Yes! New Dwarf Fortress release. Actually, two releases – the second version (39b) patches up a lot of bugs that were found by players in 39a, including a nasty (and kind of hilarious) bug that caused dwarfs to sleep indefinitely.
The biggest changes to the game are in World Generation. Heroes will duel with heroes, civilizations will wage bloody wars against one another, and megabeasts like titans and dragons will roam the earth, hunting and being hunted… all in savage detail that is readily available to you in Legends mode (see the screenshot above). Jeez. Thousands of yarns spun before the game even starts!
Not only that, but you can create your own worlds using an in-game editor.
Boy, the mind reels at the idea of a fantasy world whose in-game history is enriched by the depth of these “real-life” adventures. It’s nuts. I love it. Be sure to read Tarn’s development journal for more insight into the new features.
TIGdb: Entry for Dwarf Fortress
Finally got around to reading this Gamasutra interview with Dwarf Fortress co-creator Tarn Adams (the other half being his brother, Zach). It’s a really great read that covers a lot of Dwarf Fortress’s history and pre-history, and also gets into a lot of geeky stuff like pathfinding and fluid dynamics.
But this is the best part:
Yes, frickin’ Beastmaster! I love that movie! I love you guys!
The image depicts YADFA (Yet Another Dwarf Fortress Anecdote), from DF forum member goldminer:
Via this DF forum thread.
I don’t usually post about each new DF release, but I wanted to point your attention to creator Tarn Adams’s post with the release. Recently, he’s been adding infrastructure to support religion for all the races, and he wrote a mini-story about one of his encounters at a goblin temple.
It’s not often that Tarn writes in length about his personal experiences within the game, so… I’ll transcribe it here for you, after the jump. It’s pretty awesome.
I love trawling the Dwarf Fortress forums looking for interesting stories. Given the open-ended nature of the game, you never know what kinds of things will come up. Remember the rat that was killed by spinning vomit?
Here’s a real gem, though:
Part of a thread titled “”http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001532">The most horrible thing you have seen so far." Dwarven life is not easy, my friends. Oh no.
Dwarf Fortress player sinoth has developed a great utility called “”http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=2&t=001450&p=“>3dwarf” that lets you rip map data from the popular Roguelike, and then view them in 3d. 3dwarf lets you explore the maps via a floating camera, and has various helpful options for viewing the map, like “height map mode,” which colors each layer based on how high it is.
Now if only there was a “dwarf mode” to let you walk through your fortress FPS-style!
(Image Source: Dorten)
There’s a great podcast discussion with Tarn Adams on GeekNights. Tarn, as you may or may not know, is one half of the Dwarf Fortress team, and its sole programmer. The other half, Zach (also Tarn’s brother), develops stories which Tarn makes work within Dwarf Fortress’s intimidating game engine.
The podcast focuses on Dwarf Fortress, but Tarn touches on a variety of subjects, from his older games to his thoughts on gaming and game design in general. I found it to be pretty fascinating.
And, I gotta say, for a self-described introvert and the developer behind one of the most insanely detailed games ever made, Tarn is very well-spoken and sounds really down-to-earth. Respect!
For those that missed it, Mike Mayday has compiled various Dwarf Fortress graphics tilesets into a single package that includes the latest release of the game. The tilesets are already linked, so all you need to do is download it and run. So far, this is the easiest way to play DF with graphics, and even though it’s not perfect, it looks pretty darn good!
Also, via Chris Hildebrandt, some wishful thinking for you.
Dwarf Fortress PSA #1: “Vomit Kills. ”http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000234">The More You Know!"
The Great Toady One (aka Tarn Adams) has released a new version of the game that (hopefully) fixes a lot of the issues from the last release, including the lag caused by the weather.
Toady is a developer I really admire. Not only for his Herculean work ethic and dedication to craft, but because, as far as I can tell, he’s a genuinely nice fellow who lives simply and earnestly. He also takes serious care to listen to his fans. One in a million, this guy:
What a frickin’ machine. From this thread.
I definitely urge anyone who gets a kick out of this game to send some bucks over to show your support! I’m sending over $30 today so that I can see what Dwarf Fortress is like in the year 2017.
(Thanks, Nikica!)
Version 0.27.169.32a of Dwarf Fortress, or, as I like to call it, “Bob,” has just been released. From the release notes:
The z-axis is amazing. As you can see in the screenshot, my newly created human swordsman can peer into the bottom of the lake, as well as spy part of a second story in the building. Shortly after, he climbed some logs onto the second story and then promptly fell back down again, stunning himself. Pretty embarrassing thing to do right in front of the Mayor of the city.
Toribash 3.0 and now this. Pants officially esploded.
One thing I love about games are the stories within the stories – the ones that are not created by the developers, but by the players and their experiences. Dwarf Fortress is a game that is more or less built around this idea. Zach Adams spins fantastical yarns that his brother Tarn then makes possible within the game’s engine. Excitement, tension, and high drama arise naturally from the player’s choices and their interactions with the game’s ruleset.
Actually, while reading this “Let’s Play” succession game of Dwarf Fortress, even the more mundane events that occurred were interesting to me, because of how they were framed. Like this journal entry, for example:
Diablo took the Roguelike genre and dumbed it down and gussied it up. It’s a fun game, but there aren’t many compelling stories in there that Blizzard didn’t come up with first.
(Source: GameSetWatch)