Posts with ‘Jwaap’ Tag

Luftrauser

By: Derek Yu

On: June 28th, 2011

Vlambeer has released a new game, called Luftrauser. It’s very simple – use the arrow keys to fly around and press X to shoot and take out enemy planes, jets, and boats. The controls are good, though, and the action ramps up quickly.

A few things to keep in mind: 1. your plane can hit the water at any speed without taking damage, and 2. it regenerates health.

TIGdb: Entry for Luftrauser

Super Crate Box

By: Derek Yu

On: November 3rd, 2010

Super Crate Box by Vlambeer

In Vlambeer’s Super Crate Box, the goal is not to kill as many enemies as you can, or even to last for as long as possible. Instead, the player scores points by collecting weapon crates that appear randomly around the room (a new crate appears as soon as the last one is collected). Enemies drop out of the top of the screen and make their way down to the bottom, where they fall into the pit and respawn up top as faster, red versions of themselves.

The game makes you think it should be a lot easier than it really is, partly due to the small map size. In reality, it’s quite challenging to find the right balance between clearing out enough enemies so that they don’t overwhelm you and actually scoring points. Also, the weapons vary in terms of their overall usefulness and collecting crates forces you to change up your strategy constantly.

So yeah, super-addictive platformer with nice graphics and a funkedified soundtrack by Eirik “Phlogiston” Suhrke. Super Crate Box also comes with 3 maps, an extra-hard SMFT mode, and various weapon and character unlockables, too. Good stuff!

TIGdb: Entry for Super Crate Box

Trailers: Platform Heaven

By: Derek Yu

On: October 17th, 2010

SUPER MEAT BOY (XBLA, OCT. 20)

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Coptra

By: Derek Yu

On: February 22nd, 2010

Coptra

Coptra is a new arena shoot ‘em up from Jan Willem Nijman, aka jwaap. Enemies and bullets move quickly in this game, making it very fast-paced. It’s simple, but the enemies and power-ups work really well together. I especially like how power-ups stack to create super-weapons.

If there’s one thing I’d change, I’d make the bomb its own unique-looking power-up. The bomb wipes out the entire screen and is the most strategical of all the weapons. Separating it from the rest would add some depth to the game and make it even more exciting.

If you plug in a dual-stick controller, you can use it to play Coptra (this game would kick ass on XBLIG). Press “B” in-game to toggle the gamepad settings until you find one that works with your controller. You can also turn off the scanlines by pressing “N”. I thought they looked cool, but I found it easier to play when they were off.

TIGdb: Entry for Coptra