Columbine RPG Slammed

By: Derek Yu

On: January 7th, 2007

Columbine Massacre RPG Slammed

“Slamdance finalist ”http://www.columbinegame.com/">Super Columbine Massacre RPG has been officially kicked from the festival due to mounting pressure from protesters and the loss of sponsorship, the game’s creator told Kotaku Thursday night.

This is the first time in the Slamdance Festival’s 13-year history that a game or film has been removed from the festival due to criticism or outside pressure." (Read More)

This rather mediocre (as a game, at least) RPG continues to stir up controversy. I won’t bother to discuss my own opinion of the situation. It’s easy to understand why every side is doing what they’re doing.

Of note is that Braid, the innovative time-altering game from last year’s IGF has dropped out of the competition in protest of Slamdance’s decision.

Update: A bunch more games have bowed out and an official letter of protest has been issued. And other crap you can read about here. (Thanks, Shih Tzu!)

  • http://www.arsecast.com DrDerekDoctors

    Pff! You just want a repeat of the success of Tim’s comments section for his Super Columbo post. :P

  • crackers

    I would buy a game called Super Columbo World.

  • crackers

    Although, Super Matlock 64 would be much more powerful.

  • http://www.merseyremakes.co.uk/gibber Oddbob

    Super Rockford Files please.

  • Danny Ledonne

    I remember a similar stunt released this year. If Im not wrong, its about a Korean seeking revenge on corporate game development companies.

  • crackers

    I remember two of them, but only one of those was popular.

  • Ilia Chentsov

    >I remember a similar stunt released this year. If Im not wrong, its about a Korean seeking revenge on corporate game development companies.

    Yeah, it sucked and crashed, but at least had original graphics. But why is it similar?

  • http://www.merseyremakes.co.uk/gibber Oddbob

    I’m Okay isn’t really comparable is it?

    For a start, it had a pissing on brains bonus round.

    Now *thats* class.

  • http://chaosforge.org/ Kornel

    This is a tough one, Derek. Personaly I think that this theme *would* have potential to become something important, but the poor execution just makes me think it’s another of those “Let’s just make controversy to make it popular”-like projects :/.

  • Derek

    I played CMRPG and I didn’t really find that it moved me or made me understand the shootings any better. And when you take the theme away, the game (as I said above) is mediocre imo.

    And if you find I’m OK to be the same way, that is totally fine with me. :)

    But I will say that anything that stirs up shit is generally okay in my book.

  • Hunty

    MAJOR kudos to John Blow.

  • http://www.arsecast.com DrDerekDoctors

    Wait, did you just give me carte blanche to stir up shit, Derek?

    Righty, how d’you embed gay porn into these comments… ;)

  • http://chaosforge.org/ Kornel

    “I’m OK” defended itself with the good execution, and also it had a different “goal”, it was a parody. In the ColumbianRPG we have a game that supposedly wants to achieve something “deeper” — and fails miserably at that IMHO.

  • KNau

    I didn’t care much for the game but if it was genuinely a finalist in the competition, to pull it on account of pressure is a pussy move in the extreme especially from a festival that tries to be as “alt” as Slamdance.

    It shows how far video games have yet to go as a credible form of expression – I doubt the festival organizers would have crumbled so readily were it a film being so loudly protested.

  • raigan

    In defense of the game:

    While I found the actual game part of SCMRPG to be agonizingly boring and awkward, playing the game definitely had an emotional impact on me.

    As a non-American it was the only time I’d ever really been exposed to any sort of media about the events (other than maybe glancing at some newspaper headlines at the time, or hearing it mentioned in passing).

    Before playing I hadn’t contemplated (or even know about) the events and the circumstances surrounding them. I just figured it was the standard “some American goes crazy and shoots up the place” that seems to get on the news every year or so, only this time it was a couple middle class white kids instead of gangs or disgruntled postal workers.

    It was nice to be exposed to a presentation of the events without any major editorializing or sermonizing.

    I can see that the author might be self-promoting/etc which casts the game in a bad light, and there’s also the fact that it didn’t really work at all as a game (i.e was no fun to play), however personally I’m glad to have played it since it definitely communicated something to me.

    I don’t think the game is blatantly exploitative, I think it’s simply using a different medium (games, as opposed to television or print) to convey the details of the incident. At least, this was my reaction/feeling after playing it, and what I’ve always thought since playing it.. does anyone really believe this game was meant to be _played_ (in a “playing around” sense) as opposed to simply played through (like reading through an article)?

    Perhaps games aren’t the best way to convey information about historical events, but I think it’s interesting that it was attempted.

    My (admittedly limited) exposure to mainstream US news coverage would suggest that it was no more didactic, sensationalized, or exploitative than some other media treatments of similar events.

    If I was in the US (and had thus already been exposed to three dozen Fox news specials about the murders), then I might have less patience for this game.

  • http://www.merseyremakes.co.uk/gibber Oddbob

    If a games not supposed to be played, then the whole point of its existance is worthless, surely?

