Love Open Alpha

By: Derek Yu

On: September 24th, 2009

Love

From Eskil Steenberg’s blog:

My silence should not be mistaken for inaction, in fact the opposite is true. Today I start the first stage of the open Alpha for Love. At this stage you wont be able to log in and play but you will be able to see the engine run on your machine, giving you an idea of how well your machine will handle the game. This will let me work out any compatibility issues.

Some lovely new screenshots of Love here. (The characters kind of creep me out, though. In a Xenu sort of way.)

(Source: Jim Rossignol, via Rock, Paper, Shotgun)

  • cactus

    I’m amazed that Eskil can create something so beautiful. I wish the gameplay appealed to me more (and that I had a computer that could run the game).

  • MikeK

    Wow those screenshots are beautiful!

  • http://0xdeadc0de.org Eclipse

    how to ruin a beautiful atmosphere: add creepy bald characters welding guns.. i was waiting for this game but i can’t see i’m more interested now :, in fact the opposite is true.

  • satanist

    I’m stoked for this. Love the character designs too.

  • MisterX

    Don’t worry, yet. The atmosphere indeed seemed to be great, but from the presentations some while ago the gameplay also looked very deep and original, so those guys might just fit in. At least it doesn’t seem to become some kind of “Knytt 3D Online”, even though it seemed like it at first. So, I’d just wait and see in which directions Steenberg takes this.

    The alpha “demo” looks nice, although I think the graphical filter could be stronger. If I remember correctly, in the videos the picture always looked rather unclear, which added to the atmosphere. In the alpha I find that it all looks a bit too clear.

    Anyway, what really caught my eye, in the account creation screen:
    “Type in the username of the player who referd you and get 24H extra time. The user who referd you will get an extra 5 days.”
    Is this not going to be free anymore?

  • nihilocrat

    this game should be renamed World of Xenu.

  • nihilocrat

    or Xenu Online. Take your pick.

  • Garbled

    @MisterX

    The features page mentions a pay-to-play system.

  • Jad

    MisterX, anymore? I don’t recall love ever being planned to be a freeware game .. but I might be the one who’s wrong?

  • Sparky

    I’m completely fascinated by this game. I love the way the in-game technology works particularly.

  • MisterX

    I was quite convinced that it was said to free, at least in some way. Well then, apparently I’m mistaking it for something else or so.

    Pay-to-play, huh, I wonder if that’s going to work out.

  • fartron

    >Sparky said about 3 hours later:
    >
    >I’m completely fascinated by this game. I love the way the in-game technology works particularly.

    Haha, you said Love.

  • MikeK

    Eclipse, for me the only atmosphere that was ruined was the one of this article and thread, thanks to your post.

  • Flamebait

    Wow, looks secksayer than ever.

  • AClarkFS

    Well spoken Eskil, and funny Xenu comment there Derek.

  • doctorfrog

    Looks nice, runs fast. Then again, it’s just a menu screen.

  • Mooseral

    The black bits on the characters are rather contrast-y, but then again that is sort of logical. Soldiers standing out in a peaceful world or somesuch. I’d personally tone that down a bit, but still looking nice.

    I love (derr lol) the idea of the tech behind this game, but I don’t know how easy it would be for me to get into a game with a pay-to-play model. They never have the appeal of the buy-it-own-it variety of game for me. Although, if he constantly added stuff (don’t know how that would work though) it’s all good.

  • http://0xdeadc0de.org Eclipse

    @MikeK: what thread? also, it’s my opinion and you can also get the f*ck away if you want you know ^^ now people can’t say a game character looks ugly without being attacked?

  • fuck intel

    cant play on an intel processor, god i hate when this kind of thing happens

  • Alex May

    Agree with Eclipse’s first comment.

  • Bremze

    @Eclipse: If I was judging games by their alpha’s, I wouldn’t play any. I bet its just a placeholder for player characters when testing multiplayer.

  • O

    Make the bald guys shorter and give them big beards. Problem solved.

  • Ohmlove

    Probably one of the most original idea brilliantly executed !
    From the tools to the interface and the rendering choice.

    Maybe a little bit to read sometime but imagine this world run by thousand of people.

    Minecraft is dull compared to this futur master piece !

    I remember the time I was using Verse.
    Way cool to edit mesh in real-time with friends.

