I achieved a certain kind of zen playing Schiffbruch (“Shipwreck”) late at night. There’s something about the way the game captures the feeling of just having to survive from day to day that is very compelling. There’s no story behind why you were on the ship when it crashed, or any explanation about who you are or who you were with. All you know is that you’re stranded on an island (randomly generated with each game), that you left the wreck with nothing, and that you are dying with every step.
Some of you will probably say that this is a boring, repetitive game that requires too much trial-and-error and plain ol’ luck, and I’m not going to argue with you. After being rescued once I don’t feel any need to come back to it. But while I was playing I was so invested in the little home I’d created on the island that when it came time to leave it I was almost sad.
Link: Creator’s Homepage (which runs in a little Java applet, which is why I didn’t use it for the main link)
(Source: Soldat Movies, Image Source: Zizala?)