Jonathan Blow Interview: “No Compromises”

By: Derek Yu

On: September 3rd, 2008

Jonathan Blow

Matthew Boyd (Three Panel Soul), who interviewed Tarn Adams for Kwanzoo.com about a month ago, just did another, shorter, interview with Jonathan Blow, where they discuss Braid, Microsoft, and the nature of being an independent developer.

I feel like there is enough compromise in the game industry. Everyone compromises on everything all the time. If I want to make something different, that really stands out, then a good way to do that is to not compromise. Plus, compromise does not suit my personality very well. It tastes bad.

In the past, I’ve noticed that before Braid was released, some people have took issue with Jon being vocal about his opinions regarding the games industry and the development process. Has that changed at all for you guys?

In any case, I’m digging these interviews. Keep ’em up, Matt!

  • Sigvatr

    He is like Zarathustra from Nietzsche’s novel, waiting 30 years in his cave and then bursting out into society to spread his wisdom.

    Also in the book, no one cared.

  • Saint

    “..some people have took issue with Jon being vocal about his opinions regarding the games industry and the development process. Has that changed at all for you guys?”

    In short, no. While I think he has good things to say about as often as he comes off as elitist and ignorant, I don’t think the fact that he has made a great game changes the value of what he’s said. This since the issues I had with the parts I thought was bad wasn’t that the points themselves where bad, rather that they present a very narrow-minded view of the games industry.

    I can see this changing *now*, however, since he seems to be taking in the feedback he gets from Braid to at least some degree. I think he’s clever enough to see it all in a bigger picture and if he just thinks back to how he reacts to this criticism when he start dishing out his own, he might be more humble.

  • Zaphos

    Wait … how is he like Zarathustra? He talks constantly!

    Anyway, nice interview :) Taking issue with someone for having strong opinions is kinda silly, I hope people are more relaxed than that.

  • Critic

    “Compromise does not suit my personality very well.”

    ooooh, what a bad-ass. Way to be modest, Blow.

  • Mitch

    “Plus, compromise does not suit my personality very well.”

    Yeah, yeah, we get it. You’re an uppity douche-bag.

  • Koholint

    Or maybe he just takes pride in his work.

  • Mitch

    OR maybe he’s an uppity douche-bag. For a quick reference, check that picture he posed for above. QED

  • Koholint

    What’s up with everyone bashing Jon Blow all of the sudden?

  • wormguy

    Jon Blow bashing is not a new phenomenon.

    Anyway, while I think Jon Blow has some interesting and important insights on the game industry, he would do well to be less arrogant about it.

  • Joel Cairo

    I am not sure what all the hype is about with this game. While Blow has nailed down some interesting variations on the Mario theme and managed to roll into a mature setting, I am not convinced that this is the ground breaking independent project that people are trying to make it out to be.

    I think any time anybody completes a half decent game on their own in this day of multimillion dollar game development, we immediately assume there is some sort of genius at work. But this is how it was done back when gaming was in it’s infancy. Single man development, no studios and these guys were pioneering game elements…many of which Blow lifted for his own game.

    I don’t believe there are any truly original concepts in Braid, just some very smart mixing of existing elements. And I have trouble with people who dismiss the Sands of Time or Mario as not being a major influence. I would hazard that once a game concept such as time manipulation is out there and implemented in a form that can be analyzed, it becomes very easy to adapt that concept to your own projects. That’s all Blow has done with Braid, and at the end of the day it’s what Mak did with Everyday Shooter.

    We have to stop acting like these guys are the gods of gaming and recognize that many of the supposed original ideas these guys are supposedly creating have been lifted from the mainstream studios they so often reference as the downfall of gaming.

    P.S Say what you will but Fez (another game being over idolized) is just reworking of Paper Mario…hopefully you see the trend here.

  • Exoduster

    I disagree, Joel. Johnathan Blow not only invented nonlinear plotlines and surprise endings, but time itself, for use in his game Braid. Therefore, he deserves to be showered with mancrushes.

  • I Like Cake

    I think whether we succeed or fail at making something interesting or original, the most important thing is never to try and just to accept the way things are.

