Posts with ‘MichalMarcinkowski’ Tag

Link-Dead: Graphics and Concept Art

By: Derek Yu

On: October 11th, 2007

Link-Dead GFX

Sigvatr, the lead artist for Link-Dead, was kind enough to let me know that he has a new blog up to talk in-depth about Link-Dead’s graphical going-ons. Quote:

Like Soldat, your player character in Link-Dead will be extensively customizable. We are upping the ante significantly for Link-Dead, offering the player multiple clothing types, decorational equipment and trinkets, armor types, hair, facial hair and other surprises. I’m putting a lot of effort into make the characters appear as realistic as possible, even within the confines of a two dimension side scroller where they will appear quite small on screen.

Well, what can I say? It looks great, and it sounds like it’s just going to get better. In his first post, Sigvatr also talks about physics, level editing, and gibs. Delicious, gory gibs.

And while you’re at it, check out (Link-Dead developer) Michal Marcinkowski’s blog. He recently posted some sweet concept art here and here that’s definitely worth checking out.

Link-Dead, which was just announced a few weeks ago, is the spiritual follow-up to Marcinkowski’s highly successful Soldat. In case it wasn’t obvious!

‘Link-Dead’ Announced

By: Brandon McCartin (BMcC)

On: September 22nd, 2007

Screenshots would be nice, M!

Michal Marcinkowski, creator of the popular Soldat, has announced his newest project — Link-Dead.

He didn’t post any screenshots, or… well, much concrete information at all, really. But the information that was given is awesome. In the creator’s own words:

This game has been actually created in Valhalla thousands of years ago by Odin, the god of war himself. Mighty viking warriors used to train on this game before riding into battle to slay their enemies, to conquer their homeland and to make slaves of their women. This game brought the viking men pride and fame and thanks to it they reached eternal glory and now live in Valhalla. Now I’m bringing it back for you mortals to play it!

Just awesome.

(Thanks, MisterX!)

I was so tempted to end the post like that, but here’s the rest of the story (according to Michal):

General mechanics and side-view will be the same as in Soldat.
Gameplay will be very realistic, much more slow-paced than Soldat, team tactics will be key in this game. No jet boots for traveling. Players will have to use their environment and machines for movement: doors, elevators, ladders, pads, flying machines and vehicles.

Not so distant future. A war has begun, between men and machines, both in cyber-space and in the real world. The player takes part in this struggle as a soldier or hacker.

Two teams fight each other. Both are located in underground bases. The surface world will be a post-apocalyptic setting, it reminds us of Terminator: Future Shock/SkyNet.
Each map consists of the underground and the outerworld. The outerworld is where mainly robots fight. It will be possible to control robots, droids, terminators, gun turrets, drones, sentry guns etc. They will be controllable via computer terminals located in the underground bases. It will be possible to hack these terminals; hack into the enemy network, open vaults and doors, move elevators, disable sentry guns and gain command over the enemy robots!

Sounds interesting! I love the concept of a robotic war on the surface being conducted by people underground.

R

By: Derek Yu

On: July 18th, 2007

R

When I first booted up R, it looked like a mediocre Knytt wannabe, but there’s a lot more there than meets the eye. Sorry to be mysterious, but you have to experience it for yourself. It may take a bit of trying (especially with the slightly too-slippery controls), but once you get into it, it’s a trip.

The game’s missing a few levels in-between (it’s v0.9 and will be forever), but it’s playable from beginning to end. Your accomplishments are automatically saved if you quit the game.

By the way, this is from the guy who made Soldat.