    Things are coming along greatly.

  • Anonymous

    Yeah, would be better with space marines.

  • Danman

    Nice screenshots, but the marketing hype on the website seems a little hyperbolic: *You won’t be told a story, but you will get to live one. It’s not what is given to you, it’s what you do when you hold it.*
    This kind of vague “This is going to be the awesomest gme ever!” claim makes me a little uncomfortable. But then I am a cynical old bastard.
    I guess, in the long run, whether a game of this type ends up being fun to play will depend largely on the players. If it manages to attract a strong community of people willing to invest time and effort, then it could work.

  • http://0xdeadc0de.org Eclipse

    @Bremze: I hope so, but i wouldn’t release screenshots with placeholder stuff that doesn’t fit the style of the game…
    @O: you genius.

  • http://iterationgames.blogspot.com/ jph_wacheski

    I quite like the art, has a 70’s sci-fi thing going on,. the Players vs AI team concept sounds like fun to me,. . the base building/destroying mechanic holds a bunch of promise, with all the neat tech. shown so far,. looking forward to playing a demo at least., people will of course ‘pay to play’ if they enjoy it.

  • toastie

    Why do there always have to be guns? It’s like someone making a beautiful landscape painting and then thinking it’s going to be to boring and painting in some bald guys with guns.

  • Alex May

    It’s not just like that, it is exactly that.

  • corpus

    Yeah, I’ve been really disappointed by the more recent developments in this game. The gameplay videos he released recently looked… well, it looked like a good, solid and interesting game, but that’s the problem. Personally, I’m getting tired of gamey games, because it’s starting to feel like it’s all been done before, and that the new advancements being made don’t make sufficient improvement for it all to be worthwhile.

    Largely, I’m bored of games. I want something new. The only games I’ve really enjoyed that much in the past year or so were Mother 3 (not so much the gameplay as the humour and weird reality of the plot and dialogue), Spelunky (fairly traditional on the surface, but in a way that felt very new and fresh), Dyson and a couple of Terry and Increpare’s games.

    It’s probably stupid, but when Love was first announced, I thought it looked like something really different, beautiful, perhaps even “transcendental”, I guess, and, essentially, *not gamey*. It’s clear now that that’s not the case.

  • Rai

    If you’re going to add destructive ability to the player’s arsenal it needs to have art associated with it. It could be something completely new or it could be something familiar to everyone.

    He went with the latter, guns and explosives. There are benefits to that approach in that everyone already knows how guns and explosives work from a functional standpoint.

    It could have easily been magic, swords, lasers or space penises but it doesn’t actually matter since the ability to destroy is the idea that needs to be conveyed.

    Seems to me like the continuation of a very annoying trend in the comment sections of almost every game coverage site. People pan some particular feature or bit of art style or design because its too commonly used. Space marines, nazis, zombies, guns, magic, brown and grey textures. The list goes on.

    The basic trifecta of settings (fantasy, sci-fi, and wwII) are bitched about constantly, yet no one ever offers a single compelling alternative along with their complaints. It always boils down to “Why oh why did they have to do zombies/aliens/lawn gnomes again?!”

    If the extent of your comment is to vomit out your opinion without attempting to dredge up any interesting thought or inform anyone about something specific they ought to know (your opinion doesn’t count) then what is the purpose of your comment? To inform everyone of your valuable opinion?

    *No one cares if you “hate guns” or if you “hate the look” or even if you absolutely love it.*

    On the other hand if you can objectively critique it, compare and contrast it to other titles, offer up suggestions, relate pertinent anecdotes from your own experiences and just generally contribute to the conversation then I very much want to hear what you have to say. Even if I don’t agree with it at all.

    **Good Examples:**

    “has a 70’s sci-fi thing going on”

    “The alpha “demo” looks nice, although I think the graphical filter could be stronger. If I remember correctly, in the videos the picture always looked rather unclear, which added to the atmosphere. In the alpha I find that it all looks a bit too clear.”

    **Bad Examples:**

    “Why do there always have to be guns?”

    “how to ruin a beautiful atmosphere: add creepy bald characters welding guns.. i was waiting for this game but i can’t see i’m more interested now :, in fact the opposite is true.”