    Also, try not to have too many opinions or care about things. The news told me that only elitists have opinions, and that I should just let rich, corporate people take care of everything for me.

  • johnny

    no, elitists call their own games special while breaking down most of all the other games in existence.

    opinions have nothing to do with it.

  • I Like Cake

    I’ve heard Jon Blow discuss something like three other games in a negative light in lectures, mostly to bring up points about things he didn’t like. Three games are hardly ‘most of the games in existence.’ Anyway, it isn’t elitist to dislike some games, to think some things have worked and some haven’t.

    There isn’t anything wrong with being opinionated, but I do think there’s something wrong with taking part in a culture which encourages mediocrity, and becomes terrified whenever anyone expresses an opinion, overcome by this “don’t rock the boat” hysteria.

  • I Like Cake

    It’s fine to disagree with his opinions on any number of points pertaining to those opinions, but if you disagree simply because he’s an ‘elitist’ then you’ve just bought into a bunch of brain-washing designed to keep you stupid and docile. Yay!

  • Exoduster

    No one’s terrified by Blow’s magnificent presence, and there’s no elaborate government conspiracy to keep people from liking him. They’re just sick of his moaning.

    But please, by all means, don’t let the brainwashed sheeple stop you from fantasizing about him.

  • I Like Cake

    Of course it isn’t a fucking conspiracy. The word is thrown around on the news *constantly* specifically because it works. From overuse, it has become enough to accuse someone of being ‘elitist’ instead of having to actually deal with an issue. This doesn’t require a shady mastermind behind the scenes, it requires enough utility in the mechanism for it to be used over and over again until it becomes a convenient crutch that reinforces the status quo.

    No one is making a single point about how he’s wrong about this or about that: everyone’s just pissed off that he gives talks and cares about shit in a world where this is unpopular.

  • I Like Cake

    The allegation of ‘conspiracy nutjob’ is a similar idea. Did someone hold your hand and make you type that? No, but you wrote it all the same because it makes you feel justified in dismissing someone’s opinion without addressing it.

    You didn’t invent the idea of accusing me of being a batshit conspiracy theorist, but you’ve seen it around enough to have co-opted it, since you find it useful.

  • konjak

    Stay puft everyone, I am taking the next marshmallow tractor to the horsehead nebula.

  • Mr Innovation

    MrBlow is a skilled game developer and deserves credit. However, he has a much greater skill in underground marketing. Telling journalists “the man” is evil and he’s “fighting for creativity and innovation” – damn! It’s like feeding candy to a baby, they just eat it up! He’s my hero, very few indies know how to do viral marketing and journalist wrangling and opinion making. Introversion are probably the only other I can think of, but he’s the master of this particular technique.

    I personally think Behemoth’s marketing plan is more honest. They have a consistent style, very visible at conventions, free web games, merchandise, consistent quality. It’s a slower process, but they’ve built a bigger following i.e. castle crashers seeming to sell quite a bit more than Braid. Yet, in truth and under a harsh microscope it’s a gorgeous but simple and somewhat repetitive game with a fair few bugs.

    Making a good game is a vital but minor element of the marketing recipe. Study these marketing gods carefully and take note.

  • http://www.blueskied.com Karl Blueskied

    >>Has that changed at all for you guys?
    Definitely.
    Before Braid i thought he’s just another guy who talks the talk and will never come up with even a half-decent game.
    Now i think he is great! And i am listening to his words,too.

  • muku

    I seriously don’t get all the hostility towards this guy. Not one bit.

  • Ric Moura

    Dismissing Braid as an interesting variation of Mario and Sands of Time can only come from someone who didn’t play the game.

    Yes, he comes off as a zen-kung-fu-feng-shuei master, but just because he loves the sound of his own voice it doesn’t mean he can’t do a great game.

  • PHeMoX

    I think people probably just envy him a LOT as I do not see why bashing him or his ideas would be appropriate in whatever possible way.

    While I may agree with about 80% or more of what he says most of the time, I don’t think anything he ever said was plain bullshit or bashing for the sake of bashing or hearing his own voice.

