I have a conjecture as to why this game got made:
Even though Edmund McMillen struck gold (no pun intended) with Gish, his partners still don’t trust his ideas. Maybe it’s because he wears all black to the office, or maybe it’s just the natural distrust of marketing people and programmers for artists. In any case, they promise him that they’ll let him make The Book of Knots if they get to pump out a few Tetris clones and bridge-making games first. (After all, we all know that casual games are where the real money is!) Edmund, remembering that he had to bitch and moan like a broken record for many months to get Gish made, acquiesces. Blast Miner is conceived because studies show that physics, explosions, and Tetris are “in” right now. Confusion ensues amongst Gish fans.
I don’t know, see the website. Try the demo for yourself. This is not – CANnot – be Edmund’s game. I just don’t believe it. It’s like the Blast Miner website doesn’t even believe it.
Also, see attached photo for one of the most confusing menu screens I’ve ever seen. Try and figure out what you can and can’t click and where the options are.
Or maybe I’m just dumb and the game is brilliant.
EDIT: My conjecture was completely wrong, not surprisingly. The game isn’t brilliant, but I am dumb!