Posts with ‘BitBlot’ Tag

IGF Winners

By: Tim

On: March 7th, 2007

gdca07-aquaria-wins_425x319

(Source: Kotaku, Joystiq)

Winners in bold.

Student Showcase finalists are:
Base invaders, Invalid Tangram, Opera Slinger, Gelatin Joe, And Yet it Moves, Toblo, Euclidean Crisis, The Ball of Bastards, The Blob

Excellence in Audio finalists:
Aquaria, Bone: The Great Cow Race, Everyday Shooter, Fizzball, Racing Pitch

Finalists for Excellence in Visual Arts:
Aquaria, Golf?, Samorost 2, Castle Crashers, Roboblitz

The finalists for Design Innovation Awards:
Aquaria, Everyday Shooter, Armadillo Run, Toblo

Finalists for Technical Excellence:
Arcane Legions: A Rising Shadow, Armada Online, Bang! Howdy, Blast Miner, Band of Bugs

Best Web Browser Game finalists:
Bubble Islands, Gamma Bros., Samorost 2

Indie GameTap award. The three winners of this prize will share $50,000 and have their game published on the service.

First runner up: Blast Miner
Winner: Everyday Shooter

The Audience Award winner is Castle Crashers.

The Darwinia team introduces the finalists for this year’s SMAs:
Aquaria
Armadillo Run
Bang! Howdy
Roboblitz
Everyday Shooter

And the winner this year is: Aquaria.

Quote Gamespot:

The 2007 Game of the Year prize went to Aquaria, the previously unhonored 2D fantasy game from indie shop Bit Blot. After stumbling verbally, one of its designers admitted, “This is a terrible speech.” But the massive applause proved the audience didn’t really care.

Aquaria Teaser #1

By: Derek Yu

On: October 8th, 2006

aquaria-logo

When the God of Indie Games Journalism requests something, you give it to him, by himiny!

Here’s a little teaser video that shows off some of the gameplay in the first part of Aquaria. Some of you were wondering how things move ingame. Hopefully this will convince you that it’s pretty fluid (har har)!

We mention on the game’s site that we’re using voicework in lieu of text-based dialogue (which you have to sit and click through). You’ll hear some of that in there, also. The actress is Jenna Sharpe, and the work she’s done for Aquaria is fantastic.

Anyway, I hope you guys enjoy this little glimpse at the game (still in progress)! As we get closer to our expected release date, you can expect a lot more media and info.

More Aquaria!

By: Tim

On: October 6th, 2006

aquaria-logoSo far only a couple of screenshots were posted for Aquaria. Perhaps we can coax Derek to post a boss screen capture, one creature design or two, maybe even a short gameplay video while we wait for the highly anticipated spring release? (hint, hint)

I’m actually quite tempted to add a new category entitled Aquaria.

On another note, is someone working on a translation for La-Mulana yet? It’s been getting a lot of rave reviews though the game is pretty hard for non-Japanese speakers.. (La-Mulana download link)

Aquaria

By: Derek Yu

On: September 13th, 2006

Aquaria

Hey, guys! It’s me, Derek Yu. Me and my friend Alec are working on a computer game and it’s in IGF. I figured I might as well be the first to tell you about it.

I’ve already written long descriptions of the game twice today, once for the official site and once on my personal blog, so you get the cliff’s here: sprawling, non-linear action/adventure game set in an underwater fantasy world. For more info and screenshots, hit up either of the links above.

This is my first foray into the world of shareware. Whereas my previous efforts have been all gratis, I’ve finally bit the bullet and am going to try and make a living making games! I hope you guys will enjoy it.

Whew, I’ve been keeping this secret for quite a while now. Feels good to finally let it out!

EDIT: It says on the site, but just to make it clear, we’re planning on releasing the game in Spring.