Posts with ‘DataRealms’ Tag

Cortex Command – Test Build 18

By: Derek Yu

On: August 30th, 2007

Cortex Command Pie Menu

Good ol’ Data brings us another free update to Cortex Command. The game looks better, feels better, and runs better.

When’s this man going to put out a “full” version so I can throw some money at him?

Here’s what you’re getting:

32-bit rendering effects! Shiny gold, glowing fireballs and tracers, etc.

Much-improved player interface with adaptable pie menus. All relevant commands just two buttonpresses away!

32-bit video mode – no more palette corruption problems

Enemy spawns are now data driven… modders: fight against your own creations, just look in Activities.ini

Memory leaks massively reduced, can play long games without RAM being eaten, and overall memory footprint reduced

Several crash bugs gone and other glitchfixes

(Thanks, Nikica!)

Build your own Barnacle in Cortex Command

By: Lorne Whiting

On: July 29th, 2007

I don’t quite know how it works yet, but you can now build your own bunker in Cortex Command.

byob

Direct download: Linkeh

Cortex Command Test Build 14

By: Derek Yu

On: June 12th, 2007

cortex command

Data, who it must be said is a god amongst men, both in physical stature and programming prowess, has finally released a new build of Cortex Command, and it’s a doozy. New to this build are improved AI, collision detection, physics, and control over your teammates (among other things). The game is really starting to come of age, and I think in 15 minutes of playtime I had about as many “holy shit” type moments.

There’s still a bit of stickiness to the walking / general movement, but it feels vastly improved from the last time I played (which was a couple builds ago).

Damn it feels good to (be a gangster) shoot a skeleton with a long rifle in midair as it’s falling from a dropship…

Cortex Command (Test Build 13)

By: Brandon McCartin (BMcC)

On: February 14th, 2007

Right on the heels of build twelve, Data Realms releases build thirteen of their upcoming team-based shooter Cortex Command. Why do I even bother anymore? :P

This new build should fix a bunch of the issues with the previous version.

Download here, alright?

Hey Data! It seems that walking is much more clunky on my laptop than on my PC. How could this be? Also, I just noticed… CC is all “true” 2D, isn’t it? (I.e., blitting, sprite rotation, etc. versus hardware acceleration?) It looks fantastic. The gunfights are remarkably tangible.

Cortex Command (Test Build 12)

By: Brandon McCartin (BMcC)

On: February 13th, 2007

Get physical.
Kaboom! Data Realms has released the latest build of their highly-anticipated (by me) multiplayer shooter, Cortex Command.

This new version adds some pretty substantial improvements, including up to four player split screen, keyboard and mouse control, improved AI and gameplay mechanics, and blast shields. Probably more stuff, too.

Be sure to download from this page to get the proper version. (Twelve.)

Thanks Rz.!

Cortex Command

By: Derek Yu

On: July 10th, 2006

Cortex Command

Cortex Command is what I would call a “hidden gem.” Or at least a potential one, since it’s not finished yet. BUT, the creators have recently committed themselves to working fulltime on it, so things are lookin’ up!

Think Liero meets Soldat meets some other stuff. There’s a basic demo of the game available (see the devlog) that lets you play two players splitscreen. Movement is fairly rough, but it’s impressive (and quite fun) to see the characters walk, crawl, and blow up using ragdoll-style physics. Support the development of this game!

Graphics are by the inimitable Niklas Jansson (aka Prometheus), of whom I am a huge fan.