Posts with ‘Mobigame’ Tag

10 Sweet iPhone Games

By: Derek Yu

On: December 15th, 2009

I think we’re well due for an iPhone/iPod Touch post. My Touch has become the peripheral of choice for the go, so I made sure it was well-stocked with games. Here are 10 of my favorites:

iPhone Games

Eliss – Steph Thirion’s Eliss was one of the first iPhone games to catch my eye, and still stands out as one of the best games for the platform, in my opinion. It’s gorgeous and challenging, and makes great use of the iPhone’s multitouch.

Canabalt – Conceived by Adam “Atomic” Saltsman, the big brain behind Flixel and Edgecrement, Canabalt has you leaping from roof-to-roof in a frantic and stylish escape from a dying city. It’s the best one-switch game I’ve ever played and the latest update – which features new environments and sick beatz by Danny B. – make it even better.

Developers should check out Adam’s post about “The $0.99 Problem”, too.

Evacuation – We covered Bennett “Benzido” Foddy’s Evacuation on TIGSource before, when it was a Flash game. It’s even better on the iPhone.

Little Master – Likewise, Benzido’s cricket game started life as a Flash title before it became an iPhone game, and we covered it before. What can I say? I really like his work!

Sword of Fargoal – Jeff McCord’s classic roguelike game has been rebooted by McCord and his partners, Paul Pridham and Elias Pschernig. For those of you yearning for a good roguelike experience on the iPhone, this is it! It’s a fantastic update to the game.

Earth Dragon – Earth Dragon was created by Chaim Gingold, the design lead for Spore’s Creators, including the Creature Creator (now indie as the day he was born). It’s quite cute and fun and makes clever use of the accelerometer and touch to let you control your dragon. The art is by Jane Ng, who also worked on Spore.

ZenBound – Zenbound is a calm (I wrote “clam” first, and almost left it), meditative game that has you tying up wooden animals with rope. It’s really striking to look at. The creators, Secret Exit, are best known for their Stair/Truck Dismount series of games.

Stair Dismount – And yes, Stair Dismount has finally made it to the iPhone. This version has a variety of different levels and lets you paste your friends’ faces onto the ragdoll via Facebook. I chose Edmund McMillen, because his photo was cropped the best. Then I chose a baby.

Skull Pogo – Chevy Johnston’s Skull Pogo started off as a Game Maker game, but it works best on the iPhone, where you can use the accelerometer to control your little skullpogoman. Aside from being an awesome, creative, and helpful dude on the forums, Chevy knows how to make an addictive game. The recent update is pretty sweet, too.

Cross Fingers – Because of a certain someone asshole, Edge has been removed from the App Store again. But at least he didn’t prevent Mobigame from releasing their next title, Cross Fingers, a sliding-block puzzle game that uses multitouch. Although perhaps not as unique as Edge, I actually prefer CF as a game to play on the go.

So there you have it! 10 good games for under $22. And I’m sure you got more, so lay it on us in the comments.

Tim Langdell and Edge Games: Still at It

By: Derek Yu

On: July 15th, 2009

Tim Langdell, Edge Games

I want this image of Tim Langdell’s face to be seared into the hearts and minds of every person who has ever worked hard to create something of personal value. Memorize it. Take in every loathsome detail. But make special note of the smile. That smile… is the smile of a man who has never known the feeling of creating something in any real sense. It’s the smile of a man, or some semblance of one, who instead wants to take that feeling from other people, prying it out of their hands with cease-and-desist letters and other tenuous legal threats so that he may satisfy his own barren womb. Like an aging and desperate Captain Hook, he strangles Tinkerbell and the Lost Boys for some of their pixie dust so that he might feel the feeling of flight.!

That’s right, Tim Langdell/Edge Games is still threatening game developers over the word “Edge.” Here’s a recap:

1. David Papazian and Mobigame are still being antagonized by Langdell. They’ve received another cease-and-desist from lawyers representing Edge Games1 and Ninomojo revealed on TIGForums that the iPhone game Edge has been removed from the App Store again.

2. Edge Games is now also targeting another indie iPhone developer who would like to remain anonymous right now (although it shouldn’t be hard to guess what word the game has in its title).2

3. In what appears to be another preemptive move by Langdell, Edge Games obtained a trademark for “Edge of Twilight” on June 1st, which is the name of an upcoming game for the Xbox 360, PS3, and PC.3 Fuzzyeyes third-person action/platform game has been around since at least 2007.4

4. Tim Langdell is, of course, still on the Board of Directors at the IGDA. But I’m honestly going to start leaving this fact out as it’s still not obvious to me what the IGDA accomplishes beyond insulting the very people who the organization should be helping. Seriously, if you’re unhappy with the IGDA, stop yelling at a brick wall (that occasionally insults you) and just drop your membership when the time comes. Then start or join an unaffiliated online community or a local game development group in your city.

