Posts with ‘Alientrap’ Tag

Alientrap Announces Next Game: Apotheon

By: Alehkhs

On: February 23rd, 2012

Apotheon 1

Alientrap, the two-man team behind last year’s Capsized, has just announced its next project: Apotheon. As an “an open world, action/stealth, 2D sci-fi sidescoller game,” Apotheon sports a unique art style that mimics classical Greek pottery and promises to “have both a sprawling, open-world singleplayer campaign where you climb your way to the top of Mount Olympus, gaining divine power and deadly enemies along the way,  and online multiplayer battles with tactical bronze-age combat (spears and arrows!).”

Apotheon 2

Alientrap has only revealed two screenshots at this point as well as the game’s synopsis:

“Apotheon is a 2D platform action-rpg set on the rich stage of ancient Greek mythology. Hera, the queen of Olympus, has overthrown her husband Zeus, and taken his throne as ruler of the Gods. Bitter and scornful towards the race of mortals, she launches a murderous campaign to scour them from the earth. As humanity’s last champion, you must pass through the land of the dead, infiltrate Mount Olympus, and end the wrath of the Gods. With sword, spear, and shield in hand, you will sneak, conspire, loot, and battle your way through majestic palaces and chthonic depths as you climb towards godhood. Only by stripping the old gods of their powers, and taking control of the elements as your own, can humanity hope to survive the coming oblivion.”


By: Derek Yu

On: May 9th, 2011


For me, the second-to-last mission is where the campaign in Capsized really starts to show off its full potential, letting you gleefully bounce, grapple, wall-climb, and jetpack your way around a giant, sprawling area made up of open areas as well as dungeons. All the enemies in the game show up here in large numbers, forcing you to fight smartly, spare ammo, and hunt down hidden weapon caches. The game’s frenetic combat, open-endedness, and physics-based tools all shine here, so it’s unfortunate that it’s also so close to the end of the game.

There are some annoying design choices, too. For one thing, it’s easy to lose your foes amidst all the foliage and light bloom, an effect which I felt was overused. Also, the automatic weapon switching upon ammo depletion often means vaporizing yourself with an unexpected point blank blast of your plasma mortar.

That said, it was quite fun while it lasted. Jesse McGibney’s detailed artwork and the soundtrack, by Solar Fields, are both noteworthy. If Capsized ever gets a sequel (and it deserves one, in my opinion), then hopefully Alientrap can pull out all the stops and make something more epic.

Released: Apr 28, 2011
Price: $9.99
TIGdb: Entry for Capsized

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Previews: Capsized and Hydorah

By: Derek Yu

On: October 22nd, 2009

Here are a couple of good-looking old-school 2d games coming from teams known for FPS’s:

Capsized is a platform game that’s reminiscent of Exile. Coming in 2010 to Steam and XBLA, from the creators of the multiplayer FPS Nexuiz.

Locomalito, best known for their chunky FPS 8-bit Killer, are working on Hydorah, a Gradius-style shmup. It will be released as freeware at some indeterminate date.

Thanks to Pixel Prospector for the news!