Posts with ‘QCFDesign’ Tag

Desktop Dungeons

By: Derek Yu

On: December 9th, 2013

Desktop Dungeons, by QCF Design

Desktop Dungeons was finally released on Steam a month ago, after a long beta period. The roguelike-inspired puzzler was first introduced as a freeware game in 2010, when its popularity led South African studio QCF Design to turn it into a larger scope commercial title with numerous improvements, including a fully-realized town and, of course, more dungeons, monsters, character classes, and all that good stuff. The visuals and audio are completely new, as well.

If you never played the original, don’t be thrown off by its name and inspirations: aside from the fantasy theme and randomized levels, Desktop Dungeons bears very little resemblance to a traditional roguelike. The tightly-packed, single-screen levels, static monsters (who only attack when attacked), and transparent rules make the game feel more like a puzzle game than a dungeon crawl. But that’s not a bad thing – the freeware version was so fun that I made my own tileset for it, and this one is better in all respects.

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Desktop Dungeons Demo Playable During E3

By: Derek Yu

On: June 7th, 2011

For the next three days, you can try out a browser-based build of Desktop Dungeons (Unity plugin required). This is the demo that QCF Design is showing off at E3.

Desktop Dungeons Website Launches with Preorders

By: Derek Yu

On: June 2nd, 2011

Desktop Dungeons, by QCF Design

QCF Design has just launched a website for Desktop Dungeons, the popular puzzle game inspired by roguelikes. The launch comes with announcements that 1. the team is taking pre-orders for the new version of DD (shown above), 2. the original, freeware game is receiving a small update, and 3. an official forum for the games has also been opened.

Desktop Dungeons v0.14

By: Derek Yu

On: June 15th, 2010

Desktop Dungeons

A new version of Desktop Dungeons has been released! Version 0.14 has a number of improvements, including a more in-depth religion system based on piety, an improved interface, new areas and other added content, an in-game tutorial, and the option to play the game at 2x scale or fullscreen. Also, I donated my tileset to the game’s creators and they were cool enough to use it as the default (check out this TIGForums thread for alternatives)! Enjoy!

TIGdb: Entry for Desktop Dungeons