Guxt Update

By: Brandon McCartin (BMcC)

On: March 9th, 2007

Guxt - Now in C O L O R !
Pixel’s upcoming shooter Guxt, which we detailed earlier, has just been updated to version 0.8.1.0.

Now, I probably shouldn’t post every time a game is updated, but this one in particular interests me. Apart from a number balancing tweaks and extra powerups and such, Pixel has decided to add color. Not full color, though — only a certain few things. The most prominent being the enemies’ standard blaster fire, which is now bright red.

I find it fairly uncharacteristic of him to violate the four-colour style of his game like this. Maybe it’s just for testing purposes? Or maybe he’s going to introduce color throughout? I don’t know. (Hey Shih Tzu — has he posted any notes about this?)

Either way, the new balancing plus the (for the most part) clearer projectiles means I can get well in to Stage 3 now, no problem. I hadn’t even faced the Stage 2 boss before!

Download here, on Pixel’s desktop page. (Click “v.0.8.1.0”)

(Thanks Akhel!)

  • meh

    great game, actually beat the last version… I’ve kinda been wondering if he’s planning on doing a full color pallette for this – but just waiting until the final step for that.

  • Shih Tzu

    No real notes on this release, other than the fact that it says “still not finished”. There hasn’t been any discussion of it on the BBS yet, either.

  • http://www.tscreative.net BMcC

    @meh: Yeah, I dunno. That would be a strange thing to do.

    @Shih Tzu: Hm, I see… Thanks for the update, man!

  • BranDude

    I wish the update had a few extra lives. I really suck at this game.

  • Sergio

    I approve of bullets becoming red, but not of Ikachan becoming skin-coloured…

  • Akhel

    I, too, finally managed to get to the third stage. o/

    Didn’t made through the first few seconds, though. XD