To address the question of “how does he get away with it,” well, as far as I know there’s nothing illegal about sending people cease-and-desist letters. I’ve never really doubted that what Tim is doing is legal. But is it necessary? No, it’s clear to me that there would be very little confusion over whether any of these games came from Edge Games. And in my opinion it is a serious abuse of laws that are meant to promote growth and innovation by protecting creators… what I see here is the opposite.

By the way, I’m compiling a centralized page of information regarding Tim and Edge Games here on TIGSource, including quotes from various developers who claim to have worked with Tim. If you have any more information or can help verify some of this stuff, please post here in the comments or e-mail me. Obviously first-person source material is the best.

The more successful Tim is, the harder it is for the next guy or gal who has the misfortune of having to deal with him. So don’t forget that face. As painful a prospect as it might seem.

1 Fingergaming, “Edge Trademark War Continues On Multiple Fronts”
2 Fingergaming, “Edge Trademark War Continues On Multiple Fronts”
3 Kotaku, “Trademark Troll Is at It Again”
4 YouTube, Edge of Twilight Trailer
!These are strictly opinions of the author and should not be construed as fact.


By: Derek Yu

On: June 26th, 2009


Mobigame’s Edge is available once again on both the US and UK App Stores. I shot David Papazian and the rest of the team an email to ask them if they could explain what happened, exactly, and will update this post if and when I receive a reply. Thankfully, I don’t see a “Used under license” notice anywhere on the site!

While you’re at it, you should check out the entries for the unofficial

Edge a competition for Games Competition

that some members started here on the forums. These games, which were made as parodies and solely for entertainment purposes, are pretty damn funny! Shown above is Edgecrement, an entry by well-regarded independent developers and artists Adam Atomic Burrito Farts, Pootoing, and Brandon McFartin.

Tim Langdell and EDGE: Part Two

By: Derek Yu

On: June 9th, 2009

Tim Langdell

Now that Classics Week and E3 are over, I’d like to come back to Tim Langdell for a moment, because I personally consider it to be not only a fascinating topic, but also an important one that raises a lot of issues important to the community, including intellectual property and the role of the IGDA. A lot has come up since my last post, and unfortunately, it’s spread relatively thinly across a number of interesting discussions. I’m going to do my best to summarize and provide links to source material so that people can have a better understanding of what’s going on. I make no pretensions about my personal feelings on the matter, but please consider that anything that I say for which I do not explicitly provide a source are my own opinions. I will try to make it as clear as possible when they are.

Also, apologies to the readers who come here looking for news on new games to play and are uninterested in this story. There will be some very soon, and I’ll hide the rest of the post under a jump so that you can easily and quickly move on.

A Quick Recap:


1. Fingergaming posts an article revealing that the popular, award-winning iPhone game Edge has been removed due to a legal issue with Langdell. Mobigame’s David Papazian suggests that Langdell was also responsible for Namco’s Soul Edge being renamed to Soul Blade and then Soul Calibur in the United States. (Source)

2. Simon Carless posts an article on GameSetWatch in which he suggests that Langdell has a habit of engaging in lawsuits over his trademark on the word “Edge.” Carless also notes that Langdell’s Wikipedia entry, which is oddly detailed, has been mostly edited by a single user, Cheridavis, who may or may not be Cheri Langdell, Tim’s wife. Cheridavis had denied being related to Langdell, and had insisted that she (he?) was writing an unnamed book on the game industry and was posting information she discovered through her research of the book. Carless mentions at the end of his article that because of Langdell’s history of trademark abuse it’s unfortunate that he has recently been accepted to the board of directors for the IGDA.

3. Simon’s article is removed, for unknown reasons, but has been quoted on various other websites and forums. (Source)

4. Thanks to a tip from mklee, I read Simon’s article, follow his links, and decide to make a post about it myself here on TIGSource.

5. Langdell’s Wikipedia page is cleaned up and is now under neutrality and notability disputes.

6. Both the IGDA and the “Game Attorney,” Tom Buscaglia, respond, with Tom responding on his own behalf. The IGDA claims that it cannot take any action with Langdell regarding the legal dispute. Buscaglia calls Simon’s article a “hatchet job” and implies that Carless has reason to take down Langdell because of a rivalry between Game Developer Magazine and Edge Magazine. He suggests that, in order to keep his trademark, Langdell must actively protect it by pursuing legal action against Mobigame.

(Note: Buscaglia has since apologized for his “snide” remarks about Carless and insists that his implication of a rivalry was intended as a joke. He has also edited his post to remove the latter. In this author’s opinion, there was no indication of a joke in the original post.)

