Posts with ‘BlendoGames’ Tag

Atom Zombie Smasher

By: Derek Yu

On: March 15th, 2011

Atom Zombie Smasher is the latest release from Brendon Chung and Blendo Games. The game plays out across a number of missions where your goal is to evacuate zombie-infested cities with a helicopter and groups of mercenaries. If you can reach your goal (determined by the number of civilians you’ve saved) before the zombies, or Zeds, reach theirs, you win.

Each month, new cities are infected and you can choose one of them to evacuate with a random set of mercenary groups, which include mobile infantry, artillery, barricades, and more. The makeup of your mercenaries plays a big part in how you do, so choose each mission wisely – conceding a difficult one will give the Zeds points and widen the gulf between you. One the other hand, beating tough missions earn you more victory points and offer more opportunities to level up your squads.

Planning and executing the perfect evacuation is a lot of fun (especially when it involves nuking the Zeds from orbit), and it feels great to make off with a gold medal victory against all odds. The cities in AZS are randomly-generated, too, so each time you play through a campaign it’s a bit different. Plus, the game has that wonderfully irreverent and stylish sensibility that’s become a hallmark of Brendon Chung’s work. Check it out on Steam – the game’s only $9 for this week (10% off).

TIGdb: Entry for Atom Zombie Smasher

Flotilla is out

By: Lorne Whiting

On: March 8th, 2010

Flotilla
Blendo Games (the creator behind the very stylish and classy Gravity Bone) released Flotilla a little over a week ago.

Flotilla is a space exploration game where you go from star to star flirting with danger and talking to bull-slavers and cat-pirates and various other terrestrial animals piloting space ships, killing and getting killed by many of them.

The meat of the game is the turn-based spaceship combat. Turns take place simultaneously, so you have to really think about what your enemies are going to do, especially since each ship has a bunch of invulnerable armor plating that you have to circumvent. You can control the orientation of your ships, and there are a few movement options that let you trade speed for firepower and vice-versa, so it’s really a battle of lining up your ships so that you’re ships are flanking or can otherwise hurt the enemy, while making sure their shots can’t get past your armor.

It’s an incredibly satisfying system with a lot of depth, and the demo will make you cry and wish you had $10 when it ends. Or, y’know, you do and you can buy the game and everybody wins.