Before Warcraft and before Dune 2, there was Technosoft’s Herzog Zwei (1989), a Genesis/Mega Drive game that laid the groundwork for real-time strategy games. Whereas the majority of RTS games that followed put you above the action, Herzog Zwei had you controlling a mech directly. This commander unit could fight, issue orders, and transport units.
Cut to today: Carbon Games is working on AirMech, an RTS game that is a more direct successor to Zwei. The small team comprises the core members of the now-defunct Titan Studios that developed Fat Princess for PS3.
If you want to join the alpha, sign up here and post in the forums here, letting Carbon know that you want to play.
Here’s a video showing off some of the early quests in wollay’s Cube World, a voxel-based action RPG that’s currently in development. There’s also a feedback thread for the game on TIGForums.
A number of alphas/betas I follow have had significant updates, so I thought I’d mention them together. Also, I’m updating the neglected “Dev Roll” on the sidebar to feature games that are in long-term development.
The first update is from Minecraft, which finally reached v1.0 last month, during the two-day Minecon that was held in Las Vegas. The update adds a proper ending and “hardcore mode” to the game, among other things (full changelog). After the release, Notch announced that he is relinquishing duties as lead developer to Jens Bergensten, who was originally hired to do back-end programming.
It’s worth noting that Minecraft made its public debut on TIGForums on May 17th, 2009. Check out the thread for a “Before They Were Stars”-style stroll down memory lane!
Legend of Grimrock developer Almost Human has announced that their upcoming dungeon crawl is now in beta, meaning “that every feature, all enemies and all levels that are going to be in the final game are now in place, and we can now fully concentrate on polishing and balancing the game and fixing bugs until everything is perfect”. The release date has been pushed to some time next year, however.
Nitronic Rush, a racing game by students from Digipen, will be released as freeware next week on November 11th.
Some of the new trailers made for the IGF 2012 submission:
The Iconoclasts (Konjak), a non-linear platform game (demo is available from the website).
This is a trailer for Amanita Design’s Botanicula, a point n’ click adventure about five little creatures trying to rescue their home from evil parasites. The game is slated for an early 2012 release.
The trailer coincides with an announcement that the Czech studio is also working on the third game in the Samorost series. Additionally, their last game, Machinarium, is now available for iPad 2.
TIGdb: Entry for Amanita Design
Here’s a newish trailer that shows off two new characters from the highly-anticipated MUGEN fighting game Card Sagas Wars. The two characters are Lenneth from Enix’s PS1 RPG Valkyrie Profile, and Valkyrie from Valkyrie no Bouken, a Japan-only Famicom game by Namco.
New teaser for Voxatron out, with the announcement that an alpha will be available soon for people who pre-order. The alpha comes with the voxel/map editor that you see in the video.
Colin Northway, creator of the popular physics game Fantastic Contraption, unveiled his latest project at Sense of Wonder Night in Tokyo last week, as part of the Tokyo Game Show. Incredipede is a physics-based platformer where you control a little creature that can be built and rebuilt using jointed limbs and muscles. The game will put various obstacles in front of you that you have to overcome with your creations. From the looks of it, you’ll have a lot of options in terms of what you can make and how you want to get past each obstacle!
Colin has made it clear that Incredipede is very much work-in-progress, and the graphics do not reflect the final look of the game. A video of his SOWN presentation can be found below (the noisemakers are provided to the audience to sound their approval).