From funky-fresh indie studio Funktronic Labs‘ comes sci-fi adventure/puzzler Nova-111. Bringing together a mix of turn-based movement and attacks with both turn-based and real-time threats, Nova-111 manages to evoke memories of the classic Chip’s Challenge.
Players control the Nova, a scientific vessel that has been flung into a strange dimension of mixed time, and are charged with guiding the ship and 111
collectible rescuable scientists back to safety. Along the way, upgrades can be found for the Nova that give the player more ways to move about the environment and manipulate time. Puzzles present themselves not only in navigating the terrain, but in the crafty and effective dispatchment of enemies. Combine this with the vibrant art and groovy music from Funktronic Labs, and progressing through Nova-111 can quickly approach a dance-like experience of timing and positioning. With global leaderboards for both “least turns” and “least time,” it surely won’t be long before some amazing speedruns appear.
The puzzle platformer Closure was released on PSN this week. The puzzles are designed around the idea that darkness is treated as empty space. Manipulating light and darkness to exit each level is the primary goal of the game.
Closure got its start as a small Flash release before being remade and expanded upon for the PS3. You can still play the original version here, on Newgrounds.
TIGdb: Entry for Closure
The puzzle-platformer Closure is coming to PSN in 2012, according to creators Tyler Glaiel and Jon Schubbe. The game, which began as a Flash project on Newgrounds, treats darkness as empty space, and all of its puzzles revolve around that concept.
The team is planning on released PC and Mac ports of Closure some time after the PSN release.
TIGdb: Entry for Limbo
In a new series of videos, artist Alex Ahad and programmer Mike “Mike Z” Zaimont describe a previously unrevealed character from Skullgirls, their upcoming 2d fighting game:
Four years after the release of Everyday Shooter, Jonathan Mak has announced his latest game, Sound Shapes, a “musical platformer” that lets you play, create, and share levels built using a music sequencer-like editor. EDIT: The game is a collaboration between Jonathan and musician Shaw-Han Liem (aka I am Robot and Proud).
(Source: Esquar, via TIGForums)
As everyone knows, the holidays are a very sexy time of year. And in the spirit of such an occasion, I bring you five very sexy indie game videos to watch while you drink hot marshmallows and launch missile toes at your loved ones. Enjoy!
To begin: here’s some new footage of thatgamecompany’s latest project, Journey. It looks beautiful, natch. But also so very ronery…
Looking to tap into heretofore undiscovered human emotions, Flow/Flower developer thatgamecompany announced just moments ago that it would be creating a new PS3 game based on the songs and story of the popular American rock band Journey. According to TGC President Kellee Santiago, the game takes only partial inspiration from the 1983 arcade game.
Well, actually, no, but it’s an idea that sounds pretty intriguing, nonetheless! According to the game’s press release, “the player walks, glides, and flies through a vast and awe-inspiring landscape, while discovering the history of an ancient, mysterious civilization along the way”. The game is being promoted as a unique online experience to be shared with strangers that you can meet and explore the world with. See here for the full announcement, including some more lovely screenshots. (Source: Esquar, via TIGForums)
Wow, there are some really, really nice-looking indie games coming out soon. First off, it was recently announced that Dean Dodrill’s Dust: An Elysian Tail is heading to XBLA in 2011. The music is being done by Hyperduck Studios.
Here’s an E3 trailer for Klei Entertainment’s violent, side-scrolling platformer/beat ’em up Shank. EA Partners is publishing the game and helping to bring it to XBLA, PSN, and the PC. Klei has also been working with God of War writer Marianne Krawczyk to craft Shank’s storyline (which hopefully involves a lot of stabbing). According to Jamie Cheng, the two met at GDC in 2008 and discussed collaborating on an indie game together.
Finally, animator/illustrator Michel Gagné’s Insanely Twisted Shadow Planet is also coming out on XBLA.
Wow. Do you guys remember Grand Theftendo (web archive), Brian Provinciano’s homebrew NES demake of Grand Theft Auto? The game first came to my attention around 2004, but dropped out of sight after a year or so, only to resurface in 2009 as an entrant in that year’s IGF! It seemed like a pretty sweet project.
Anyway, after IGF the game went back into hiding, so it comes as quite a surprise that just a few hours ago Brian’s company, Vblank Entertainment, announced Retro City Rampage for WiiWare. According to the game’s website, RCR is slated for a Fall release. More details will be released in the upcoming issue of Nintendo Power.
It just goes to show you – never give up! Who knows? Maybe someday They Came From Hollywood will even see the sunshine! (Okay, so there’s probably not enough hope in 50 million Obamas for that outcome. But we can dream.)
(Source: Tiny Cartridge)
2010 IGF Grand Prize nominee Joe Danger is arriving on PSN much sooner. Specifically, it’s coming out on June 8th (North America) and June 9th (rest of the world). Developer Hello Games had originally announced that they were looking at XBLA, PC, and PSN, but earlier this year it was revealed that the game would be a PSN exclusive.
Speaking of IGF nominees and PSN, Eufloria is also heading to the PlayStation Network in early 2011. According to Alex May, “this reboot, much of which will come as a free update to current and future owners of the game, will feature some of the things we wanted to get in the first time around but couldn’t because of pesky things like day jobs and deadlines and other such nonsense”. Sounds great! And dude quit his job to work on the game full time! Congratulations!
Oh yes, and then there’s this: