Posts with ‘TarnAdams’ Tag

Dwarf Fortress v0.28.181.39b

By: Derek Yu

On: July 15th, 2008

Dwarf Fortress

Yes! New Dwarf Fortress release. Actually, two releases – the second version (39b) patches up a lot of bugs that were found by players in 39a, including a nasty (and kind of hilarious) bug that caused dwarfs to sleep indefinitely.

The biggest changes to the game are in World Generation. Heroes will duel with heroes, civilizations will wage bloody wars against one another, and megabeasts like titans and dragons will roam the earth, hunting and being hunted… all in savage detail that is readily available to you in Legends mode (see the screenshot above). Jeez. Thousands of yarns spun before the game even starts!

Not only that, but you can create your own worlds using an in-game editor.

Boy, the mind reels at the idea of a fantasy world whose in-game history is enriched by the depth of these “real-life” adventures. It’s nuts. I love it. Be sure to read Tarn’s development journal for more insight into the new features.

TIGdb: Entry for Dwarf Fortress

Gamasutra: Tarn Adams Interview

By: Derek Yu

On: March 3rd, 2008

Dwarf Fortress

Finally got around to reading this Gamasutra interview with Dwarf Fortress co-creator Tarn Adams (the other half being his brother, Zach). It’s a really great read that covers a lot of Dwarf Fortress’s history and pre-history, and also gets into a lot of geeky stuff like pathfinding and fluid dynamics.

But this is the best part:

What’s left to answer is why’d we be so into doing a fantasy game. That’s probably the same as everybody else: Tolkien, D&D, myths, and of course, the movie Beastmaster. (We like the part where the evil priest is like, “You’ll be sacrificed to ‘The God of AAaa,’” like they didn’t even bother thinking of a name, just powering through on the power of their badassedness.) But there were all kinds of things like that. In the movies, books, the arcade, PC, consoles, we were surrounded by that sort of thing.

Yes, frickin’ Beastmaster! I love that movie! I love you guys!

The image depicts YADFA (Yet Another Dwarf Fortress Anecdote), from DF forum member goldminer:

Its [sic] pretty fun to capture invaders and then devise crazy ways of getting rid of them. My current method happens to be a gold arena over an active volcano with an enraged bronze colossus. Goblins get dumped in through a hole from above.
Every year or so, the dwarves lower the bridge, re-capture the colossus and ‘clean’ the arena for future use. I had to build walls around the arena because too much precious iron was getting thrown into the magma.

Via this DF forum thread.

Dwarf Fortress Release: 0.27.176.38a

By: Derek Yu

On: February 16th, 2008

Dwarf Fortress Fanart

I don’t usually post about each new DF release, but I wanted to point your attention to creator Tarn Adams’s post with the release. Recently, he’s been adding infrastructure to support religion for all the races, and he wrote a mini-story about one of his encounters at a goblin temple.

It’s not often that Tarn writes in length about his personal experiences within the game, so… I’ll transcribe it here for you, after the jump. It’s pretty awesome.

I had a swordsman sent to assassinate the high priest at the goblin fortress Skullsprofane, so I traveled over there and killed about 30 goblins, including the high priest Stozu Wickedvoice where he was sleeping in the Chapel of Ghosts. There were hardly any goblins left alive when I was done.
I went back to the human warlord, and he told me to return to Skullsprofane and kill Kutsmob Powermonstrous the goblin hammerlord. I didn’t give myself much of a chance, but I managed to break his hip… before he shattered my knee and took me apart. It was close. He and his shield were just too powerful though — it was an iron masterpiece with a leopard bone image of himself ascending to the leadership of Skullsprofane more than 1000 years before.
So I did what I usually do – start up another adventurer to try to finish the job! I tried a swordswoman and was blown apart against a wall. Then I tried a sneaky crossbowman but Kutsmob blocked most of my shots with his shield – the one that hit him in the wrist he simply pulled out and dropped as he continued to scan the area. Eventually Kutsmob lured me into the tower, after which he jumped out and hit me five times and crushed my chest in. Then I tried an accomplished pikeman with no armor and no other skills to go for a quick killing blow, but still no luck. He was there by himself now, just waiting for more adventurers in a fortress filled with blood, rotting body parts and scattered clothing.
I figured, okay, I’ll give it one more shot, since his fifth kill will give him a name, which I’d then share with you in this story. I started up a halberdier with balanced skills, more or less like my first two adventurers. I took the task from the human warlord and set out for Skullsprofane. As I was walking toward his stronghold, the Doomed Tower of Dread, an iron bolt flew passed me. A guard! I had missed one. And there was Kutsmob, standing on top of the tower, hollering various insults about those that had come before me.
There was an opening in the fortifications through which I could rush to meet him. And I did – but when I was just a few steps away I was shot in the back. I pressed on, taking a swing, and Kutsmob leapt backward. I ran at him and another bolt shot by. I charged, slashing down… and split Kutsmob’s chest open! All of the major organs were pierced, and he fell over wheezing. I hacked down again and again as two more bolts stuck into my body. Just as he breathed his last, I was shot in the leg and fell over. Crawling now, I made my way over to the body of Kutsmob and picked up the iron shield. Then everything went black…

Lifestyles of the Miserable and Dwarfish

By: Derek Yu

On: February 8th, 2008

Sad Dwarf

I love trawling the Dwarf Fortress forums looking for interesting stories. Given the open-ended nature of the game, you never know what kinds of things will come up. Remember the rat that was killed by spinning vomit?

