Posts from ‘Games and Art?’ Category

The Marriage

By: Brandon McCartin (BMcC)

On: March 20th, 2007

The end guy is hard.The Marriage is a game by Rod Humble that “is intended to be art.” As such, I think it fails on most levels. But it did get me (and others) thinking, so perhaps for that it ultimately succeeds…

The game is meant to stand on its own, but if you just don’t “get” it, you can read the creator’s interpretation on his website.

Feel free to post your thoughts here. And if you’re interested in some meatier discussion, visit the forums.

(Source: Tim’s Blog)

Edgebomber

By: Derek Yu

On: October 27th, 2006

<img src=“http://static.flickr.com/88/280979125_eac46359a0_m.jpg” width=“240” height=“180” hspace=“10: vspace=”10" align=“left” alt=“Edgebomber” />

Are games art?

Teeth responds: “Things become art in at least a couple of different ways. The first is the creator of the work presents it as such, and the second is a work elevated by weight of public opinion to art status. So, under the above terms, one could create a video game as an artistic installation and have people experience it, thereby rendering the answer to the question as ‘yes’. Has anyone done this? Possibly, I don’t know.”

Well, Edgebomber is a video game installation where players use duct tape and scissors to create levels to run and jump around in. Does that count?

Are Games Art? Oh God…

By: Derek Yu

On: October 27th, 2006

Are Games Art?

Man!…ifesto Games is scheduling an IRC chat to discuss that most horrible of questions, are games art? Well, we all know what Roger Ebert thinks… what do you NHPTIGS readers think?

Personally, yeah, I think you could consider video games an artform. Why not? How is it hurting anybody to call games art? The fact that it’s a commercial business, that games are mass-produced products, makes no difference to me. Why should it? Every other artform is commercialized – packaged and repackaged for a mass market.

Video games have altered the way we interact and the way we think. They are an inexorable part of our every day lives, even if you don’t play them. They can be socially conscious, poignant, visually beautiful… hell, even Grand Theft Auto is social commentary if you see it as a reflection of an urban culture obsessed with sex and violence. They make people talk.

And in response to Ebert’s quote that video games “represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic…” I would say tell that to the young Chinese kid who bonded with his dad through Zelda, who understood the power of visuals and music by watching the snowy intro of Final Fantasy VI, who felt genuine despair when Nei battled Neifirst in Phantasy Star II… and who basically became inspired to create himself because of the games he played as a kid.