Cortex Command (Test Build 12)

By: Brandon McCartin (BMcC)

On: February 13th, 2007

Get physical.
Kaboom! Data Realms has released the latest build of their highly-anticipated (by me) multiplayer shooter, Cortex Command.

This new version adds some pretty substantial improvements, including up to four player split screen, keyboard and mouse control, improved AI and gameplay mechanics, and blast shields. Probably more stuff, too.

Be sure to download from this page to get the proper version. (Twelve.)

Thanks Rz.!

  • http://rav.realitybytes.tk ravuya

    I did like the previous version but this one makes me giggle like a heavily-armed schoolgirl.

  • http://www.TScreative.net BMcC

    Haha, nice.

    I can’t wait to try me out some multiplayer.

  • http://kwickfix.org Rz.

    i feel so cool now, massive lovelove for BMcC.

  • http://www.tscreative.net BMcC

    Heh, that’s probably more than I’m going to get tomorrow right there.

  • Derek

    The new build is awesome! :D

  • NOT Rz

    although I’m the biggest queer in the World, I feel as if you’ve taken that away . I’m now the coolest mother fucker ever.

  • http://kwickfix.org Rz.

    oh, thanks. i know i’m great.

  • http://www.TScreative.net BMcC

    Weird.

  • NOT Rz.

    I should probably stop spamming before my IP gets banned.

  • http://www.tscreative.net BMcC

    if(Not.Rz == Gay) return true;

  • Derek

    if (BMcC.newpost == true) {

    Rz.coolness++;

    BMcC.lovelove = global_massive;

    for (i = 0; i < TIGSource.num_users; i++) { TIGSource.users[i].cheer(); } else { for (i = 0; i < TIGSource.num_users; i++) { TIGSource.users[i].cry(); } Programming's hard. :'(

  • http://www.tscreative.net BMcC

    ::cheers::

    Why… why did I just do that?

  • Rz.

    ::cheers::

  • Tim W.

    ::cheers::

  • http://www.tscreative.net BMcC

    Make it stop, MAKE IT STOP!

  • NHP

    ::cheers::

  • http://www.TScreative.net BMcC

    break;

    Oh thank God.

  • trav

    IndexOutOfBoundsException 4

  • lexaloffle

    Beautiful game. The physics is great, nice inventory control, the shop system looks excellent. Use of lieroish dirt – top notch.

    But how the fuck do you walk? I can’t go 5 paces without collapsing into the ground. I just want to walk along for a bit – it doesn’t seem so much to ask. Am I missing something?

  • haowan

    You’re supposed to rely on the jetpack rather than walking I think (at least until the locomotion is sorted out). That was the answer I was given when I put the problem to the dev.

  • Andy

    TIGSource linking to warez?

    Bob Saget!

  • http://pornotube.com Rz.DerekBMcCAndy

    this does amuse me. on another note, perhaps real accounts would be a good thing..

  • http://www.datarealms.com/devlog Data

    Build 13 is out now, fixing a lot of issues with 12!

  • http://www.datarealms.com/devlog Data

    lexaloffle: Locomotion is something we’re working on… it’s tricky. In the meantime, yeah use the jetpacks ;p

  • http://www.tscreative.net BMcC

    Haha, already?!

    Awright, thanks man, I’ll make a post.