Leilani’s Island lavishes attention to its details – watching Leilani roll into an enemy close-up reveals all kinds of design considerations at play, from particle effects to physics. You can just tell that it feels really good to control. This attention to detail is a quality that’s also reflected in the devlog – creator Ishi has been updated the log at least once a week since February, 2015, revealing the game’s influences and evolving design. According to Ishi, Leilani’s Island draws some inspiration from the personality and physics of Wario Land and Donkey Kong Country, but in the animated gifs he’s posted Leilani promises to be even more intricate than the games from either of those series. The artwork, animation, and music (by Leila “Woofle” Wilson) should be at least as good as Nintendo and Rare’s work on those titles.
Willy Chyr has been conscientiously updating his TIGForums devlog for Relativity since November, 2013, when the game was a much-different-looking prototype. An installation artist who studied physics in school, Willy takes us with him step-by-step through the process of developing his game, discussing everything from architecture to Unity technology to game conventions in depth, with plenty of screenshots and gifs to boot. It’s hard to ask anything more of a devlog and the game, which promises beautiful puzzle worlds that repeat infinitely in every direction, is worth checking out.
The game is slated for 2016 release on PlayStation 4, PC, Mac, and Linux.