Posts with ‘Fuegerstef’ Tag

Mobile Bomb Squad

By: Guest Reviewer

On: March 31st, 2010

Mobile Bomb Squad

[This is a guest review by William Broom. If you’re interested in writing an article for TIGSource, please go here.]

Mobile Bomb Squad is a puzzle-action game by fuegerstef that is reminiscent of old top-down DOS games like Chip’s Challenge and Hero’s Heart. The player controls a muscled bomb technician who must destroy bombs that have been planted around the city and eventually defeat the mysterious villain who is behind it all.

Most of the game involves pushing bombs and rockets around the screen, lining them up and then setting them off in a spectacular chain reaction. The goal is usually to destroy all the explosives in the level with a limited number of detonators. Fuegerstef does a good job of adding variety to the game, with new objectives and game elements appearing every few levels, but he never strays too far from the core concept. He also builds a nice difficulty curve, which (for me at least) was always challenging but rarely frustrating. Occasionally the mixture of action and puzzle elements can be annoying – like when you’ve spent several minutes setting up an intricate arrangement of bombs only to be killed by a passing enemy – but these moments aren’t particularly common.

The game’s presentation is equally impressive. The graphics are charmingly retro, the interface is highly polished, and the dialogue between missions is often funny. Overall, it really feels like a professional shareware game from some time in the 90’s. The music doesn’t quite live up to this – there’s only one track throughout the whole game, but it’s reasonably good and not likely to drive you insane.

Mobile Bomb Squad has 30 levels in total and took me around 3 hours to complete. It’s one of my favourite indie games released so far this year, and I highly recommend it.