Posts with ‘JonathanMak’ Tag

Preview: Sound Shapes

By: Derek Yu

On: June 2nd, 2011

Four years after the release of Everyday Shooter, Jonathan Mak has announced his latest game, Sound Shapes, a “musical platformer” that lets you play, create, and share levels built using a music sequencer-like editor. EDIT: The game is a collaboration between Jonathan and musician Shaw-Han Liem (aka I am Robot and Proud).

(Source: Esquar, via TIGForums)

Everyday Shooter Heading for PSP

By: Derek Yu

On: August 21st, 2008

Everyday Shooter

Everyday Shooter, Jonathan Mak’s acclaimed musical shoot ’em up, is heading to PSP, according to a Sony press release announcing the new PSP-3000. Players can buy an “Entertainment Pack” which includes the new PSP, along with a 4GB Memory Stick and a voucher to download the PSP version of Everyday Shooter from the Playstation Store. The entire bundle is $200.

No word on how much the game will cost alone, or what Jon’s involvement with the port is.

(Thanks, architekt!)

Roundtable: Kenta Cho, Jon Mak, Omega

By: Derek Yu

On: July 28th, 2008

Shooter Kings

Around September of 2007, insertcredit‘s Brandon Sheffield arranged a meeting of the abstract shoot ’em up minds in Tokyo, to talk about everything from bullet patterns to the Japanese “doujin” game scene. The transcript of that discussion went live today on Gamasutra (link), and it’s a fun one! It’s cool to hear, for example, Jon Mak ask Kenta Cho how he feels about random behavior in games. More of this, please!

TIGdb: Entries for ABA Games, Everyday Shooter, and Every Extend

1up: RSVP

By: Derek Yu

On: June 6th, 2008

For the weekend, I leave you with the inaugural episode of RSVP, 1up’s new series of intimate game designer round-tables. Mark MacDonald chats with Valve’s Eric Wolpaw, Q-Games’ Dylan Cuthbert, and Everyday Shooter creator Jonathan Mak in the infamous “Sake Room” at Ozumo restaurant in San Francisco (I went there once and ate a cow with a name). It’s long, and I haven’t watched the whole thing. But I’m hoping for a makeout session at the end.

(Source: Tim, via the blog)

Everyday Shooter – Now on Steam

By: Derek Yu

On: May 8th, 2008

Everyday Shooter

Joyous day! Everyday Shooter has finally made its way to the PC, via Steam. I’ll be honest, I had only gotten a taste of this game before, on the IGF show floor in 2007. It was fun then, but I gotta say, it really deserves to be played in one’s own room, with headphones on. Challenging and beautiful – one of few games where graphics, sound, and gameplay are completely harmonious with one another.

Try it! It’s definitely worth the $8.99 you’ll be paying for it (discounted from $9.99 for this week).

GDC: Game Developers Rant

By: Derek Yu

On: February 27th, 2008


The Game Developers Rant has become somewhat notorious over the years, what with Greg Costikyan’s infamous 2005 rant that started him on the rocky road toward Manifesto Games, and Chris Hecker’s inflammatory “”">the Wii is a piece of shit" comment in 2007. When people go see the rant, they expect blood to be spilled.

But man, leave it to Jon Mak to buck tradition. This year, attendees got a surprise, when Jon, instead of ranting, cranked up some electronica and ran down the aisles, throwing balloons into the air. The balloons, which were covered with cryptic messages, were batted about by the audience. Eventually, Kim Swift (Narbacular Drop / Portal) was ushered to the podium by Mak and was asked to scream as loud as she could (!). Which she did.

Be sure to check out citizenmike’s blog post for a more detailed rundown of Jon’s presentation, and head here ( for a recap of the Rant as a whole. And Sean “th1s” Chan has provided some video of the balloon orgy in question:

(Source: Tim!, via IndieGames Blog)

So You Want To Make A Game

By: Brandon McCartin (BMcC)

On: February 22nd, 2008

Petri: God of Rock

Continuing with the 1UP theme, 1UP has an interesting article up called “”" title=“1UP: So You Want To Make A Game”>So You Want To Make A Game" which features interviews with Tower Defender Paul Preece, Madman Jon Mak, and Finnish Rock God/IGF Champion Petri Purho, giving advice on love, life, and game development. (Mostly game development.)

Read it here.

P.S. I’ll have some super-special exclusive GDC content for TIGS in the near future, but I need to collect myself first. I was not ready for this insanity.

Experimental Gameplay Workshop 2008

By: Derek Yu

On: December 18th, 2007


Jonathan Blow has called out for submissions for the Experimental Gameplay Workshop in 2008. The EGW is a series of live presentations about innovative or interesting game designs (both WIP and finished). It’s part of the Game Developer’s Conference that takes place in February.

Past games have included Katamari Damacy, Ragdoll Kung Fu, early versions of Braid and Everyday Shooter, Jim McGinley’s Jugglin’, Kyle Gabler’s Experimental Gameplay Project, and Masaya Matsuura’s visual-rhythm game Mojibribbon (depicted left).

Participants are expected to give a 10-15 minute live presentation about their game, including slides, and answer questions at the end of their presentation. The deadline for submissions is January 15th.

Discounted Indies for the PS3

By: ithamore

On: November 22nd, 2007


From GameSpot:

Sony also temporarily discounted several older downloadable PS3 games on the PlayStation Store. Calling All Cars, fl0w, PixelJunk Racers, and Everyday Shooter have all been reduced to $4.99 through November 29.

Although this quote seems to be from an ill-informed opinion from GameSpot (since when, less than 2 months ago, did Everyday Shooter become old), I’m hoping that all those out there with an indie affection and a PS3 will finally purchase these indie games they might have been holding off on for one reason or an other.

Everyday Shooter Released (On PSN)

By: Brandon McCartin (BMcC)

On: October 11th, 2007

What if God made you a little glowing dot...?

Jon Mak‘s award-winning “game album” Everyday Shooter has just been released on Playstation Network today, in full HD, at the low, low price of $9.99 USD. If you have a PS3, ’s PSN page">buy it immediately, I say! If you don’t, convince a friend to — Go in on it with them if you have to. (That’s what I’m going to do.)

Congrats, Jon! Can’t wait for the PC version.

Derek’s Update: Check out this Playstation “”“>Personality Profile” on Jon where he admits that he recently bought five pounds of hash (browns)! Thanks, Petri!