My Little Pony: Fighting is Magic is a fighting fan game that’s currently under development. Created using 2d Fighter Maker 2002, MLP:FIM will eventually feature 17 ponies from the popular animated show. Each character has its own unique movelist that includes launchers and special magic attacks. The developers have said the game, which uses four buttons, most closely resembles Marvel vs. Capcom in design.
No release date for the game has been set, nor is any demo currently available. However, you can watch a two-hour stream after the cut (taken from this year’s Evolution fighting game tournament):
This is a gameplay teaser for Among the Sleep, an upcoming horror game where you play a 2-year-old child. According to developer krillbite, the game is slated for a 2013 release.
This is a teaser for Chasing Aurora, a new game from Broken Rules (And Yet It Moves). You play a bird person who has to “return the aurora to the skies”. An older teaser, from 2011, shows off what appears to be a competitive multiplayer mode.
Coming this year.
Impressive physics on display for Intrusion 2, a Flash-based run n’ gun that’s “coming soon” from vapgames.
The teaser trailer for Warballoon Games’ Star Command has landed, giving us a glimpse into the fantastic pixel art of their upcoming spaceship-management game.
Star Command allows players to take control of a starship in humanities distant future. Players build their ship, staff and manage their crew, explore the galaxy, battle other species, discover far off worlds and attempt to control the universe.
The game is scheduled to launch this summer on iOS and Android devices, but the developers have plans for a future, “Ultimate” PC version as well, which would include “all the campaigns, all the expansions, [and] possible multiplayer.” I can not wait!
Stasis is an up-and-coming horror adventure game by 3d artist Chris Bischoff. The story revolves around John Maracheck, who’s woken up in an abandoned research facility, wondering where his family has gone. A classic point-and-click adventure game at its core, Stasis is notable for its use of beautiful isometric graphics to immerse players in the haunting atmosphere of the facility.
Hit the jump phubans for two cinematic teasers as well as one gameplay trailer. You can also follow Stasis’s progress on the TIGForums devlog, where Chris shares many aspects of the game’s creation. There is currently no release date set.
Double Fine’s adventure game Kickstarter (ended) and inXile’s Wasteland 2 Kickstarter (ongoing) have both been huge successes, raising nearly five million dollars between the two of them (congratulations!). On the heels of these high-profile campaigns, I’d like to mention a few smaller ‘starters that sound interesting to me.
CraftStudio – Described as a “game to make games”, CraftStudio is a collaborative design environment that will let you build your own games and movies using a number of intuitive, built-in editors. You can then freely distribute or sell your creations, through CraftStudio’s online store or however else you like. (TIGForums DevLog)
Grim Dawn is an upcoming action RPG from Crate Entertainment, a small studio founded by ex-members of Iron Lore Entertainment. The game is being built on Iron Lore’s Titan Quest engine.
In this August 2011 interview with Rock, Paper, Shotgun, Crate’s Arthur Bruno spoke quite candidly about the demise of Iron Lore and how the Grim Dawn team is planning to please “the hardcore gaming audience” on a smaller budget.
Here’s a new trailer for Depth, a stealth-based multiplayer game that pits a team of divers against a team of man-eating sharks. Sharks are much more powerful but have limited vision – to catch their prey they have to rely on disturbances in the water and heartbeats. The goal of the divers is to sneak treasure out from the sea floor without being killed.
No release date has been announced.
Tom Francis has turned to the dark side – in his spare time, the PC Gamer UK editor has been developing his own game, Gunpoint, a noir-ish stealth title that involves, among other things, knocking people through plate glass windows and playing around with high-tech electronic gizmos. Check out the above video, in which Tom talks us through the first few missions. It was posted a couple months ago, so the question of whether to charge for Gunpoint has been mostly answered (yes, but at a low price, with a substantial free version). That said, I don’t think developers have ever been adverse to hearing from more people who want to pay for their games.
Gunpoint is a finalist for the IGF Excellence in Design award.