  • Mitch

    “Plus, compromise does not suit my personality very well.”

  • Blowoff

    Didn’t he spend like £150,000 on braid… NOT AN INDEPENDENT GAME!

  • moderately hot chick

    ITT butthurt whiners.

  • Scott

    Is anyone else amazed someone with the last name Blow managed to get through school with a such a high sense of self?

  • Hooker with a BeViS

    ..sigh.. people are such pussies for whining over someone having a strong opinion.

    Let’s see the score list:

    Blow has voiced his opinion and backed it up with analysis for what he feels is valuable in a game. On top of that he’s deeply passionable what he does.

    The typical Blow critic (not all) has expressed disdain for blow’s arguments becouse they are.. elitistic?.. and why is this… ?… anyone?!… huh?

    ..And for the record, if you want to blame someone for elitism; you can blame me..
    You snively little disagreeing, life-wasting, sacks of no good sofa potatoes!

  • Don Andy

    yawn

  • Pops McKenna

    Braid was pretty short and nothing all that fantastic. Just a puzzle game with a dumb and pretentious story.

    Maybe with a puzzle editor and a little less adherence to his fruity little dream-story, it would be good.

  • PHeMoX

    *Didn’t he spend like £150,000 on braid… NOT AN INDEPENDENT GAME!*

    So now spending money to hire people makes it non-independent? That’s a rather close minded idea. It’s similar to arguing that only free games are truly indie… not true.

    *Is anyone else amazed someone with the last name Blow managed to get through school with a such a high sense of self?*

    I don’t think he would be teased that much, (sort of) knowing how he has been into martial arts and stuff for just about whole his life.

    On the other hand, perhaps the contrary is true and therefore he became how he is now. Wouldn’t be much of a surprise either way really.

  • lesslucid

    To make use of a tired internet jokememe: Random internet blowhards dislike high-achieving intellectual. Film at 11.

  • Dominic White

    This guy is amazing. He can say the most inoffensive thing ever, and people will still be baying for his blood.

    I remember when he had the nerve to say that the Prince Of Persia games didn’t do much with time manipulation other than use it as a replacement for extra lives, which was completely true (and didn’t stop them from being great games, either), but it still enraged a lot of people.

    It’s fascinating how ‘I don’t like to compromise’ becomes an amazingly offensive and elitist statement when this guy says it, but from anyone else, nobody would even raise an eyebrow.

    To those getting upset at everything Jon Blow utters, you really do need to get introspective for a moment. The reason for your anger probably has nothing to do with him – you’re just being irrational, and are searching desperately for something to get angry about.

  • Scott

    Plenty of video game players love martial arts but would suck in a fight, and most of them probably got more shit. Anyway if he was going around punching everyone who made a joke about him that says plenty by itself.

    Despite all this pseudo-psychology, I don’t have anything against the guy as I don’t know him, and I tend to agree with the few things he’s said. Personally I’d rather have an uppity elitist douche bag than just some jerk who wants money anyway.

  • Moose

    Can someone clarify what he actually did to make people so mad at him because he seems like a pretty reasonable guy to me..?

  • Trotim

    Jonathan Blow and rabid bashers! Together, they fight crime!

  • Zoltan Incredible

    In all his criticisms of other games I’ve read, well heard actually; I’m talking about his GDC talks, he’s specifically pointed out how much he admires the games he’s talking about. The criticisms are usually centered on things like not taking an idea to its logical conclusion, or compromising on an idea for it to fit in a more conventional game.

    People seem to be mistaking criticism for bashing. Bashing is what people do to unpopular games because there’s no repercussions.

    The thing is though, caring about your own idea, nurturing it, even perhaps *thinking that it’s a good idea* isn’t pretentious or self-serious it’s just *honest.* It’s unhealthy to submerge yourself in false modesty when you’re passionate about something.

  • Sokurah

    “Plus, compromise does not suit my personality very well.”

    This comment about compromise is a direct attack on most other commercial games and it’s pretty cunty if you ask me.