Here’s a real gem, though:

I hit the adamantine pits prematurely and ended up getting my entire fortress slaughtered… except for one lone baby. The baby was extremely sad and slowly crawled its way through the limbs of his dead mother and father and through the carnage of the fortress.
The baby found its way to a pool of water and proceeded to drown itself. The baby comitted suicide.

Part of a thread titled “”http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001532">The most horrible thing you have seen so far." Dwarven life is not easy, my friends. Oh no.

Dwarf Fortress 3d Visualizer

By: Derek Yu

On: January 27th, 2008

Dwarf Fortress 3d Visualizer

Dwarf Fortress player sinoth has developed a great utility called “”http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001450&p=“>3dwarf” that lets you rip map data from the popular Roguelike, and then view them in 3d. 3dwarf lets you explore the maps via a floating camera, and has various helpful options for viewing the map, like “height map mode,” which colors each layer based on how high it is.

Now if only there was a “dwarf mode” to let you walk through your fortress FPS-style!

(Image Source: Dorten)

GeekNights Podcast: Tarn Adams Interview

By: Derek Yu

On: January 16th, 2008

Tarn Adams

There’s a great podcast discussion with Tarn Adams on GeekNights. Tarn, as you may or may not know, is one half of the Dwarf Fortress team, and its sole programmer. The other half, Zach (also Tarn’s brother), develops stories which Tarn makes work within Dwarf Fortress’s intimidating game engine.

The podcast focuses on Dwarf Fortress, but Tarn touches on a variety of subjects, from his older games to his thoughts on gaming and game design in general. I found it to be pretty fascinating.

And, I gotta say, for a self-described introvert and the developer behind one of the most insanely detailed games ever made, Tarn is very well-spoken and sounds really down-to-earth. Respect!

Dwarf Fortress Graphics Release (Unofficial)

By: Derek Yu

On: January 14th, 2008

Dwarf Fortress Graphics

For those that missed it, Mike Mayday has compiled various Dwarf Fortress graphics tilesets into a single package that includes the latest release of the game. The tilesets are already linked, so all you need to do is download it and run. So far, this is the easiest way to play DF with graphics, and even though it’s not perfect, it looks pretty darn good!

More screenshots: 1 | 2 | 3

Also, via Chris Hildebrandt, some wishful thinking for you.

Dwarf Fortress, YAWR (Yet Another Wonderful Release)

By: Derek Yu

On: November 1st, 2007

Spinning Vomit Kills

Dwarf Fortress PSA #1: “Vomit Kills. ”http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000234">The More You Know!"

The Great Toady One (aka Tarn Adams) has released a new version of the game that (hopefully) fixes a lot of the issues from the last release, including the lag caused by the weather.

Toady is a developer I really admire. Not only for his Herculean work ethic and dedication to craft, but because, as far as I can tell, he’s a genuinely nice fellow who lives simply and earnestly. He also takes serious care to listen to his fans. One in a million, this guy:

In any case, yeah, I did run myself a little thin here. I think what I’m going to do is put up at least one crash/lag fix release sometime soonish, then take a week. I’ll still be doing forums and email since I can’t afford to let pages of posts and pages of inbox to pile up. Of course, as for what I’ll do with that time… probably mess around with other game ideas I’ve been sitting on. Sad, but I don’t have to worry about bugs or responsibility with those projects, so it’s like a vacation.

What a frickin’ machine. From this thread.

I definitely urge anyone who gets a kick out of this game to send some bucks over to show your support! I’m sending over $30 today so that I can see what Dwarf Fortress is like in the year 2017.

(Thanks, Nikica!)

Dwarf Fortress New Release!

By: Derek Yu

On: October 29th, 2007

Dwarf Fortress

Version 0.27.169.32a of Dwarf Fortress, or, as I like to call it, “Bob,” has just been released. From the release notes:

Well, it has been a while. That means potential instability, so don’t get too attached to your fortresses at this point. I’ll be doing subsequent releases more often now as I solve problems. In any case, dwarf mode now has a z-axis and you can make fortresses that span several levels. Fluids behave much more reasonably, and you can walk across the world in adventure mode in the local view without having to step off of an artificial edge. And various other lots more stuff.

The z-axis is amazing. As you can see in the screenshot, my newly created human swordsman can peer into the bottom of the lake, as well as spy part of a second story in the building. Shortly after, he climbed some logs onto the second story and then promptly fell back down again, stunning himself. Pretty embarrassing thing to do right in front of the Mayor of the city.

Toribash 3.0 and now this. Pants officially esploded.

Dwarf Fortress Succession Game: Boatmurdered

By: Derek Yu

On: July 9th, 2007

Boatmurdered

One thing I love about games are the stories within the stories – the ones that are not created by the developers, but by the players and their experiences. Dwarf Fortress is a game that is more or less built around this idea. Zach Adams spins fantastical yarns that his brother Tarn then makes possible within the game’s engine. Excitement, tension, and high drama arise naturally from the player’s choices and their interactions with the game’s ruleset.

Actually, while reading this “Let’s Play” succession game of Dwarf Fortress, even the more mundane events that occurred were interesting to me, because of how they were framed. Like this journal entry, for example:

12th Hematite, 1052: Today one of our apprentice carpenters fell asleep on the bridge and was swept away by a flood, never to be seen again. On the same day, the metalsmith gave birth to a beautiful baby girl named Doren Clearingsilvers. Also, mandrills stole several objects we had lying around outside, but nothing important. Just a few bits of clothing and an iron helmet.

Diablo took the Roguelike genre and dumbed it down and gussied it up. It’s a fun game, but there aren’t many compelling stories in there that Blizzard didn’t come up with first.

(Source: GameSetWatch)