Posts from ‘Mobile / Handheld’ Category

Jazzuo Has Discovered YouTube

By: Derek Yu

On: April 3rd, 2009

Jazzuo, the creator of Sexy Hiking, Star Wars: Episode VII, and Hermies, would like to tell you about the two games he created with Mo’Minis, a platform for rapid development of mobile games. (via TIGForums)

TIGdb: Entry for Jazzuo

The second video after the jump:

It might have a touchscreen, but it still uses ASCII…

By: Alehkhs

On: December 6th, 2008

Ah, new-age meets old-school!

rogue(iphone)

It’s Rogue for the iPhone/iPod Touch.

Free from Gandreas Software, this iteration of the father of dungeon crawling is advertised as being faithful to the original. This version is controlled via touch using a ‘Commands’ menu for actions such as opening doors and climbing stairs, although these actions also have a gesture-based ‘hotkey’ for those of us just barely patient enough to play a traditional roguelike.

Playable in both the original ASCII as well as a nice tileset.

rogue2(iphone)

Game Page
Download from iTunes

rRootage and Noiz2sa Coming to App Store

By: Derek Yu

On: October 8th, 2008

iPhone developer Lazrhog has announced that he is planning on porting Kenta Cho‘s abstract shoot ’em ups, rRootage and Noiz2sa, to Apple’s popular handheld platform (with Cho’s permission). The games will be released via the App Store as free downloads in the next few weeks, and the source code will be made publicly available.

(Source: Jean Snow, via Game|Life)

iSplume Out Now (w/ Video Proof!)

By: Brandon McCartin (BMcC)

On: September 11th, 2008

WARNING: Reading this post frightens me— and I just wrote it. Focus on the iSplume part, OK?


iSplume (that’s Splume for iPhone/iPod touch, kids) is now available for purchasing in the iTunes App Store… for, like, three bucks. (What’s that, a pack of gum nowadays?) And it incorporates all that touch screen and tilting wizardry I’ve been hearing so much about. It’s even getting mentioned alongside the likes of Spore: Origins in press releases and such. (Which means something, I think?) Quick tangent: What the heck could Spore: Origins be about, anyway? Doesn’t Spore have you starting out as a single-celled organism? We developed the theory on Skype the other night that this “Origins” installment will have you starting out playing as God or The Big Bang or the primordial ooze itself or something. Of course, going from God to microorganism would be a bit of a letdown, wouldn’t it? I’m just saying… I’m glad I’m not the one to have to answer these questions!

Splume (which you can play here) was the first release in a series of games started as an experiment in rapid development by the gentlemanly and modern gentlemen at Flashbang Studios, who went on to craft such indie touchstones as Off-Road Velociraptor Safari and Jetpack Brontosaurus, as well as host the first annual TIGJam. (For future reference, you can find their weirder, mostly dinosaur-themed games over at their new site, called Blurst — I guess maybe to create some distance from Flashbang’s more “casual” reputation?)

Dang, this might be the best TIGS post I’ve ever written. I mean, look at all the formatting. And the video! I’m going to take this moment to point out that my first article on TIGS was also the first (yes, in the world) to break the news of gaming on the iPod, and now it’s like the gosh-darned Golden City of Milk & Opportunity over there! I humbly accept all credit for this and wait patiently for the numerous parades in my honor.*

Hrm, I just noticed we haven’t yet posted the first gameplay video from Jetpack Brontosaurus. Shameful! Dare I create a new article? No, that’d make for one-too-many videos on the front page… Okay. I’ll stash it after the jump. With a secret TIGJam-related note!

*Also, I’m a huge narcissist now?


This is awesome.

SECRET NOTE FOLLOWS: Derek, Jeff, Steve, Matt… someone. I need to go to TIGJam. Fantasy Grill alone sparks a roaring fire in my loins. And I was thinking. I’m like the F’n Senior mother-F’n Editor of mother-F’n TIGSource, mother-F’ers. For word. Like, I should already be on my way via a courtesy rickshaw following a path of, like, rose petals or peonies or whatever. Lilies. Some pimp stuff.

But seriously, I know I haven’t been the most consistent “mother-F’er” on the planet, and I know this article is pretty erratic (likely to the point of warranting concern), and I know I could be contacting you guys directly (wait, why haven’t I done that?), but this would bring me scads of happiness. I wanna see you guys again! I wanna smell you guys again… I mean it. Gimme a call or email or something, yeah? Hopefully we can make this happen!

And so ends the last article I will ever write… today.

Knytt Stories…on the DS?

By: Shabadage

On: August 28th, 2008

Just stumbled across this video. Apparently a fan of Knytt Stories is in the process of porting the golden child freeware game over to the DS.

