Posts with ‘AnthonyFlack’ Tag

Holiday Vidyas

By: Derek Yu

On: December 26th, 2009

I hope everyone’s enjoying the holidays! Here are some videos for you:

Here’s a great “making of” video for Anthony Flack’s Cletus Clay. The development looks like it’s going strong – check out the website for more updates, including a new action-packed trailer.

I was definitely surprised and excited to hear that Andy Schatz is working on Monaco, a 4-player co-op stealth game! Andy, who’s best known for his “Venture” series of educational wildlife games, discusses his creative shift on his blog.

Here’s a new La Mulana Wii video from NIGORO.

There’s a single-stage demo for Locomalito’s Hydorah out. Thanks to Pixel Prospector for the news and video.

I check out Michal Marcinkowski’s blog pretty regularly. If you’re wondering how Link Dead is going – Michal and Sigvatr parted ways and Michal is using procedural graphics now. And actually, I think it looks pretty great!

Cletus Clay Prototype Trailer

By: Derek Yu

On: February 6th, 2009

Here’s a rather awesome new trailer for Anthony Flack’s latest claymated masterpiece, Cletus Clay, which is nominated for an IGF Excellence in Visual Art award. The game is being developed for PC and XBLA.

Aside from the Tuna Snax blog, you can follow CC through this Twitter feed. And be sure to check out this interview on GameSetWatch with Anthony and a couple of the other developers. There’s also a two-page article in EDGE this month about the game and stop-motion animation, which is pretty great! Clay fever, baby.

Preview: Cletus Clay

By: Derek Yu

On: December 4th, 2008

Cletus Clay

Another one of the 2009 IGF games I’m excited about is Anthony Flack‘s Cletus Clay. This hillbilly run n’ gun got its start over five years ago, not long after the release of and subsequent fiasco over Anthony’s popular shoot ‘em up Platypus, and not much was said about it in the interim. So it’s great to find out now that the game is in IGF, is coming to the PC and Xbox, and even has its own development blog (as any good indie game should).

Currently on the blog, Anthony is recounting a really interesting personal history of clay games, including the popular adventure title The Neverhood. Honestly, I’m surprised there haven’t been more such games. I guess stop-motion is kind of dead in the modern world… or is it?

In any case, Anthony… after Cletus Clay, I demand that you remake Bert the Barbarian. Please! For the glory of Crom.

TIGdb: Entry for Squashy Software