Posts from ‘Browser Games’ Category

Argument Champion

By: Derek Yu

On: August 17th, 2015

Argument Champion, by bigblueboo

In bigblueboo‘s Argument Champion, your goal is to win the hearts of your audience by making positive connections to your idea and negative connections to your opponent’s idea. This is done via a simple word association minigame, but it’s not the minigame that’s clever, so much as the way it’s tied to the game’s central premise that arguments are won by appealing to emotion. The ideas themselves are, as evidenced by the hilarious scenario depicted in the above screenshot, largely inconsequential.

This game was released in 2012 for one of the A Game By Its Cover game jams that was inspired by the original AGBIC competition held on the TIGSource forums.

PICO-8

By: Derek Yu

On: May 26th, 2015

PICO-8

PICO-8 is a “fantasy console” that lets people build and share small games with a full suite of built-in editors. According to the website, “the harsh limitations of PICO-8 are carefully chosen to be fun to work with, encourage small but expressive designs and hopefully to give PICO-8 cartridges their own particular look and feel”. Some of these limitations include a 128×128 display resolution, with a 16-color palette, 128 8×8 sprites, and 4 channels of “chip blerps” for sound and music.

The tools are only available to players who have paid for Lexaloffle’s Voxatron, a voxel-based arena shooter that also comes with its own game engine, but anyone can play PICO-8 carts for free via the online BBS (PICO-8 users can also share carts with one another in a special PNG format). It’s fun just browsing the BBS to check out the various games, demos, and experiments, but if you’re looking for a recommendation, I suggest trying the games by Benjamin Soulé, which really push the console’s limits and show off the wide range of games that can be made with its tools. They’re fun, too!

Prototype: Butcher

By: Derek Yu

On: May 13th, 2015

Butcher, by Transhuman Design

Seems like Transhuman Design has been busy, with multiple games being developed by multiple teams in the group. Best known for their team-versus-team games like Soldat and King Arthur’s Gold, one of their upcoming projects that caught my eye is a gory 2d run n’ gun called Butcher that looks and feels like a gratuitous hybrid of Abuse (the old DOS game by Crack Dot Com), Doom, and Liero. The prototype – a short, three-level demonstration – is available to download for Windows and Linux and is also playable in your browser (Chrome recommended).

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Pocket Fleet

By: ithamore

On: March 4th, 2014

Do you want to shoot words, bullets, or missiles? This is socializing brought to you.

Pocket Fleet is a MMO space arena shooter with different modes of play and a growing, global community. It is the latest release from Overdose Caffeine: a Turkish group of developers focusing on mobile and browser based games.

Android, iSO, Browser.

Edit: One of the developers wanted to point out that Pocket Fleet is also on Kongregate.

PuzzleScript

By: Derek Yu

On: October 16th, 2013

Heroes of Sokoban
Heroes of Sokoban, by Jonah Ostroff.

PuzzleScript is a simple, open-source game engine by Stephen “increpare” Lavelle that allows you to easily create turn-based puzzle games using a unique scripting language. The engine is HTML5-based and games can be built and shared (along with their source code) straight from your browser. The graphics, which are composed of 5×5 tiles, are also designed within the editor, in the same manner that levels are defined.

There are already quite a few clever games in the burgeoning PuzzleScript gallery, showing off the flexibility of the engine, as well as its ease-of-use – although some of the developers are seasoned indies (like Terry Cavanagh, Joseph White, and Stephen himself), quite a few of them are from first-time creators (like Jonah Ostroff, who made Heroes of Sokoban, shown above).

Interview: Pixeltruss on Ripple Dot Zero

By: Paul Eres

On: August 19th, 2013

[This is a guest post by Offal.]

From the early arcade to the Dreamcast era, Sega had a stable of first and second-party developers regularly producing vibrant genre-defining games, inventing and reinventing convention. Today that experimental spirit has largely died off, or been dialed down into tame sequels and re-releases of classic titles.

Amateur developers like the Arcane Kids have stepped in to fill the gap, and now Simon Stalenhag and Tommy Salomonsson (collectively Pixeltruss) have released Ripple Dot Zero, their own game in the free-spirited high flying blue skies style.

Ripple Dot Zero is free to play in browser.

We spoke with Pixeltruss to discuss the history, release, and future of the project. It’s a long one! Interview past the break.


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Grow Maze

By: ithamore

On: July 26th, 2013

After celebrating an 11th anniversary, Eyezmaze has released a new game: Grow Maze. If you persevere ardently, you’ll be able to discover all its charms and whims.

Frog Fractions

By: Andy Hull

On: December 3rd, 2012

Frog Fractions

When Twinbeard Studios’ Frog Fractions was released in October, I played it for only a few minutes before dismissing it as a cute parody—a humorous dig at the multitude of terrible edutainment games. Luckily, I was recently persuaded to check it out again and was rewarded with an extremely unique and surprising experience. I don’t want to say too much about the game for fear of spoiling it, but I will say this: It’s worth finishing.

Frog Fractions is free to play on the game’s site, so hop on over and try it out for yourself.

Incredipede

By: Derek Yu

On: October 31st, 2012

Incredipede, by Colin Northway

Colin Northway’s physics puzzler Incredipede came out last week. In this unique game you guide a little cyclopean creature named Quozzle to the sunbeam at the end of 60 pre-made levels or a potentially infinite number of user-made levels (currently there are over a hundred in the in-game level browser). The challenge arises from controlling Quozzle’s legs, which are built out of long bones and squishy muscles. Some levels will give you a pre-made body and task you with the movement only, whereas others will let you place musculature or even bones. Needless to say, solutions to Incredipede’s levels can be quite varied and the free-form nature of the puzzles are a big part of the game’s appeal.

Overall, the production values are quite good, with attractive woodblock-style visuals by Thomas Shahan and sound effects by Super Meat Boy’s Jordan Fehr. Perhaps most impressive, however, is the game’s interface, which is quite intuitive, whether you’re adding legs to Quozzle or developing your own level to share with other players online. This is especially important given how often you’ll be tweaking your creations, which, if you’re anything like me, will veer toward the break-dancing, as-many-legs-as-possible variety.

Fans of Colin’s first title, Fantastic Contraption, will feel at home with Incredipede, as they are similar games at heart. Incredipede is available for $15 direct or from GOG.com. An 11-level demo is playable on the game’s website but does not include any of levels where you get to design your own Quozzle.

Steam Greenlight: Incredipede

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Run

By: Paul Eres

On: June 29th, 2012

Run, by Chris Whitman (also known to old-time forum folk as “I Like Cake”), is a game that you can play for free or buy. He describes it as an existential horror farming game. The game cycles between three modes of play.

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