While it’s not done yet, it seems to be coming along quite nicely!

Everyday Shooter Heading for PSP

By: Derek Yu

On: August 21st, 2008

Everyday Shooter

Everyday Shooter, Jonathan Mak’s acclaimed musical shoot ’em up, is heading to PSP, according to a Sony press release announcing the new PSP-3000. Players can buy an “Entertainment Pack” which includes the new PSP, along with a 4GB Memory Stick and a voucher to download the PSP version of Everyday Shooter from the Playstation Store. The entire bundle is $200.

No word on how much the game will cost alone, or what Jon’s involvement with the port is.

(Thanks, architekt!)

Is that a Pie Devil in your pocket?

By: Derek Yu

On: July 17th, 2008

Romeo

The Original

Do my eyes deceive me, or is that Romeo on a mobile phone? Could Juliet and the Pie Devil be nearby? Could this mean the long-awaited Multimedia Fusion 2 Java runtime, which François announced at last year’s Click Convention, is finally nearing release? Daddy, why is there hair growing where there wasn’t hair before?

Whoa, hold on there, young buckaroo (Kyle Pulver)…

Yes, before there was RomeoPie Software, there was Romeo and the Pie Devil, a simple platform game that came with the original Klik n’ Play. Ostensibly the brainchild of Clickteam Overlords François and Yves, this game stole the hearts of many a Klik’er, what with its charming graphics and… Pie Devil. Seriously, we love Romeo and the Pie Devil.

Now The Daily Click (the premiere Click website) is purporting that the images and video of this game was brought to them by a “source who claims is on the inside” (cybernetic ninja spyssasin). Is it real? No one knows for sure, but you can check out another image here, and there’s also some in-game footage in the latest Klikcast (at around 6:40 minutes left).

But now that I think about it, there’s no way François and Yves would allow such a thing to be leaked, unless…

Unless they wanted it to be leaked! Good Pie Devil, they’ve been orchestrating this entire thing from the very beginning!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO…!

Gish 2 is Teasing You

By: Derek Yu

On: July 3rd, 2008

Gish 2
“Ph’nglui mglw’nafh Gish Cryptic Sea wgah’nagl fhtagn.”

Something is stirring at the Gish 2 website. And that something is scary. And awesome.

Also, Gish Mobile! Yes, please!

POWDER

By: Derek Yu

On: April 21st, 2008

POWDER

POWDER‘s been around for quite a while, but I noticed it just hit version 1.0 this year, so I took it for a spin (it’s currently at version 1.04)! The developer, Jeff Lait, created it so he could have a roguelike to play on his Gameboy Advance, and primitive versions of the game were only available for that platform. Now, however, you can also play the game on Windows, Macintosh, Linux, DS, and even PSP!

POWDER is a graphical roguelike, and it’s much smaller in scope than most games in the genre (which typically try to throw the proverbial or literal kitchen sink in there). The game also includes a mouse-driven interface and a tutorial that walks you through the basics, so I’d recommend it readily to beginners… and to veterans of the genre, too! If you’re looking for some lighter fare (or something to play on the go). It’s quite fun.

But be warned… there’s no diagonal movement!

(Source: Slashie, via Rogue Temple)

Angelus the Necromancer and Adventure Solitaire

By: Guest Reviewer

On: March 31st, 2008

Adventure Solitaire

[Guest review by gnawingonfoot. Thanks!]

Jim DuBois, the guy behind Arcane Journeys, has released two upgraded Windows ports of his Palm games. While he’s just now getting around to releasing Windows versions, I’ve been a huge fan of his Palm stuff for several years now, and I’d love to see him get some more exposure. His are among the few games for Palm that don’t play like casual shlock. They’re very original and interesting, though I think some better pixel art wouldn’t hurt them.

Angelus the Necromancer feels and plays like a slimmed down roguelike, but I’ve never actually seen it discussed within the roguelike community, so I don’t know whether or not that term actually fits. The game certainly shares the difficulty of most major roguelike games, but this is a lot shorter.

Adventure Solitaire sounds bland, but it is easily the best game I’ve ever played on my Palm. It’s a mish-mash of strategy and puzzle in the sense that it has the depth and diversity of a typical strategy game and the presentation and gameplay of a puzzle game. I bought the Windows version as soon as it was released because it is just that amazing!

Demos are available for both games, but unfortunately they feel really limited, especially the Adventure Solitaire one. I’m tempted to write the guy and tell him that he needs to open the games up a bit more if he wants people to like them enough to buy them. But that aside, both are worth checking out, especially Adventure Solitaire.