Tim Langdell and David Papazian Speak


Probably the most important thing that has happened the past week is that Langdell and Papazian have both spoken up regarding the controversy, in the comments section of Stephen Jacobs’s Gamasutra blog. Jacobs has been involved with the IGDA for at least 4 years and once worked with Langdell to try and establish an organization for game educators and researchers.

It’s probably best if you read the entire discussion, starting with Jacobs’s article. But here are the basic claims by both sides:

1. Langdell claims that EDGE Games informed Apple of the trademark violation, whereupon Apple sent a standardized notice to Mobigame. At that point, Langdell claims that Mobigame pulled the app voluntarily.

2. Langdell claims that it is, in fact, Mobigame that is bullying EDGE Games over the trademark. He also asserts that Mobigame started the “flame war” with the intention of causing him embarrassment.

3. Langdell claims that he has never sued anyone over EDGE trademarks, or ever started any litigation over the trademarks. Furthermore, he claims that “EDGE has never engaged in anything other than entirely legitimate practices to protect its trademarks.”

4. Langdell asserts that he has personally produced all of the several hundred games EDGE Games has developed or produced since 1979, and that every other statement he has made regarding his own accomplishments are entirely true.

(Note: Langdell, even when asked directly, has seemingly made no attempt to verify any of this, or even provide a simple list of games he has produced. Update: But if you go to the EDGE Games website and click “Videogames” at the top, you can see a list.)

5. Papazian responds to Langdell by saying that he has not made any comments regarding the dispute since the Fingergaming article and has no prior connection to either Simon Carless or Owen Good (who penned a Kotaku article about Langdell). He regards Langdell’s accusation that Mobigame is trying to cause Langdell embarrassment as a lie.

6. Papazian corroborates Langdell’s claim that Edge was voluntarily pulled.

7. Papazian claims that Mobigame offered to change the name to “EDGY” whereupon Langdell refused the offer and proceeded to register the trademark “EDGY”. Papazian also asserts that Langdell holds the trademarks “MIRROR’S SPORE” and “SOUL SPORE,” suggesting a connection to EA’s games Mirror’s Edge and Spore, and Namco’s Soul Edge.

(Note: Edge Games does indeed own those trademarks. You can look them up yourself here [EDGY] and here [MIRROR’S SPORE AND SOULSPORE].)

8. Papazian claims that Langdell has never given proof of his connection to Edge Magazine, or any proof that he has actively used the mark in recent years. He claims that the only person he has spoken to from EDGE Games has been Langdell.

On Langdell


Although I make no claims about the legality of anything that Langdell has done, it’s obvious to me that there is something very underhanded with the way that he operates. At best, he bends the truth. For one thing, there’s no reason not to believe what David Papazian has said, and, in fact, there is a lot of evidence to corroborate his claims (e.g. the trademarks Langdell has registered and the fact that there really is no evidence of Papazian or his colleagues commenting on the issue between the Fingergaming article and the Gamasutra blog post).

There are also many unproven, yet eyebrow-raising, reasons to be skeptical of what Langdell is saying. For one thing, there’s the whole dispute over his Wikipedia entry and whether he was personally involved. There’s also the “Mirrors a game from Edge” advertisement on the EDGE Games website, which seems purposefully misleading. In fact, if you use the Wayback Machine to look at previous incarnations of Langdell’s site, you’ll see that he’s pulled similar stunts throughout the years. My favorite is the EDGE Games jacket, which has a photo of a jacket with “EDGE Games” written on it in a red font. (Thanks to raiten for pointing this out.)

Plus, as the story has been spread, more personal anecdotes from people who have worked with Langdell have popped up, and they are terrible. Read this, this, and this, if you’re interested. It’s gruesome stuff.

Is anyone defending Langdell? Aside from Buscaglia, there appears to be a single anonymous person calling themselves either “Joe” or “mopius” who claims to be friends with Tim and is posting gems such as this on various blogs and forums:

Not only is Tim an “indie” from the 80’s, but he’s the real deal. He’s not some punk who just made a game in some “Easy Instant Game Maker 2000 Pro Edition” in two minutes and decided to call himself a professional game developer. No, he has actual experience in the field and has more games (actual games, things sold at retail) credited to him than you’ve had hot dinners.

Because of the Wikipedia dispute, there is suspicion that “Joe” is Langdell himself, but this is unfounded.

Plus, this. Seriously.