  • Sparky

    I sat there staring at the main menu for so long yesterday. I don’t know how representative this is of the actual game worlds people will play in, but really like how dense and vertical the world is. It feels quite varied from location to location- there are forests, plains, rocky areas, neat rock pillars… it seems like it will be incredible to explore. It even seems like the colors shift subtly from area to area (does this depend on the time of day, or other factors as well?).

  • Chris Whitman

    I’m totally on board with the ‘why guns?’ question.

    I mean, it isn’t like I was hoping for a glorified screen saver or anything, but I sort of had the impression that it would have some interesting game mechanics to match the art style.

    The idea voiced in the writing about the game seems to indicate some sort of interesting, escapist fantasy concept, and I’m not sure how shooting bald guys fits into this. I’m not saying the game looks unplayable or anything, but it is a bit of a letdown.

    On a side note, how will this game affect my Thetans?

  • davidp

    this game is made of epic and win.

    awesome stuff, just watched gameplay video on the side… very good stuff here.

  • thislooksmuchworsethanithoughtitwouldbe

    eskil seems to just be a very pretentious guy who is making a very average game with pretty graphics. why guns? it could have been an okay game without the need for fucking alien combat. i thought it was initially reported to be a multiplayer puzzle game involving building cities with other people in spectacular environments, with some sort of team gameplay going on. never did i hear “oh yeah its an mmo/fps mashup that the creator’s just all pretentious about cause he made his own tools”
    and now i see a post on a blog where he declares his racist and sexist views to the world? skipping this one for sure.

  • xhiryu

    Woo hoo. Go ahead and skip it. Looks like the world might a better place. I for one don’t really care if the author is “pretentious” or seems “pretentious” as long I can enjoy the game in some capacity. And I wasn’t aware the game involved having sex with aliens. But thanks for the heads up reallylongnameguy.

  • Bremze

    Anyone thinking the game is “just guns” watch the gameplay video here: http://www.quelsolaar.com/love/video.html

  • Woo hoo. Go ahead and admit it.

    Trust on TIGSource to go Drama whenever someone has a differing opinion from the herd. Only praise is valid opinion.

  • Derek

    What? Please explain how “differing opinions” are at all being oppressed here.

    Let’s drop that “victimized minority” attitude. It’s played out like a jheri curl. (Especially since there are plenty of haters on TIGSource. Trust me. ;)

  • http://www.dg-studio.blogspot.com momogi

    the picture looks awesome. but since it is said it doesn’t work on intel, probably I won’t test it.

  • asfd

    if you saw the gameplay video for LOVE that was added to his site ages ago, you’d see it had guns in it then. it was always going to be part of the game, I don’t know why everyone’s shocked all of a sudden.

  • seth

    people were shocked then too

  • GC

    Yeah, Dwarf Fortress pretty much proved that combat ruins these sorts of games completely. Like, if Dwarf Fortress didn’t have combat it would be an incredible game rather than a terrible game, and it’s a shame to see LOVE making the same mistake.

  • Megidolaon

    Sure is ‘people in love with their own opinion’ in here

  • GC

    Also, what’s with all these people who don’t like the idea of paying continuously instead of paying once? Are you all just to lazy to become independently wealthy like the rest of us? Whatever happened to the independent spirit?

  • Mooseral

    But, Dwarf Fortress combat is _awesome_. It just happens to be very rough around the edges at the moment, and not mesh very well with the rest of the Fortress mode.

    I dunno, I feel obligated to defend a combat system which allows you to pull someone’s sock off and beat them silly with it.

    But Love… yeah, I’m just about to watch the gameplay video thing. I thought it had not been updated, but if it has been, hopefully it is somewhat enlightening.

  • Movius

    Filthy programmers always ruining artistic merit with their disgusting measurable objective goals.

  • Gamblammo

    “Ooh! Look at me, everybody! Look at me!! I’m a nobody and I’m voicing my displeasure with this game! Ooh! My opinion matters!!!”

  • Quetz

    First impressions of this game long ago absolutely floored me. But each little bit I learn about it turns me off more and more. Now I find out it’s pay to play, so I’m probably never even going to be able to play it at all. Maan.

  • corpus

    I should point out that I still think it looks like it could be a good game, or even a great game. I’m just disappointed that it isn’t going to be a new *sort* of good game, as it originally appeared. It still looks as beautiful as ever, though I’m not massively keen on the character designs…