    Yeah, he has been lucky enough to be able to develop a game like Braid that had a pretty good budget all things considered, but let us see how he would handle working on a multi-million dollar high profile title, with suits breathing down his nech, asking for milestone builds and features to satisfy the latest trends the’ve learned about from some people who claim that “YOUR GAME NEEDS TO HAVE FEATURE X TO SUCCEED IN TODAYS MARKET”.

    I realize he wouldn’t want to work on a game like that, because large teams and large budgets often mean loss of individual control, but some people has to…and not many developers are iD or 3D Reals and can keep until the game is perfect. Not fair, but that is unfortunately the way it works.

    Just saying’…

  • BeamSplashX

    He said compromise in the games industry, not that Warren Spector is some halfhearted developer that thought Deus Ex was just “good enough” (as an example).

    I think commercial developers would ideally like to do without the suits’ opinions as well, just their money and support. If only developers got as much slack as the Duke Nukem Forever team…

  • http://www.kokoromi.org FISH

    i love jon blow.

  • http://www.kokoromi.org FISH

    plus, he could kick your ass.

  • Hooker with a BeViS

    @Sokurah, so the “latest trends” and “milestone builds” may not make the game any better but we should pat the developers to the back becouse it’s just so damn hard work?

    Then again, so is working on a game with a small team, becouse your team might lack the muscle big companies have. And one person might have to have a broader area of responsibilities to cover.

    ..Both ways probably have their pros and cons.

    In the end I’d rather spend my time with and pay for a game that actually compels me to play it, keeps my interest and entertains me. Latest mainstream trends just aren’t my thing. This is only a matter of a personal taste however.

    “I realize he wouldn’t want to work on a game like that, because large teams and large budgets often mean loss of individual control, but some people has to…”

    ..No they don’t. If it’s so bad then they could pursue other interests. No one puts gun on their heads and forces them to work there.

    So you’re just saying.. but I just didn’t get a grasp what you were aiming for?

  • Hooker with a BeViS

    @Sokura, If a cook works in a restourant where the chef treats his workers badly and has lousy conditions. I’m not going to tell him I loved his food if I didn’t.

  • http://www.blueskied.com Karl Blueskied

    “Didn’t he spend like £150,000 on braid… NOT AN INDEPENDENT GAME!”

    Try to get hold of that much money on your own risk to make some game which could mean your bankruptcy if it don’t sell. THIS IS MORE INDIE THAN INDIE, SUCKER!

  • Pops McKenna

    Don’t talk bad about Jon Blow or he’ll totally beat you up with his black belt on. Hiyaaaaa!

    Whoever mentioned the fact that he ‘does martial arts’ is a complete and total douche-nozzle. That only gets a kid beat up 100 times more. Keep that in mind.

  • Helm

    Comment threads like this one make me really disappointed with the internet. Seems like a lot of you guys are just waiting for the new thing to fuel your discontent. I think most of this random internet rudeness says more about the mentality of the net user (and video game enthusiast to be more precise) than Braid or Jonathan Blow or anybody else you’ve decided is hateworthy this weekend.

    Jonathan Blow is making constructive and positive contributions to his field and the discussion around it and most of you guys aren’t. It’s not about elitism and it’s not about pretension, it’s just that: positive, negative. Don’t make the internet into more of a negativeland than it already is. If you don’t like something, have a reason for it other than ‘that guy ticks me off, what with all his… talking and stuff’.

  • Pops

    Helm, you and Blow should hang out. You are both pretty fucking pretentious.

  • http://www.sinisterdesign.net Craig Stern

    It’s interesting. Commercial game creation these days has become such a team-oriented undertaking that an “I don’t like compromise” attitude can’t possibly be helpful unless you’re either doing a game entirely by yourself, or in charge of a small group of like-minded individuals. It sounds like Blow has managed to put himself in that sort of position, which is good for him, but it sounds like he wouldn’t be terribly pleasant to work with.

  • corpus

    Reading these comments is embarrassing, to say the least.

    So, to sum up, he’s elitist because he doesn’t like some games and attempts to create a better one, he’s pretentious because he has opinions on things and he’s a douchebag because he doesn’t want to compromise his vision?

    Riiight. Way to go, internet people.