To date, Langdell has tenuous associations with and/or has claimed creative ownership of the following brands:

1. Edge Magazine
2. Soul Edge
3. Edge (iPhone game)
4. Mirror’s Edge
5. Edge of Extinction (Cybernet Systems v. Edge Games)
6. Edge Computers
7. EdgeGamers (game community)
8. The Edge (movie)
9. Edge (Malibu Comics character)
10. Koala Lumpur: Journey to the Edge

But it’s not obvious (to me, anyway) what Tim Langdell has actually created, aside from trouble for the various people who have had the misfortune of dealing with him and his trademark during its 30-odd years of existence. My hope is that, by helping to bring out the story, real creators can avoid him (and others like him) in the future. I don’t believe Langdell is a smart man, because a lot of his stunts are poorly managed and straight-up bald-faced – the only way he can succeed is if people are not knowledgeable.

So know your legal rights! As far as I know, trademark strength is not dependent on who “calls it” first, but on how you use it. I would love to hear a lawyer (who is not Buscaglia) comment on this matter.

Regarding the IGDA


The IGDA has taken the stance of “this is none of our business.” I disagree that it’s none of their business, and I strongly disapprove of their impotence regarding this issue. They are enabling people like Langdell when they should be helping to protect developers from them. Game developer/blogger Craig Stern sums up the situation very well. You can also see that the IGDA does have some rules regarding ethical behavior on the board and what they can do about it (scroll down).

You can sign a petition asking for Langdell to be expelled from the IGDA here.

Update: I’ve collected information regarding Tim Langdell and Edge Games here for easy reference.

Tim Langdell: The EDGE of Insanity?

By: Derek Yu

On: May 29th, 2009

Tim Langdell

Mobigame’s award-winning iPhone game Edge has been removed from the App Store, pending a legal battle with Tim Langdell (pictured at right) over the trademark “Edge.” What’s troubling is that, according to a GameSetWatch article by Simon Carless, Langdell, who founded and owns the company Edge Games, has had a history of using his trademark to cause creators grief and to link himself with various high-profile media projects, including, but not limited to, games.

“We have legal issues with a man named Tim Langdell,” says Mobigame’s David Papazian. “If you already asked why Soul Edge (the Namco game) was called Soul Blade and later Soulcalibur in the US, you have your answer.” (via Fingergaming)

If you look on Tim’s Wikipedia page, you’ll notice that he is associated with Edge Magazine, a Malibu Comics character named Edge, and also the movie The Edge, starring Anthony Hopkins and Alec Baldwin. What Tim actually did on any of these projects is questionable, but my guess would be that it’s about as much work as he will do for Edge, the iPhone game, once all the dust settles. Namely, he threatened to sue the living fuck out of anyone in his path (mind you, this is conjecture).

Anonymous Ninja

You may also notice that the Wikipedia entry is oddly detailed and poorly cited for a man who no one has really given a shit about until now… it’s also under a neutrality dispute. And no wonder – the entire page is almost single-handedly the creation of user Cheridavis, who, very coincidentally, shares the name of Tim’s wife, Cheri Davis Langdell. When pressed on the issue of neutrality, Cheridavis wrote: “You are mistaken. I am writing a book on founding members of the game industry and noticed that Tim Langdell was one of the only people missing from Wikipedia. The article I created is based on my research, not on being Tim Langdell or knowing him personally.” That would be Tim Langdell, the husband of Cheri Davis Langdell, the founder of the game industry, the producer of such notable titles as Fairlight and Snoopy: The Case of the Missing Blanket, and the man who participated in these three roundtables at GDC this year:

– Who Controls a Game’s IP and Who Reaps the Financial Benefit?

– How to Design Your Game So That its IP is More Valuable to Hollywood

– How to Sell Your IP to Hollywood (Without Selling Your Soul)

If you’re wondering where Simon’s article for GSW went, it is, for whatever reason (heh), not available anymore. Unless you go to NeoGAF or any of the other places the article has been reposted. And if, after reading this, you’re wondering, like I was, about Mirror’s Edge, you’ll be happy to note that Mr. Langdell’s EDGE Games is currently working on a new game called “Mirrors a game from Edge,” which I’m sure will not conflict in any way with the popular parkour-inspired FPS.

Jokes aside, the most frightening thing about this entire debacle is not how greedy and disingenuous human beings can be (you should be used to it by now), but that Mr. Greedyguts himself is a board member on the IGDA, a non-profit organization created to empower game developers and advocate on their behalf. Which is, in this author’s distinct opinion and should in no way be construed as a fact, somewhat like having Joseph Mengele on the board of the Red Cross. It’s absolutely fucking ridiculous and brings the credibility of the organization to serious question. How does this happen and what are they going to do about it?

Thanks to mklee for pointing this out, via TIGForums. Thanks to John Nesky for pointing out the GDC roundtables.

Update: The IGDA has responded, and so has Tom Buscaglia, the “Game Attorney” (and also an IGDA board member).

Update 2: The follow-up to this article can be found here.