Blast Miner: Revisited

By: Derek Yu

On: October 18th, 2006

Blast Miner

Edmund McMillen threw me an email after reading my post from yesterday, wanting to clarify his role in creating Blast Miner. I definitely owe him that much!

He basically explained that Cryptic Sea is a two-man team who wanted to make a small game to get back into the swing of things after their break from Gish. And he totally stands by the game.

Which he should! And honestly, a creator should never feel obligated to do a certain kind of work to please an audience. As someone who likes to develop and draw, I’ve been on the wrong end of that stick. So I feel terrible for pushing it on Edmund and want to apologize to him for that.

Does it really change my mind about Blast Miner? No, it doesn’t. I still think there are flaws in the gameplay and presentation that add up significantly. And I really would have liked to see something a little more bizarre in terms of a theme. But to assume that he did not stand by the game himself was a bad way to illustrate that point. Sorry, man.

  • http://www.arsecast.com The Arsecast Host

    You heartless sod, Derek. ;)