Assemblee Competition: Results!

By: Derek Yu

On: February 7th, 2010

Assemblee Winners!!!

The results of the Assemblee Competition are in! The winner of Part Two is Ivan Safrin for Bitworld, a really slick action-oriented roguelike that was made in Ivan’s own development framework, Substance (still under-wraps). He made use of a number of people’s work from Part One: Oddball, Oryx, Rynen10k, Blot, Stian Stark, Saros, BigLon. A hearty congrats, dude!

As you can see here, it was a pretty close competition, with a lot of great entries. I noticed quite a few entries made it on to 1up’s 101 Free Games of 2010, among other places. Here are the top ten finishers (with brief and inadequate synopses):

1. Bitworld 72 votes (7.9%) – slick 2d/3d roguelike_
2. Dungeons of Fayte 63 votes (6.9%) – co-op action/RPG_
3. Realm of the Mad God 57 votes (6.2%) – massively multiplayer fantasy_
4. Mr. Kitty’s Quest 51 votes (5.6%) – explorey action adventure game_
5. BirdyWorld 38 votes (4.2%) – Zelda-like where players create the world as they explore_
6. Backworld 33 votes (3.6%) – platformer about painting_
7. Tiny Crawl 33 votes (3.6%) – streamlined room-based RPG
8. s h i n e 32 votes (3.5%) –
survival horror

9. The King, the Queen and the Jester 29 votes (3.2%) – first person dungeon crawl
10. Great Dungeon in the Sky 27 votes (3%) – platform game with many characters

Please check out the full list of Assemblee games if you haven’t already. Lots of gems in there.

The winner of Part One was Oryx, for his Lo-Fi Fantasy Tileset, which was used in many a game (including Bitworld). As stated before, all of the art and music for Part One is now available (image-heavy) for you to use in your own (non-commercial) projects. They have been released by their creators under a Creative Commons license.

TIGForums mod and Pokemans-lover extraordinaire Melly also held a Box Art Competition after Part Two, which turned out some more cool stuff.

I loved this competition. I think it definitely proved that a two-part competition can be very successful. Logistically, I’m going to have to do more planning for large volumes of entries. I was really unprepared for all the awesome that was going to come in, and that led to some delays. Thanks to everyone who participated, and congratulations to everyone who finished artwork, music, or a game!

  • salejemaster

    can anyone upload bitworld somewhere else kuz i cant download when i follow the official link, something about an exceeded download limit bah :P

  • CvX!

    Yep, popularity killed that game. ;)

  • Ivan

    I added mirrors to the first post in the thread in case drop.io doesn’t work for you for some reason.

    Also, thank you guys for your votes, I’m glad everyone liked the game, I had a lot of fun making it and will continue to improve it in the future. Big thanks to all the aforementioned people that made amazing assets that I got to use!

  • CvX!

    Thanks for the mirror. Downloading right now.

  • Ein

    melly’s description is hilarious hahaha

  • http://flashpunk.net ChevyRay

    Way to go, Ivan! Excellent job :D

  • http://shigi.wordpress.com/ Laura

    Congratulations, Ivan! The rest of the entries look really interesting too… I’m curious to check out the “platormer about painting.”

  • http://www.microwaving.net Alex

    Wow Bitworld sure isn’t a boring piece of shit! The only good thing about any of these games is the cool Lo-Fi Fantasy graphics so good job Oryx and everyone else can go fuck themselves

  • Badger

    Okay. Bitworld owns for the dwarf fortress reference, if nothing else.

  • Anthony Flack

    Oddly enough, it looks like VVVVVV also made 1up’s 101 Free Games of 2010.

  • http://vacuumflowers.com/ Sparky

    Congratulations to everyone who entered. This was a really fun competition.

    Ivan-
    Congratulations! I’m glad to hear you’re continuing development. I’m doing the same thing myself. It seems like this competition is spawning quite a few continuing projects.

  • Skab

    yeah, Assemblee was a really fun thing to do !

  • Disraeli

    Waiting for the next compo!

  • Jamal

    Congrats to everyone, especially Mr. Kitty! yay! :D

    Alex, get up on the wrong side of the web this morning?

  • http://www.gnomeslair.com/ Gnome

    Congrats everyone!

    And now to play the winners.

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  • Craig Stern

    Congratulations to everyone! I had a blast writing music for / coming up with sound effects for this thing. (By the way, for anyone interested in using any of the music I made in a commercial project, I’ve started a little thread for you to look at on the boards.)

    Also, while I’m posting, here’s some constructive feedback: if this type of compo gets revisited in the future, it may make sense to segregate voting for best artwork and best sound/music. Every game needs art, but sound/music is generally optional (and thus, not likely to receive anywhere near the frequency of implementation or votes as good artwork will).

    Overall, though, this has definitely been my favorite game competition I’ve been in so far. :)

  • Anthony Flack

    I want to try the others but first I need to stop playing Tiny Crawl. It’s neat!

  • ilikebitworld.com

    Nice comment, Alex. Very insightful and totally not troll-like at all. Thanks for sharing.

    Congrats to all the winners. This compo was awesome to watch and that lofi tileset is fucking great. Now if only Bitworld had a leveling up system, treasure chests and was ported to something portable… it would become my go-to bathtub game:)

  • Melly

    Congratulations everyone. 73 entries is nothing to scoff yet, our biggest yet.

    @Alex
    The red side of the moon has ammounted to pretzels. Surely you mean kittens?

  • 56Yo

    Am I the only one who believes that Oryx and all that lo-fi bullshit ruined this competition and killed all the creativity? >:(

    Any way, congratulations to the winners.

  • Oryx

    I think so too! screw that guy.

  • +peter

    @56Yo

    I think there was nothing wrong with Oryx’s stuff, he was just a maker of assets.

    Instead you should focus your frustration on the developers who “killed the creativity.”

    There were some good entries, but I would argue that the amount of dungeony type games was a little silly.

    A lot of very good assets were not even touched.

  • Anthony Flack

    Possibly because that dungeon tileset was big and varied enough to provide people with lots of options, and the low-fi approach makes it easy to repurpose those graphics in different ways – it’s not surprising that a lot of people chose to use the same assets.

    But no, I don’t think it ruined the competition and killed the creativity. At all.

    I would like to see a similar competition run again though – I think it’s a great idea and I’m sure the dungeon emphasis was just an artifact of this particular run.

  • http://babycastles.com Syed

    Congrats Ivan!

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    I loved this competition. I think it definitely proved that a two-part competition can be very successful. Logistically, I’m going to have to do more planning for large volumes of entries. I was really unprepared for all the awesome that was going to come in, and that led to some delays. Thanks to everyone who participated, and congratulations to everyone who finished artwork, music, or a game!

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