Posts with ‘CrypticSea’ Tag

Humble Indie Bundle Games Go Open Source

By: Derek Yu

On: June 3rd, 2010

Humble Indie Bundle

The pay-what-you-want Humble Indie Bundle was an amazing success, raising over 1.2 million dollars, with nearly $400,000 going to the Electronic Frontier Foundation and the wonderful Child’s Play Charity. We were really blown away by the response to the bundle and the buzz it generated across the internets. Definitely a win-win-win situation all around! Thanks to everyone who participated and helped spread the word on this!

To keep the love flowing, four of the bundled games had pledged to go open source toward the end of the bundle: Aquaria, Lugaru HD, Gish, and Penumbra Overture. Well, I’m happy to say that the source code for those games has finally been released! You can find out more (including all the relevant links), at Wolfire’s blog.

Hitlers Must Die! Beta Footage

By: Brandon McCartin (BMcC)

On: May 19th, 2009

Look: In-game beta footage of Hitlers Must Die!, the first track off Cryptic Sea’s upcoming game album, No Quarter. Seems to be coming together rather well! (Those shadows… *swoons*)

In Development: No Quarter, Super Meat Boy

By: Brandon McCartin (BMcC)

On: March 19th, 2009

Here’s some footage of various prototypes and tests going into Cryptic Sea’s upcoming retro game “album” No Quarter. Lots of physicsy fun going on in there — I love watching those bobble-head Hitlers drop!

Semi-related: Edmund has posted the various iterations in visual style for his (and Tommy’s and Jon’s) upcoming WiiWare debut Super Meat Boy over its first month of development. Check it out if you find glimpses into the creative process as fascinating as I do.

A New Zero (Open Beta)

By: Derek Yu

On: January 20th, 2009

A New Zero is a team-based multiplayer game by programmer Alex Austin of Cryptic Sea (Gish, Blast Miner). In the game you can pilot either a plane or one of two types of boats to try to take out the opposing team’s base. ANZ is procedurally-generated and is impressively small (just under a megabyte), but more importantly, it looks like a hell of a lot of fun! I haven’t played it yet, but falicon writes (via TIGForums):

We had a network game of this at lunch today at work. One person downloaded it and suddenly half the office was on board. We couldn’t quite get the planes working right but the gunboats are certainly fun… It is in beta so it has a pretty brutal learning curve and the controls need polish. But it is really neat and I love the graphical styling. The network game just worked which is always nice.

TIGdb: Entry for A New Zero

P.S. Happy belated birthday, Dr. King!

Gish 2 is Teasing You

By: Derek Yu

On: July 3rd, 2008

Gish 2
“Ph’nglui mglw’nafh Gish Cryptic Sea wgah’nagl fhtagn.”

Something is stirring at the Gish 2 website. And that something is scary. And awesome.

Also, Gish Mobile! Yes, please!

Gish 2 Cannot Come Soon Enough for Me

By: Derek Yu

On: April 17th, 2008

On the Cryptic Sea blog, programmer Alex Austin explains that the physics for our favorite ball of tar have changed quite a bit in Gish 2. Gish is now composed of 128 independently moving particles, as opposed to being a single, deformable object. The possibilities for this, of course, are tremendous!

I can’t wait for this game! (whine)

Cryptic Sea Megasale

By: Derek Yu

On: January 11th, 2008


Edmund McMillen, artist/designer at Cryptic Sea, has informed me that Gish is now on sale for about the next week or so (via Steam). The formerly $10 game is now $5. If you haven’t yet tried this totally sweet platform game, now’s your chance.

And Blast Miner, the physics-based puzzler which I once panned (like a total dick) and eventually accepted (but only after Edmund added a puzzle mode and also did a 360 piledriver on me at IGF), is now $10, down from the original $20.

New Gish 2 Screenshot

By: Derek Yu

On: November 6th, 2007

Gish 2

Gish plus outdoor environments and hazy lighting effects… it looka verra niiiiiice.

Guppy, and More

By: Derek Yu

On: October 22nd, 2007

In a recent Cryptic Sea blog post, Edmund McMillen took a break from talking about Gish 2 to wax off about a few of his side projects, including a 2d RTS game where your goal is to defend a dead carcass with an army of maggots! Nasty!

But the one that got me hot and bothered was Guppy, shown in the video above!

Guppy is a 2d side scroller that kinda plays like GTA… but not. It’s hard to explain and also still very early in development, but I couldn’t help but post a little video of it.

(Thanks, DMac!)

Gish 2 Gameplay Video

By: Derek Yu

On: September 8th, 2007

Cryptic Sea has been updating their blog like mad! “Click… refresh… click… refresh…”

Their latest entry features a video preview of the Gish 2 engine, after 2 weeks of development:

Some of the new features the fans might notice include normal mapping on the background, which is actually a pretty simple technique that will work on cards back to the GeForce 1. The other feature is soft shadows, what you see in the video is a bit of a hack, just to see how it will look.

It looks great! Outdoor environments for the win. And in the comments, Edmund assures us that the normal mapping will not be over-used and abused. (I think it looks pretty good in this vid, though.)