It’s become a joke to talk about Cave Story and Dark Souls when describing other games, but in the case of Momodora: Reverie Under the Moonlight, I’d be remiss not to: the series has never been shy about its influences. In Reverie, the fourth game of the Momodora series, rdein has done a fantastic job joining the simple charm and tidy aesthetic of Daisuke Amaya’s little masterpiece with the methodical combat mechanics and level design of From Software’s Souls games. The result is something of a “perfect” Metroidvania, which feels neither meandering nor linear, frustrating nor dull. And it’s easy to see why rdein considers this to be his best-looking and most polished game yet: out of all the many beautiful animations and effects in the game, there’s not a single pixel that seems out of place.
In this bustling age of indie game development, it can be refreshing to see a title that shows restraint in its design without being minimalist or abstract. You’ll love Reverie if you enjoyed any of its influences. At this year’s Summer Games Done Quick (going on right now), it produced one of the marathon’s most heartfelt and inspiring runs:
Indie studio Dopterra has just three days to reach the modest goal of $6000 for its colorful 8-bit title, Creepy Castle. Promising a mix of 2D platform-based exploration and turn-based RPG combat, the game follows the adventure of Moth (note: an actual moth) within the halls of the titular Creepy Castle in an effort to uncover and thwart a looming threat. Dopterra has also teased several other protagonists, playable in an assortment of scenarios that intertwine with Moth’s story.
With a graphical style inspired by the Sinclair ZX Spectrum and a catchy chiptune soundtrack, Creepy Castle certainly aims to present a fantastically old-school experience – but its six-person dev team is not afraid to pay homage to the modern indie game scene as well: It’s been revealed that characters from recent indie titles such as Shovel Knight and Super Meat Boy will appear in-game, possibly even in the form of playable characters.
With only three days to go in its Kickstarter campaign, Creepy Castle is tantalizingly close to reaching its goal of just $6000. Whether you’ve long dreamt of fluttering your way as a moth through a labyrinthine castle – drawn not to a flame, but to your awaiting destiny – or you simply enjoy old-school graphics and gameplay, Creepy Castle might just be the game for you: Head on over to the Creepy Castle Kickstarter page to learn more and pledge. You can also vote for Creepy Castle right now on its Steam Greenlight page. Finally, if you simply want to watch the game as it develops, be sure to check out the Creepy Castle DevLog on TIGForums.
Dog And Pony Studio (DAPS) is looking to raise just $10,000 in the final four days of their Kickstarter campaign for Pyrella, a Metroidvania-type game where the female protagonist is the only light burning against an unholy darkness. According to designer Jim Burner:
DAPS needs to raise $10,000 before the end of the game’s Kickstarter in just four days, but the team is hopeful. The game has been submitted to Steam Greenlight, and the campaign has several stretch goals ranging from character customization and alternate endings to entirely new game areas and even a PlayStation 4 port of the completed game.
If this project sounds like one you would like to see completed, be sure to head over to the project’s Kickstarter page to learn more and contribute.
Fans of La-Mulana rejoice: Indie dev team NIGORO has a sequel in the works and is currently running a Kickstarter campaign to fund its development!
The direct sequel to the Steam-and-WiiWare remake of the first game, La-Mulana 2 follows the adventures of Lumisa Kosugi, daughter of the first game’s curry-loving protagonist, Lemeza Kosugi. This time around, players will guide Lumisa through the ruins of Eg-Lana, which will have Norse mythology serve as a motif. Promising more of the deviously-designed traps, puzzles, and boss fights that made the first game so great, NIGORO also wants the sequel to be “a fresh new experience for people who enjoyed the first game, while also giving newcomers a chance to enjoy the series without being forced to play La-Mulana first.”
The game’s Kickstarter campaign has just 11 days left and has raised nearly 90% of its funding goal in pledges, so if you would like to see a sequel to La-Mulana, head on over to the campaign page and help them leap past their goal.
Robit Studios and Chucklefish are collaborating on Treasure Adventure World: a commercial, HD remake of Treasure Adventure Game (a wonderful, freeware Metroidvania from 2011). Their press release shares some of the main changes to expect from the new version:
– New engine, smoother gameplay, HD widescreen mode
– High-res, hand-drawn art by Christine Crossley
– New music and sound by Robert Ellis
– More treasures and collectibles, remixed puzzles and new equipment
– Improvements to enemy AI, more intense boss fights
– More tightly-focused story, intriguing cutscenes, charming NPCs and new multiple endings
There is also some info in the Indie Statik post on TAW, which helps to expand upon the press release.
Additionally, those curious about experiencing the game’s earlier incarnations can download Karma as an exclusive bonus from the GOG.com release of TAG. The games in Karma aren’t as fully polished as TAG was, but they are great samples of how drastic development can be from one iteration to the next.
Colin Northway’s physics puzzler Incredipede came out last week. In this unique game you guide a little cyclopean creature named Quozzle to the sunbeam at the end of 60 pre-made levels or a potentially infinite number of user-made levels (currently there are over a hundred in the in-game level browser). The challenge arises from controlling Quozzle’s legs, which are built out of long bones and squishy muscles. Some levels will give you a pre-made body and task you with the movement only, whereas others will let you place musculature or even bones. Needless to say, solutions to Incredipede’s levels can be quite varied and the free-form nature of the puzzles are a big part of the game’s appeal.
Overall, the production values are quite good, with attractive woodblock-style visuals by Thomas Shahan and sound effects by Super Meat Boy’s Jordan Fehr. Perhaps most impressive, however, is the game’s interface, which is quite intuitive, whether you’re adding legs to Quozzle or developing your own level to share with other players online. This is especially important given how often you’ll be tweaking your creations, which, if you’re anything like me, will veer toward the break-dancing, as-many-legs-as-possible variety.
Fans of Colin’s first title, Fantastic Contraption, will feel at home with Incredipede, as they are similar games at heart. Incredipede is available for $15 direct or from GOG.com. An 11-level demo is playable on the game’s website but does not include any of levels where you get to design your own Quozzle.
Steam Greenlight: Incredipede
Retro-inspired platformer and puzzler La-Mulana will be returning to its PC roots next week.
Priced at $15 USD, the PC version of this remake will include the Hell Temple and Attack Mode features that were made available as DLC on the WiiWare version, as well as support easy modification of the game.
La-Mulana will be available at the launch of Playism’s new English site on July 13, 2012. The original game can still be downloaded for free however, so be sure to check it out in the meantime!
Hydra Castle Labyrinth is a nice Galious-like by E. Hashimoto (aka “Buster”), who also made Akuji the Demon. The game was released last year and has been fully translated into English by Gary the Krampus.
HACK9 by wahiko is a relatively old Cave Story inspired platformer that is more difficult than it should be. I liked the basic gameplay and the variety of music, but grinding shouldn’t be a core requirement for getting through a Metroidvania. Additionally, there is so much Japanese dialogue in the game that it’s easy for players of other first languages to not know what to do next.
For months it sat ignored on my hard drive after I gave up on exploring the game’s world, since I couldn’t unlock any areas beyond the default availability. However, one dedicated player (nintendofan100) made a video walkthrough, with aid of some helpful comments on the Indiegames.com Blog post on HACK9, which has made the game much more accessible and has allowed me to appreciate the game more.
The video at the top, however, isn’t part of the walkthrough linked before but was chosen to present how confusing the game’s language and design barriers can be and because it contains the game’s audio (unlike the walkthrough).
Momodora II is a Cave Story-inspired Metroidvania by rdein. You play Momo, a shrine maiden that’s been sent to defeat the Underworld Queen using a leaf and playing cards. It’s a short but charming game.