Posts with ‘PlayDead’ Tag

Limbo out on Steam and PS3

By: Derek Yu

On: August 3rd, 2011

The IGF award-winning platformer Limbo has just been released on Steam for $9.99. It was also released on PSN a few weeks ago.

TIGdb: Entry for Limbo

Sweet Indie Animation Coming to XBLA

By: Derek Yu

On: June 15th, 2010

Wow, there are some really, really nice-looking indie games coming out soon. First off, it was recently announced that Dean Dodrill’s Dust: An Elysian Tail is heading to XBLA in 2011. The music is being done by Hyperduck Studios.

Here’s an E3 trailer for Klei Entertainment’s violent, side-scrolling platformer/beat ’em up Shank. EA Partners is publishing the game and helping to bring it to XBLA, PSN, and the PC. Klei has also been working with God of War writer Marianne Krawczyk to craft Shank’s storyline (which hopefully involves a lot of stabbing). According to Jamie Cheng, the two met at GDC in 2008 and discussed collaborating on an indie game together.

Also at E3, it was announced that multiple IGF award winner (Visual Arts and Technical Excellence) Limbo is going to a part of XBLA’s Summer of Arcade.

Finally, animator/illustrator Michel Gagné’s Insanely Twisted Shadow Planet is also coming out on XBLA.

Videos: Muted

By: Derek Yu

On: March 22nd, 2010

Here’s an interview with Mads Wibroe, the Producer of Limbo, that also features footage from the game. Limbo won both the Excellence in Visual Art and Technical Excellence Awards at the IGF this year. According to Wibroe, the game is slated for a summer XBLA release.

Michal Marcinkowski explaining how his bot AI works during a one-on-one deathmatch of Link-Dead. Looks great, and Michal can rest easy knowing that he will always have a backup career as an action movie villain waiting for him. “Pitiful attempt.”

Finally, here’s some footage from Alex Austin’s Pontifex 3, the third game in the popular bridge-building simulation series. (Source: Michael Rose, via

IGF Award Winners

By: Derek Yu

On: March 12th, 2010

Andy Schatz

Former IGF Awards host Andy Schatz (pictured above) got to take the stage again tonight, only this time it was to accept both the Seumas McNally award and the Excellence in Design Award for his 4-player co-op stealth game Monaco. Other winning games included the long-lost Limbo, which won awards for Visual Art and Technical Excellence, Closure, which won Audio, and cactus’s Tuning, which won the Nuovo Award.

You can view the entire show here.

Seumas McNally Grand Prize:

  • Joe Danger
  • Monaco
  • Rocketbirds: Revolution!
  • Super Meat Boy!
  • Trauma

Excellence in Visual Art:

  • Limbo
  • Owlboy
  • Rocketbirds: Revolution!
  • Shank
  • Trauma

Excellence in Audio:

  • Closure
  • Rocketbirds: Revolution!
  • Shatter
  • Super Meat Boy!
  • Trauma

Excellence in Design:

  • AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard For Gravity
  • Cogs
  • Miegakure
  • Monaco
  • Star Guard


Nuovo Award:

  • A Slow Year
  • Closure
  • Enviro-Bear 2000
  • Today I Die
  • Tuning

Technical Excellence:

  • Closure
  • Limbo
  • Heroes of Newerth
  • Joe Danger
  • Vessel

Student Showcase:

  • Boryokudan Rue
  • Continuity
  • Devils Tuning Fork
  • Dreamside Maroon Student Version
  • Igneous
  • Paper Cakes
  • Puddle
  • Puzzle Bloom
  • Spectre
  • Ulitsa Dimitrova

Cactus gave the best IGF acceptance speech I’ve ever heard!


By: Derek Yu

On: October 17th, 2006


Limbo is a game that people have been talking about recently, although I hesitate to call it a game yet, since my impression right now is that it’s nothing more than an idea and some beautiful conceptual artwork. The trailer just doesn’t look like in-game footage. Although it would be awesome if it was!

Word on the street is that Arnt Jensen, the game’s creator, has a grant from the Danish government to work on the game and is currently seeking a C/C++ programmer. What either of those facts says about the status of game’s development is a mystery to everyone.