapse website or Steam (Steam keys are provided even if you buy directly from Mode 7 Games).

On top of that, the game has received a free update that adds Hotseat Mode, timed turns, and non-randomized multiplayer maps for competitive play. See the Mode 7 Games blog for more details.

TIGdb: Entry for Frozen Synapse

Unity of Command 1.03 and Demo

By: Derek Yu

On: May 30th, 2012

unityofcommand2

Unity of Command, the operational turn-based strategy game set in the Eastern Front of World War 2, has received an update that adds an undo feature for actions and various improvements to History Mode.

Also, a PC and Mac demo has finally been released for the game. It contains the tutorial as well as a single-player scenario to try out.

Trailer: Intrusion 2

By: Derek Yu

On: April 20th, 2012

Impressive physics on display for Intrusion 2, a Flash-based run n’ gun that’s “coming soon” from vapgames.

Botanicula

By: Derek Yu

On: April 19th, 2012

Botanicula, by Amanita Design

Botanicula is the latest adventure game from Amanita Design, the creators of the Samorost series and Machinarium. It was released today as part of a Humble Bundle that includes all of their titles, but you can also purchase the game from GOG.com.

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Bloodlands

By: Derek Yu

On: April 18th, 2012

Bloodlands, by Maxim
Screenshot taken from Free Indie Games.

Booting up Bloodlands, you’re met with a warning screen that indicates the level of action the title is aiming for – the screen that greets you is a tribute to Cave’s famous shoot ’em up DonPachi. It’s a tall order for any game, but especially one that’s made in the ANSI-based game creation tool Megazeux! But Maxim, who developed Bloodlands over the course of two years, has managed to squeeze a lot out of the aging engine, offering some pretty intense “dual stick” arena shooting with a full complement of cutscenes and special effects.

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Avernum: Escape From the Pit

By: Derek Yu

On: April 15th, 2012

Avernum: Escape From the Pit, by Spiderweb SoftwareScreenshot taken by crowe.

Avernum: Escape From the Pit is a remake of Avernum (1999), which itself is a remake of Exile: Escape From the Pit (1995), Spiderweb Software’s very first RPG. Built on their latest game engine, Avernum: EFTP retains the original’s storyline and environments, but revamps the graphics, interface, and certain game systems. On top of that, it adds some new characters and areas to explore.

The game is available for Mac, Windows, and iPad.

TIGdb: Entry for Spiderweb Software

DROD: Gunthro and the Epic Blunder

By: Derek Yu

On: April 10th, 2012

[This is a guest review by SirNiko. Originally posted on TIGForums.]

DROD: Gunthro and the Epic Blunder, by Caravel Games

I finished Deadly Rooms of Death: Gunthro and the Epic Blunder and the bonus dungeon “Flood Warning”. This is a great series, but this entry is a little disappointing. I feel it’s my duty to outline it for those who haven’t played.

For those that are new to DROD, Deadly Rooms of Death is a puzzle game wherein you move the player around a grid-based world, killing monsters by carefully moving to hit them with your sword while keeping them from catching you and killing you in revenge. The result feels a little bit like chess meets the Adventures of Lolo. The game is broken into multiple levels, each of which contains roughly a dozen rooms. Slaying all the monsters in a room “clears” it, sometimes unlocking doors or allowing passage to new rooms. Clearing levels is required to advance the game. The experience is entirely cerebral.

Gunthro and the Epic Blunder is the fourth game in the main series, not counting some expansion-pack style bonus dungeons and DROD RPG, which more closely resembles Tower of the Sorcerer. The story is a prequel that takes place between DROD 1 and 2. Mechanically, the game is the easiest of the lot. This is in sharp contrast to the rapidly scaling difficulty of the previous games.

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Offspring Fling

By: Derek Yu

On: April 3rd, 2012

Offspring Fling, by Kyle Pulver

Offspring Fling is a new puzzle platformer from Kyle Pulver, the creator of Bonesaw and Depict1. You play a mother whose children have gone missing – the goal of each level is to bring your children to the exit and then exit yourself. True to the game’s title, you can fling your children horizontally to move them around and set off switches, among other things. Multiple children can be carried at once, which is sometimes necessary but limits the player’s freedom of movement.

The flinging mechanic is simple but is executed quite well – the timing and sound effects are quite satisfying. There are quite a few interesting things you can do with it, too, like stun enemies or perform mid-air catches. Throughout the game’s 100 unique levels you’re introduced to a lot of these concepts, and the finer properties of the game’s physics must be exploited to beat the developer’s speedruns (displayed as a black ghost during replays).

The one fault I find with the game is that it’s quite easy and doesn’t force you to use enough different tricks in each level. Even the final stages can feel like introductory ones, since many of them still revolve around a single concept. After beating Offspring Fling in a couple of hours, I couldn’t help but feel like some of the earlier levels could be combined to free up room for more tricky ones in the late game.

Still, there’s a lot of fun to be had here, and with the replay system and flower system I’ll definitely be enjoying the game for a while longer… especially since the graphics and Alec Holowka’s soundtrack are so delightful. Hopefully, a level editor or sequel will see the light of day so that more involved flinging can be done!

TIGdb: Entry for Offspring Fling

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