Posts with ‘TheBehemoth’ Tag


By: Derek Yu

On: February 9th, 2010

The Behemoth’s “Game 3” is now officially called BattleBlock Theater (website under construction).

On the Super Meat Boy front, here’s a sneak peek at Chapter 2, which takes place in a haunted hospital. Lots of hypodermic needles abound! Possibly inspired by Edmund’s gruesome surgery? More videos of this chapter can be found at IGN.

Notch has been hard at work on Minecraft. This fan-made video shows off some of the new additions to the game, including crafting, farming, and DYYY-NO-MITE!

Sky Invader is a really nice-looking MMF2 game that’s in early development. In the game you control a giant alien spaceship against an army of Earth defenders. Clement, the creator, promises in the YouTube comments that the final game will be “more tactical than shooter”. Thanks to the Pixel Prospector for prospecting this one!

Lots of progress on Michal “Soldat” Marcinkowski’s Link-Dead. Michal’s been working hard on AI lately – the above video shows him fighting one of his new bots, which has pathfinding and cover/reload logic. (The graphics are still procedurally generated.)

Also, no videos but… fans of Gesundheit! and Cortex Command will be happy to know that their creators are updating once again.

Thanks for tuning in!

“Game #3” In Action

By: Brandon McCartin (BMcC)

On: August 13th, 2009

The Behemoth, creators of indie hit Castle Crashers, have uploaded the first of hopefully many development videos of their next XBLA game, which they are still calling “Game #3.” The video shows that co-op, multiplayer action which I am down for. So down.

Most prominently featured is “Soul Mode” (again a tentative title), where each team must beat the souls out of the other team(s) and hold on to them as long as possible, racking up points over time. Customization is also talked about, with custom appearances and weapons promised for each player. Even this early on the gameplay and presentation look top notch. Keep watching The Behemoth’s dev blog for more tasty updates.

(Source: Offworld, natch!)

The Behemoth Comic-Con News

By: Derek Yu

On: July 24th, 2009

The Behemoth dudes are always at San Diego Comic-Con, and this year is no exception. I couldn’t make it this week, but thankfully Gamespot was on hand to take videos of Game 3 and interview Dan Paladin for me. (Thanks, gents!) Something tells me that 2010 is going to be another huge year for independent games.

Also, Castle Crashers is hitting PSN.

(Source: Brandon Boyer, via Offworld)

Behemoth’s New Game – Trailer!

By: Xander

On: March 17th, 2009

Gameplay footage of The Behemoth’s new game has finally been made available, and continuing my current trend of news posts I have absolutely no other details what so ever!

No concrete gameplay details! No announced platforms! No confirmed release date! Fun times…

Seriously though, from the trailer it appears to be a multi-player platformer, but there seems to be a multitude of gameplay types such as a two-player cooperative level and a competitive block colouring mode. Alongside that seem to be plenty of characters and power-ups, but again it seems like something we’ll have to wait a while for more footage or even to get our hands on before we really know what it’s really going to be about. All we have is a trailer, but damn if it’s not the most exciting 1’30" I’ve had in a while. Roll on 2010!

(News thanks to Destructoid, who just yesterday celebrated their 3rd Birthday, so congratulations!)

Castle Crashers: Behind the Scenes

By: Brandon McCartin (BMcC)

On: February 25th, 2009

Progression of The Frost King

The Behemoth has been uploading time-lapsed video of Dan’s drawing process to their Dev Blog, from Tom’s concept sketches to the final, in-game art. If you’re interested in seeing what it takes to make award winning graphics, check it out. So far they’ve uploaded development footage of The Necromancer, The Frost King (pictured above), and The Undead Cyclops.

Also, The King Pack, the first downloadable content for Castle Crashers, was released on XBLA last month for a measly 160 Points!

Also also! They’re working on a new game… but haven’t given any details yet.
Maybe we can squeeze it out of them at GDC?

Castle Crashers Crashing Your Castles

By: Derek Yu

On: August 27th, 2008

Castle Crashers

Castle Crashers is now on XBLA for 1200 points! Get it while it’s hot! (Congratulations to Tom Fulp, Dan Paladin, and the rest of the Castle Crashers team!)

TIGdb: Entry for Castle Crashers

Braid, Castle Crashers Release Dates!

By: Derek Yu

On: July 29th, 2008

Braid / Castle Crashers

As part of Microsoft’s Summer of Arcade, Jonathan Blow’s Braid is hitting XBLA on August 6th, with The Behemoth’s Castle Crashers following soon after on August 27th. August is going to be a good month!

Braid won two of IGN’s “Best of E3” awards this year, including “Best Xbox Live Arcade Game” and “Best Puzzle Game.” It’s also been getting some great reviews from the gaming press.

(Source: Tim, via the blog)

TIGdb: Entries for Braid, Castle Crashers

Castle Crashers is Complete

By: Derek Yu

On: May 17th, 2008

Castle Crashers

No release date yet, but soon… very soon (okay, just kinda soon). Also, bears.

Castle Crashers Dev Blog

By: Derek Yu

On: April 8th, 2008

Castle Crashin' Bear

Did you know Castle Crashers has a development blog? Now you know! I especially like these videos of artist Dan “Synj” Paladin making his magic in Flash. Lookin’ good!

…oh jeez, who am I kidding, this entire post (and perhaps this entire site) is just a reason to post this damn awesome BEAR who’s wielding a fish as a weapon (one of the 22 unlockable characters in CC).

Castle Crashers is still slated for a Summer release.

Indie XBLA Release… Vagueries

By: Derek Yu

On: February 22nd, 2008


Braid, by Jonathan Blow, is slated for a Spring release.


Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, by Hothead Studios, is slated for a Spring release. Be sure to check out the three gameplay trailers from January, if you haven’t already.


Castle Crashers, by The Behemoth, is slated for a Summer release.

This information was revealed in a Microsoft press release following their keynote. It’s really more of an excuse to post more screenshots. I want to play all of these games very badly.

(Sources: Kotaku, Blog)