Posts from ‘Multiplayer’ Category

Super Smash Land

By: Derek Yu

On: September 15th, 2011

Super Smash Land, by Dan Fornace

Super Smash Land is a cute Game Boy demake of the popular Super Smash Bros. series of games. It features six characters (Mario, Kirby, Link, Pikachu, and two unlockable characters), three game modes (Arcade, Endless, and Versus), and up to four human or CPU players. The control scheme has been simplified to one jump button and one action button.


By: Derek Yu

On: September 6th, 2011

Forget-Me-Not, by Nyarlu Labs

Dropped into a randomly-generated maze reminiscent of the classic Pac-Man, players new to Forget-Me-Not will happily gobble “flowers” and shoot enemies for a few minutes before all manner of wacky creatures begin warping in – bombs, centipedes, replicating diamonds, etc. The enemies are not only harmful to the player, but also damage each other and the maze freely, adding to the chaotic feeling of the game. They can also rob you of the key, an important item that lets you unlock the level’s exit door and protects you from killing yourself with your own bullets as they pass from one side of the screen to the other (nothing’s worse than realizing you’re shooting yourself in the butt because some random beastie nabbed the key). Eventually, the screen goes black except for a small area around your character and a ghost chases you around until you get the heck out or die.

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New Hawken Vids

By: Derek Yu

On: September 2nd, 2011

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Trailer: Krautscape

By: Derek Yu

On: August 17th, 2011

From what I gather, these are the two things you should know about the upcoming Krautscape: 1. the player in the lead builds the track, and 2. your vehicle can leave the track and glide through the air.

Insanely Twisted Shadow Planet

By: Derek Yu

On: August 10th, 2011

I haven’t tried it out yet, but Fuelcell Games and illustrator Michel Gagné have just released Insanely Twisted Shadow Planet on XBLA. It’s a non-linear action game that features up to 4-player cooperative play (local and online). The price is $15.

Apparently the game’s music (including what you hear in the trailer) is by the Norwegian black metal band Dimmu Borgir!

Previews: Men Versus Wild

By: Derek Yu

On: July 7th, 2011


Not sure how this escaped my sonar (insert canned laughter), but Depth is a team-based multiplayer game of scuba divers versus sharks. The goal of the divers is to stealthily recover sunken treasure before they get turned into chum. According to the game’s website the sharks are powerful but have limited visibility – they rely on movement and blood to track their prey. Each team has three classes.

Primal Carnage, by Lukewarm Media

On the other hand, Primal Carnage puts you in the role of either a mercenary or a friggin’ dinosaur. Each team has five classes, with the dino classes ranging from massive T. rexes to flying pteranodons to tiny “Compies”. No word yet on what the game modes are, although the website mentions “getting to and holding the abandoned facilities which are spread throughout the maps”.

Both games are being developed by small teams using Epic’s UDK. No release dates have been announced, but in the meantime, you can watch the footage I’ve embedded under the bloop:

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Pax Britannica ported to Android, Still Free

By: Alehkhs

On: July 1st, 2011

Pax Britannica - 02No Fun Games’ one-button RTS, Pax Britannica, has been ported to Android. This port supports 2-player battles on the same device, or against an AI player if you’re by yourself. Like it’s computer (Win/Mac/Linux) counterpart, Pax Britannica for Android sports beautiful pixel graphics and easy-to-learn gameplay, as well as a price tag of ‘free.’

Game’s Site
Android Marketplace


Review – Wanderlust: Rebirth

By: Alehkhs

On: June 29th, 2011

WanderlustReview04Long in development, indie co-op RPG Wanderlust: Rebirth has finally been released. Available either as a single copy for yourself, or sold in discounted packs of up to four for groups of players, Wanderlust: Rebirth allows for the player and up to three co-op companions to choose from four varying character classes and play through both a ten-chapter story mode as well as a never-ending, ever-more difficult “Crawl” mode.

A few weeks ago, I posted that the game had entered an “open beta” stage, and since that time, the game has undergone several changes based on feedback from the beta. I’ve played Wanderlust: Rebirth recently and so have decided to post a review of my time in the game, so be sure to read on after the jump.

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KAG 70 and the End of Link-Dead

By: Derek Yu

On: June 27th, 2011

King Arthur's Gold

The development of the team-based multiplayer platformer King Arthur’s Gold continues at a fast clip, with builds 67 and 70 offering all kinds of new changes and features, like a capture-the-flag mode (now the default mode), an in-game map editor, and the addition of collapsible walls with improved physics (no more sky bridges!). What I only found out recently, however, is that the game rose quietly from the ashes of Link-Dead, Michał Marcinkowski’s dark and brutal sci-fi shooter. I had no idea!

Anyway, Michał goes into great depth explaining his reasons for dropping Link-Dead to work on King Arthur’s Gold, and as much as I enjoyed LD, it’s hard to argue against the success of KAG. The explanation is worth a read, if only for all of the insights into game design and development.

Realm of the Mad God

By: Derek Yu

On: June 21st, 2011

Realm of the Mad God, by Wild Shadow Studios

Realm of the Mad God began life humbly, as an entry for our TIGSource Assemblee Competition. Since then, Wild Shadow Studios and Oryx, the creator of the popular dungeon tileset the game uses, have developed it into a free-to-play, browser-based, massively multiplayer action RPG. Players seek to destroy the minions of “Oryx” for a chance to duel – together – against the Mad God himself and win some fabulous loot. If you haven’t played in a while, the latest release takes RotMG out of beta and features 13 characters classes, multi-stage bosses, item shops, pets, and more. There’s even a nice sprite editor for creating and animating pixel artwork to use in the game.

TIGdb: Entry for Realm of the Mad God