Starfarer is a promising real-time tactics RPG that’s currently in development. The latest pre-order build, 0.5a, was released today, bringing the game one step closer to the open-world space opera that its developers have planned. Previous iterations of Starfarer have let you choose from a number of scripted missions, but in 0.5a you can finally tackle a basic campaign map that lets you expand your fleet (through purchase or capture) and level up your crew. No matter how large your fleet is, though, you’ll always control a single character and ship, directing your allies through a detailed tactical map.
The game already offers quite a bit in the way of customization to your fleet, from types of ships (large capital ships to tiny fighters) to weapons and armor, down to even the personality and experience of the crew. The final release, though, sounds like it will be a dream for fans of space combat and trading games like Escape Velocity Nova – whether you want to be an ace pilot, the admiral of a large fleet, or something in-between, there will be plenty of ways to make your (permanent, meaningful) mark on the galaxy. On top of that, Starfarer’s devs seem committed to making the game friendly for modders, with fans already creating their own ships and missions.
The final price of the game is set at $20, but you can pre-order it right now for $10 and receive the current build as well as all future updates.