To continue our theme of controversial topics this week… Sigvatr, who you might recognize as Michal Marcinkowski’s collaborator on Link-Dead and Berserker (both still WIP), has released Muslim Massacre, a NES-style arena shoot ‘em up set in the Middle East. Delicious satire, tasteless shock game, or both? I’ll leave you with a quote from Benzido, which I think does a great job of summing up my own feelings about the game:
I am also reminded of Zi-Xiao Liang’s Scientology PWNED (TIGdb), although this is decidedly a more dangerous and ambitious venture.
TIGdb: Entry for Muslim Massacre
Michal Marcinkowski, Sigvatr (aka Eric Vaughn), and Hamish McLeod have teamed up with two other talented artists to form Transhuman Design. You might recall that MM and Sigvatr were already collaborating on Link Dead, a spiritual sequel of sorts to the ever-popular Soldat. Now they are planning a new online game that will use the Link Dead engine:
MM is saying the game will be much simpler than Link Dead and will be released before the latter as a test of the new engine.
I have to say, with the amount of indie strength on board, I have high hopes for this one. And I do enjoy a bit of the ultra-violence now and again.
(Thanks to BMcC, Terry, Tim, Xander, and ithamore for keeping things going while I was away. It’s good to be back!)
Sigvatr, the lead artist for Link-Dead, was kind enough to let me know that he has a new blog up to talk in-depth about Link-Dead’s graphical going-ons. Quote:
Well, what can I say? It looks great, and it sounds like it’s just going to get better. In his first post, Sigvatr also talks about physics, level editing, and gibs. Delicious, gory gibs.
And while you’re at it, check out (Link-Dead developer) Michal Marcinkowski’s blog. He recently posted some sweet concept art here and here that’s definitely worth checking out.
Link-Dead, which was just announced a few weeks ago, is the spiritual follow-up to Marcinkowski’s highly successful Soldat. In case it wasn’t obvious!