Winter is here, and with it the next release of Tarn Adams’ Dwarf Fortress has arrived.
Dwarf Fortress 0.42.01 continues to build upon the “living world” features added in last year’s major release, allowing players even more interaction with the larger world outside their fort (or lone adventurer). Troupes, mercenaries, refugees, scholars, and more will now visit your fort. Social interaction will also play a larger role so inns, taverns, and temples have been introduced as social areas. Libraries have also been added for more bookish individuals, collecting the various written works and technological advancements of the world.
To aid in the new mingling scene, the inhabitants of your world will now compose poetry, music, and dance forms. While these are currently only described in text, the Dwarf Fortress community has already begun to provide some fantastic real-world interpretations from those descriptions (Listen:The Superior Rampart; Listen:The Grasping Oaks). Of course, these features are also available in the game’s Adventure Mode. Rather than running a fort, players can instead lead a performing troupe on a world tour!
For a more complete changelog, and to download the latest version of Dwarf Fortress, head on over to Bay 12 Games.
After more than two years since the last update, a new version of Dwarf Fortress has been released by developer Tarn Adams. As always, the game is entirely free, despite it being Tarn’s full-time occupation – he is supported by the generous donations of players.
One of the largest and most notable features of this new update is that the in-game world will no longer be static after its initial generation, but will continue to change and evolve on its own in the background. This will include events ranging from civilization-scale events like foundings and conquests, to more individual actions such as births and deaths of historical figures. Additionally, forts that the player has “retired” will continue to operate within the world, rather than simply becoming abandoned, allowing for the player to visit them in Adventurer Mode and interact with the citizens.
Other notable changes with this update will include multi-tile trees, new site designs for several races, and overhauls of various systems including combat, conversation, movement, and AI. A more extensive changelog can be found here.
Image: Forgotten Beast, by Torgeir Fjereide
Following a successful Indiegogo campaign that raised nearly double its $48,000 goal, Thomas Biskup has been working steadily to bring his legendary roguelike ADOM to a generation of players that might be more familiar with “roguelikelikes” and “roguelites” than the genre that inspired them all. First released in 1994, ADOM (full title: Ancient Domains of Mystery) is widely considered to be one of the “Big 4” defining roguelikes, along with Nethack, Dungeon Crawl, and Angband. An incredibly expansive and challenging game, it’s remained relatively obscure to mainstream game players, due in no small part to its ASCII graphics, closed source, and lack of updates past 2002. With this renewed development, Thomas seeks to remedy that (although as far as anyone knows, the source will remain closed).
A lot is planned for ADOM and a lot has already been done: a lovely graphical tileset, sound, a mouse-driven UI, and new monsters, items, quests, classes, and more. You can experience all of these in the current public version (1.2.0p23), which also includes a new tutorial mode. It’s also on Steam Greenlight, where you can vote for it and help get it released on Steam as a paid, “deluxe” edition alongside the freeware game. The price of ADOM on Steam has not yet been settled on.
It’s great to see the creator of one of THE classic roguelikes throw his hat back in the ring. There are many good reasons why these games have had such a strong and long-lasting influence and hopefully people who missed out on them the first time around will take this opportunity to try one out.
The 0.21 update to Kerbal Space Program has arrived, bringing with it a slew of new parts for building rockets and planes.
Also added in this update are a terrain overhaul, a revamped Kerbal Space Center, and the ability to “hire” specific Kerbals and assign them to missions. While this hiring feature currently doesn’t offer much beyond more control over who’s on what mission, it lays some of the groundwork for KSP developer, Squad, to begin working on the eagerly awaited “Career Mode” for the game – which is planned to add mission contracts and funding rewards for players based on their progress, providing a more Kerbal Space “Tycoon” gameplay experience.
The cult classic survival roguelike UnReal World is now donationware as of version 3.16. Creator Sami Maaranen cites faster releases as the reason for the switch, saying “massive AI, end-game and graphics improvements are underway and I’d like to keep releasing new versions whenever substantial new features are up and running”. People who already own a full license to the game are still entitled to free updates should it ever revert back to a paid scheme (a possibility that Maaranen acknowledges).
Although it’s a lesser-known roguelike, UnReal World has garnered a cult following for its complex combat and survival systems, as well as its unique portrayal of Finnish history and mythology. Unlike many dungeon crawlers, UW is extremely open-ended, allowing the player to play a number of non-combat roles such as hunter, hermit, fisherman, or trader. More often than not, the elements are your worst enemy, and understanding how to survive in an Iron Age Finnish wilderness is one of the game’s major challenges.
Rocket-construction and space-exploration game Kerbal Space Program celebrated its two-year anniversary tonight, and version 0.18 has just launched.
The jump to 0.18 is the largest update KSP has seen and brings with it many new additions, including new resource and flight-planning systems, new parts like solar panels and unmanned probes, the ability to dock ships together, two new celestial bodies to explore, and more.
On a two-year anniversary stream, the team behind KSP also unveiled Kerbal SpacePort a new community hub for the sharing of user-created content. Future development plans were discussed as well, including aspects like weather, resource-mining, and rover creation.
Wolfire has released the first content update for their “7-day” FPS Receiver, which includes a flashlight, a S&W Model 10 revolver, a Glock 17, and the ability to move your guns closer to the screen through the settings menu. Players who already own Receiver can get the update free from the Humble Store. You can purchase the game for $5 on its website or by pre-ordering Wolfire’s main project, Overgrowth.
Steam Greenlight: Receiver
After four months of hard work the Legend of Grimrock team has released a level editor beta for their first-person dungeon crawl. Due to Steam’s rapid updating capabilities, the editor is currently only available for players who own the Steam version of the Grimrock. To try it out, right-click on “Legend of Grimrock” in your Steam library and select properties. Then click on the “Betas” tab and opt-in to begin downloading the editor.
Almost Human says that it will be available for all distribution platforms after the beta is over.
Today marked the 43rd anniversary of the first lunar landing and the first steps taken by mankind on the surface of the Moon. In celebration of this grand scientific achievement, the team at Squad has released the newest alpha version of their outstanding space game, Kerbal Space Program. Version 0.16 allows players to direct their Kerbal explorers to leave their vehicles for the first time and travel around on foot or even by jetpack. Will it be a momentous occasion for the annuls of history, or a embarrassing failure of aeronautical mishap? It’s up to you.