Version 0.9.9.6 of Kornel Kisielewicz’s DoomRL was finally released this month. If you haven’t played the game in awhile, there’s lots of new content, from new level features, skills, and challenges to high-quality audio upgrades. This is also the first graphical release of the game, and includes my graphics (tiles and title screen) and mouse support.
Players who prefer ASCII graphics will still be able to play 0.9.9.6 that way.
Kornel Kisielewicz has released a new version of DoomRL, the fast-paced roguelike that’s based on the Doom series of games. This update adds asynchronous animation and assemblies (special combinations of weapons and mods that produce unique weapons), as well as new levels, items, and other goodies. The asynchronous animation system is one of the features that supports the long-awaited graphics version of the game that I’m helping Kornel with – this version is being developed and tested concurrently with the ASCII releases.
Link: DoomRL Wiki
The latest version of DoomRL has been released. The last version was released over a year ago, so this is nice surprise for fans of the fast-paced roguelike. Version 0.9.9 has a lot of neat additions, including weapon and armor mods, unique items, new levels, new traits, new alt-fire modes, and a badge/medal system, among other things. Lots of balancing and tweaking has been done to the game, too.
This is the coolest version of one of my favorite roguelikes, so I recommend it.
TIGdb: Entry for DoomRL
Kornel Kisielewicz, creator of DoomRL and other popular Roguelikes, has made his DiabloRL open-source, saying:
(Source: Rogue Temple)
Peanut butter and hamburger, teaching elementary school and being nude… there are many great things in this world that are NOT better together. But Doom and Roguelikes? Those are two great things that are incredible together.
Whereas other Roguelikes require you to remember a zillion key commands and little tricks to get by (“Oh wait, I’ve got to press ‘q’ to ‘quaff’ this potion of troll buggery…”), DoomRL is quite easy to get into, with only a few important commands to remember. And Kornel Kisielewicz, the author of the game, has added just enough to the Doom universe to keep the game interesting, but without losing the flavor of the original FPS.
And if you’ve already played the game a year or so ago, it’s time to try it out again, as the latest version (0.9.8.5) has a buttload of new features, like difficulty levels, challenge modes, advanced traits, and new special levels. And arch-viles!
So yeah, as you can see, I’m a big fan of this project. Play the game and then join the forums. Kornel is great about taking user suggestions to improve the game! Check it out – it’s fun.