    Poor reportage I can find anywhere, I don’t really need it from a game as well.

  • raigan

    i guess my point was, as someone who doesn’t watch news, read papers, or listen to the radio, but _does_ play a lot of games, this game reached me while the other media didn’t.

  • PoV
  • http://www.arsecast.com DrDerekDoctors

    Yay! Was it disqualified for being vapid shite, PoV? ;)

  • Shih Tzu

    Everyday Shooter, Once Upon a Time, and Toblo have also withdrawn, and several finalists have written an open letter of protest.

    http://tinyurl.com/yz2vxx

  • Doctor Allen

    You know what would be awesome? Loose Change: The Game.

  • http://www.arsecast.com DrDerekDoctors

    Is there some sort of address I can subscribe to so I can find out when a good game withdraws from the competition so I can start caring? ;)

  • http://www.merseyremakes.co.uk/gibber Oddbob

    I still think Heather Mills:The Game has got legs as a controversial title.

    Sorry, leg.

    On a more serious note, this is the most embarassing storm in a teacup in a long time. :(

  • Rz.

    tits or gtfo

  • Prio
  • Ilia Chentsov

    raigan: So if this wasn’t standard “some American goes crazy and shoots up the place”, what it was, then?

  • Canadian

    Up here all the news gets translated as the sounds of Battle Mages.

  • raigan

    I guess it’s just that I can sympathize more in this case than with the gangs or postal workers.

  • Ilia Chentsov

    That’s only because nobody made a game about them (Postal certainly doesn’t count… or does it?).
    Also, what ‘gangs’ you speak about? Wasn’t it a single man?

  • raigan

    My understanding was that shooting deaths due to gang-related violence are common. Or, not rare.

    Actually, i think you’re right — if someone made a game that dealt realistically with the social and economic problems which generate gangs, that might help me understand their situation in a sympathetic light instead of dismissing it out of fear or ignorance.

    A game where you must earn money (to feed your family, pay rent, etc) by performing horribly boring tasks to earn $5/hour, in an environment of segregation and large disparities between the affluent and the poor, OR get a gun and start committing crimes to earn money at a faster rate, while feeling more empowered or in control of your situation, might be quite effective.

  • Ilia Chentsov

    You are really a foreigner, aintya? Postal workers are (or were) usually single psychos, while street gangs are entirely different matter…

    See here for clarification:
    http://en.wikipedia.org/wiki/Going_postal

    Though your idea is nice… could be a good twist to the whole GTA series.

  • Robert Brazil

    raigan:

    It might just prove that shooting people, in video games, is more fun than performing horribly boring tasks. This is actually the reason I avoid MMORPGs, in which you have to chop down trees and kill rabbits (i.e. click your mouse and watch) for hours or days before you can actually do anything remotely interesting (but usually just more clicking and watching).

    In reality, most jobs — not just the ones that pay $5 an hour — involve performing horribly boring tasks. I can personally attest to this. So performing horribly boring tasks in a video game after coming home from work would seem redundant to most of us, not to mention masochistic.

    It’s worth mentioning that, in the hypothetical game you describe, the player who chooses a life of crime would inevitably end up terrorizing other (virtual) people who are also working at low paying jobs to feed their families and pay the rent, but who don’t go out robbing and killing their neighbors. Poverty and immorality are not one and the same, nor is the former an excuse for the latter (I know you weren’t implying this, but many people do).

    Even if it could be made fun to play, I guess a game about a guy who does honest, hard work to feed his family in an imperfect world just wouldn’t drum up the press of something like “Super Gangbanger RPG.”

  • raigan

    I don’t see why everyone seems to include the stipulation “it should be fun”. Obviously, if it’s just meant for entertainment purposes then fun might be nice, but if it’s meant to teach someone something (i.e that it’s _not_ fun to be in a certain situation) then a lack of fun might be more effective.

    I’ve seen a lot of movies which were painful to watch at times, however they were great movies. Obviously games should be judged using different criteria than films, but I think “fun” is a bit too ephemeral and subjective to use as the basis for game criticism.

    The problem is that 99% of all games made are the game equivalent of “Hollywood summer fluff” movies — just meant to be enjoyable, vapid entertainment. The fact that these games are fun shouldn’t make us assume that a game needs to be fun in order to be successful.

    For instance, Disaffected (the Kinko’s game) is completely frustrating and annoying to play. However, that’s the point.

    If the end result of our hypothetical game is that everyone ends up running around committing crimes, then great — they’ve learnt that (part of) the cause of this sort of behaviour is due to it being an easy solution/path of least resistance (in the short term, with a narrow and selfish view perhaps) to the situation the person/player finds themselves in.

  • Robert Brazil

    raigan,

    The problem with your movie analogy is this: great movies that are “painful to watch at times” are not boring, frustrating or annoying. They might evoke unpleasant emotions but they keep us glued to the screen because we feel invested in the story and characters.

    I would say movies that are boring, frustrating or annoying are those where the camera is constantly shaking, the story makes no sense, the acting is terrible, etc.

