Posts with ‘Slash’ Tag

7DRL 2008: Results!

By: Derek Yu

On: March 18th, 2008

Fatherhood

The results of this year’s Seven Day Roguelike Competition are in! There were 23 entrants in total, 9 of whom successfully completed their roguelike.

Some of the games are really interesting and well-executed, like Fatherhood (pictured above), a RL which has you damming up floods while taking care of your three rambunctious children. There’s also Numbers, an educational roguelike where you solve math problems to defeat monsters like the Pithon and the Minussaur.

Thanks to Slashie of Rogue Temple for the info. And be sure to check out his entry, MegamanRL, which I believe is the first side-scrolling platformer roguelike ever made?!

CastlevaniaRL

By: Derek Yu

On: August 20th, 2007

castlevania rl

Slash, who runs the wonderful Temple of the Roguelike, wrote to inform me that version 1.26 of his CastlevaniaRL is finished! The game has been out a while, but a crashing bug with the graphical version kept me from posting about it. Now that is totally fixed and the game is very much playable in both ASCII or tiles!

CastlevaniaRL remains very true to the series it’s based off, and it’s both a blessing and a curse (pun?), since it kind of compromises both Castlevania games and Roguelike games, in my opinion. At its best, CastlevaniaRL can be a fun and fast-paced RL, filled with awesome shout-outs to the original games, and at it’s worst, it mixes the linearity of action games with the complexity of Roguelikes.

A good example of this problem, I think, is Stage 2, when you are forced to cross a very long, narrow, Castlevania-esque bridge, guarded by mermen and skeletons. Here, the possibilities for exploration and tactical strategy that make RL’s so interesting are diminished, and yet the controls remain cumbersome. Having to jump over a gap in the bridge (by first pressing “j” and then choosing a direction for my jump) feels like something I’m forced to do simply because Castlevania had me do it, and not because it serves the game’s design.

Still, CastlevaniaRL has many, many great things going for it, including some really interesting class options and a beautiful graphical tileset. The way Slash handled movement between different elevations is awesome, too. And at it’s heart, it’s a fun game that’s simple enough for a beginner to get into, but with enough challenge and variety to interest longer-time players. But in order to reach “classic” status, I think there needs to be more focus on balancing the game to be a Roguelike over being true to Castlevania.