    Now, the creator of such a movie might be intentionally trying to abuse the viewer but this doesn’t give the work merit, in my opinion.

    While the point of Disaffected (the Kinko’s game) is to annoy and frustrate the player, its success at doing so doesn’t make it a good game from the player’s standpoint. Do you think gamers will remember Disaffected ten years from now, much less be playing it?

    I think Disaffected and other games like that (the airport security game comes to mind) can be effective as amusing little advertisements for political causes, but comparing them to what we traditionally think of as videogames is like comparing apples to oranges.

    Games CAN tackle serious subject matter but they still have to be engaging and user-friendly (again, in my opinion) to be successful AS VIDEO GAMES.

  • Derek

    Raigan, I totally agree with you that a game doesn’t have to be fun to be considered valuable. But “fun” will naturally be the basis from which a player approaches a game. The game Disaffected I think works because it is _supposed_ to be fun, but it isn’t.

    Anyway, I’ll bring up Ayiti, because that was a game where you try to manage a poor family living in rural Haiti. I wish they had implemented your idea (work or violence), because I think it would have made it a more engaging experience:

    http://www.tigsource.com/articles/2006/12/04/ayiti-the-cost-of-life

    Come to think of it, I think that’s a better term to be using than “fun:” engaging.

  • http://www.merseyremakes.co.uk/gibber Oddbob

    “If the end result of our hypothetical game is that everyone ends up running around committing crimes, then great – they’ve learnt that (part of) the cause of this sort of behaviour is due to it being an easy solution/path of least resistance (in the short term, with a narrow and selfish view perhaps) to the situation the person/player finds themselves in.”

    More likely they’ll learn that its a game and what they do in the game has no bearing on real life.

    You just can’t apply the real world correctly to a gameworld or vice versa I don’t think, because people, as on the internet in many cases – don’t behave how they would if something were really happening.

    Besides which, the reality is – that there’s so many variables in the mix as to how anyone makes a decision or ends up in a situation be it good or bad in life for a game to possibly replicate.

    At best, it would be a simplification – at worst, an insult to the players intelligence. (SCMRPG falls into the latter category as far as I’m concerned).

    Life just isn’t black and white. People, generally are just huge unknown quantities who don’t know how they react to something until it actually happens to them.

    “Games CAN tackle serious subject matter but they still have to be engaging and user-friendly (again, in my opinion) to be successful AS VIDEO GAMES.”

    I agree wholeheartedly. The play scene in Psychonauts had a million times more depth and sincerity than SCMRPG manages in an entire game.

    I guess I’m just more worried that this whole furrory is a desperate lunge at the coat tails of credibility. And it disturbs me that the best we can offer up as an example of games tackling real life subjects is something as poor as this.

    The fallout? Can’t say it was unexpected. But Leddone must be wetting himself reading most of the comments dotted around the rest of the internets on his “artistic” work.

    If we want games to be taken seriously, then we’ve got to stop offering up laughable stuff like this as art.

    Perhaps if they’d not pulled the game from the competition, but left it in for review *then* panned it we’d be in a better situation. I seriously doubt anyone would blink an eyelid had it been royally anihilated within the competition – yet here we give Ledonne fodder for his delusions and provide him with *exactly what he wanted from the offset*

    For my next trick – Super Princess Diana Tunnel Racer.

  • http://www.merseyremakes.co.uk/gibber Oddbob

    That was a bit stream of conciousness, sorry – in my defence I have been awake since 5am yesterday :x

    Just rearrange the paragraphs and it’ll probably start to make sense ;)

  • Robert

    To the extent that a game is able to make a player feel emotionally invested in its characters and storyline, it is only by falling back on the techniques employed in movies, comics or literature.

    We don’t get to know the characters in Metal Gear Solid by running Snake around military bases. We get to know them by watching and listening during the noninteractive bits. The game steps aside and the movie steps in. It is the same for every game I can think of.

    Video games (the interactive portions) can do a pretty good job of getting your adrenaline pumping and even giving you a good scare. They can put you in another time and place. This is the suspension of disbelief at work. It is a more refined way of playing make believe.

    But video games are not really well suited to evoking more complex human emotions. That is why they always insert a movie (or the pixel equivalent of it) when they actually want you to give a damn about the characters.

    The current fad of wanting games to be “something more” would lead one to believe that video games as they are just are not good enough. It calls to mind the little girl who cries to her mother when one day at bath time she realizes that she doesn’t have what her little brother has.

    No movie or book can give you the experience you get from playing Super Mario Bros. So why should video games try to do what movies and books can do better?

  • Ilia Chentsov

    Cutscenes aren’t actually gameplay, but they also need to be – how’s that, Derek? – engaging.
    The only benefit I can give to Super Columbine (besides being a good target for discussing) is of meta-irony. It’s like saying: “If you believe that Doom made these guys kill other people, then you may as well believe that Super Columbine Massacre RPG can help you to get an insight on what really happened.”

    But yes, naming the game as a finalist, then withdrawing it is foul play anyway.